Blood Pact: Meet the minions, part 2 - of voidwalkers and threat
Each week Dominic Hobbs brings you Blood Pact. A journey into the shadowed side of your magical being, taking in all the sights from the dark heart to the withered soul. Where we learn the true price of power.
In the last 'Meet the minions' we looked at how to control your summoned demon and had a good look at the imp. This time we are showcasing the voidwalker and learning what threat is all about. Knowing how to make sure the enemy leaves you alone and hits someone (or something) else is a key ability in the game and the voidwalker is the ideal tool for learning it.
Your voidwalker is a tank. You usher him to the fore and while he keeps your target busy, you destroy them with shadow and flame. I tend to think that the image of a voidwalker is pretty bland, the other demons are much more evocative. Despite this the voidwalker is probably the most evil of minions to use on your enemies. It will reach into their minds and cause such anguish that they will desperately try to beat away this monster. This affords the warlock all the time he needs to safely curse and corrupt their bodies with exquisite slowness and care.
In the last 'Meet the minions' we looked at how to control your summoned demon and had a good look at the imp. This time we are showcasing the voidwalker and learning what threat is all about. Knowing how to make sure the enemy leaves you alone and hits someone (or something) else is a key ability in the game and the voidwalker is the ideal tool for learning it.
Your voidwalker is a tank. You usher him to the fore and while he keeps your target busy, you destroy them with shadow and flame. I tend to think that the image of a voidwalker is pretty bland, the other demons are much more evocative. Despite this the voidwalker is probably the most evil of minions to use on your enemies. It will reach into their minds and cause such anguish that they will desperately try to beat away this monster. This affords the warlock all the time he needs to safely curse and corrupt their bodies with exquisite slowness and care.
You first gain the ability to summon your voidwalker from a quest you can pick up at level ten. The quest giver will be in your home city (unless you're a gnome in which case they're in Stormwind) and will tell you how to learn the spell. The basic form is 'go get this thing,' 'use thing to summon a voidwalker,' 'defeat voidwalker,' 'win.' get this done and you have your very own blue, braceleted bully-boy -- so now you're gonna need to know all about threat.
Threat is a measure of how much a mob wants to attack something, generally you increase your threat on a mob by damaging it. The more threat you have the more they are inclined to attacking you. This is different from aggro which is a binary thing -- you either have it or you don't. You get aggro by engaging a mob (attacking or walking too close to them) or, if someone else has a mob's aggro already, you can take it off them by raising your threat enough so that the mob wants to hit you more then them. This is important stuff for fighting in a group but also fighting with your voidwalker.
For a long time the only way to measure your threat was through addons like KTM and Omen, now there is an inbuilt threat meter. Personally I still prefer Omen as it lets me know the threat levels of my whole group and gives a better idea of how much threat my tank is generating. Whatever tool you use it is important to keep your threat low enough that the tank is the one getting hit and not you. For the default UI, reaching 100% means you will become the mob's target (gain aggro). For Omen 100% of the current target's threat will not mean you take aggro, you need 110% in melee range or 130% if outside it (as you normally will be).
When you first get your voidwalker he will only have the one ability, that's Torment. This will raise his threat level without doing damage. He does do some damage by hitting the mob but not very much, he gets his threat through casting Torment. Once he has started tormenting the mob you can start attacking it. It is worth starting off slowly so your voidy has chance to build up some threat -- remember, you want to keep under the voidwalker's threat level so he keeps aggro. Curse of Agony is a good way to start as it does small amounts of damage to begin with.
Take your voidwalker out and practice, it doesn't matter what mob you go for but find one that is about your level and is alone (we'll come to groups in a moment). Start to get a feel for how much threat each of your spells generate and how much damage you can do without taking aggro from your void. Try leaving him attacking one for a while without doing damage and then do a load all at once. Try seeing what you have to do to take aggro from him. All of this will give you an understanding of how to do the most damage in the least time without being the one getting hit.
If you send your void into a group of two or more mobs then he will gain aggro from them all because he's the first enemy they see; they will all start to attack him. He'll be Tormenting one of them and building up a nice pile of threat with that mob. The other mob (lets assume there are just two) will have his aggro on the voidwalker but won't have any threat level for it. If you do any damage to this mob you will very quickly gain the aggro and he'll come running for you. The same is true if you heal yourself or the voidwalker.
You need to decide if you want to let your voidwalker keep one mob (or more) busy while you kill another one quickly, or have your voidwalker hold onto the aggro of all the mobs while you kill them all slowly. Either strategy is viable but work differently. To get your void to keep aggro on all the mobs you need to make sure he attacks them all by changing his target often and not doing so much damage to any of them that they turn on you. This can be tricky but is a skill worth learning. Being able to apply DoTs such as CoA, Corruption and Immolate make it much easier to spread a little damage across a lot of targets at once. Curse of Weakness can also help by reducing the damage the void takes and therefore any healing he might need.
As you and your voidwalker grow up he will learn new abilities. Suffering works in a similar way to Torment except it gains him more threat and does so with every mob within 10 yards of him. However, he can only cast it every 2 minutes as opposed to every 5 seconds for Torment, so use it at the right time.
Consume Shadows can only be used outside of combat and you have to tell him to do it. This will heal him up and mean that you (and close party members) can better see stealthed enemies. This can be handy in PvP but the voidwalker still isn't much of a PvP minion.
Sacrifice originally killed the voidwalker for a personal shield; this was changed to only take a portion of the voidwalker's health. What you get is a nice bubble around you that will absorb a load of damage and stop your spells being slowed down. This is great if you have your voidwalker tanking something and then you accidentally take aggro, it lets you either quickly finish off the mob, or heal up the void while he torments the mob back off you.
The voidwalker is seen as the ideal tool for levelling with good reason. Once you reach level 14 you have Health Funnel, Drain Life and of course your voidwalker. This turns you and your minion into a rounded group. You cover off the tanking, the healing and the damage dealing. If you chose the right talent build you can make your voidwalker extremely tough and effective -- so much so that many group quests that call for you to find a dedicated tanking player can be soloed by a warlock with a voidwalker.
Don't be fooled into thinking that your voidwalker is as good as a player tank though. A player would have to be very bad to not generate more threat than your voidwalker. While he has high armor and deep health pool he can't dodge, parry or block attacks. Avoidance does mitigate most AoE damage but you don't get that until level 60. You might have heard of voidwalkers tanking raid bosses and this is true -- I used my void to tank Sartharion with 2 and 3 drakes -- but this fight is the exception. The only reason this worked is because Sarth does a lot of AoE damage (Flame Breath) and the raid doesn't attack him first, they are busy with the drakes. This means that damage incoming is managable and the void only needs to out-threat his healers.
Blizzard weren't happy with this use of a voidwalker and so they implemented nerfs to both his health pool and threat generation which made void-tanking of Sartharion much harder. While I agree that void tanking may put a tank out of a raid position I don't think the health/threat nerf was the right way to resolve the issue. The health nerf meant that the void now has the same health as the felguard and even succubus. This means that if you can summon a felguard then you have no good reason to summon a voidwalker ever again, he'll do a better job in almost every case (except the Sacrifice bubble). I would rather they had made Sarth's breath ignore Avoidance or the like. Threat generation did need a nerf (at one stage they could take aggro from a good tank that was really trying) but again, I feel this was too harsh and now the void doesn't generate all that much threat so you have to be very careful with your damage.
All that said, the voidwalker is an excellent minion for levelling and soloing. Along with the imp the voidwalker is one of the strongest symbols of a warlock. He's instantly recognisable immensely useful. He's also the hottest topic for discussions about having new demon models in future expansions. The Burning Crusade in particular saw a lot of new voidwalker skins enter the game and a lot of locks would like to see these make it to the summoned voids. I've not heard anything about this for Cataclysm but I wouldn't be surprised if it crept in there.
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out the Patch 3.2 Warlock Guide or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
Filed under: Warlock, Analysis / Opinion, How-tos, Leveling, Guides, (Warlock) Blood Pact
Reader Comments (Page 2 of 3)
splodesondeath Nov 9th 2009 11:16PM
The voidwalker has always stuck out to me as a fun pet, but when I leveled my lock, I took the generic Affliction build and got immensely bored very quickly. I'm planning on trying again in Cataclysm with a Goblin Warlock, and I want to make him Demonology spec for leveling. Any suggestions or comments?
I have a friend who leveled a warlock destro to 56 before getting bored and rerolling (to a hunter, lol), so I was curious to look at some other specs.
Also, how are warlocks in PvP right now? Since I suppose I could level my little goblin that way too... Obviously it will change, but might as well learn early.
Hoggersbud Nov 10th 2009 9:29AM
Well, given that anything and everything can change in the wake of a major content patch, I'm not sure how much I can say but...
Demonology has some basic buffer talents at low levels, but until you get your Felguard, it won't make a difference in playstyle till 50. Same with destruction really.
Go for the +exp bonus, that'll help more.
Kakistocracy Nov 9th 2009 11:29PM
Dboy, you do understand that our conventions of English over here in (the United States of) America don't have a higher claim to "rightness", right?
Take, for example, the way English speakers apply punctuation with quotation marks. In the States, most people use the conventional style over the logical style (the latter being the one preferred across the pond, if you will). In this case, one way is clearly inferior, and while the same can't be said about "color" versus "colour" or treating corporations as singular versus plural, it does show that we could at least accept the variations (eccentricities?) in the English language, unless you wish to be mocked mercilessly for not using the logical style of punctuation with quotation marks...
Dboy Nov 10th 2009 12:19AM
Thanks for your comment, Kakistocracy.
I would agree and say that stylistic differences between punctuation conventions are a matter of choice. There is, as you say, a large degree of variation (and eccentricities!) in the English language that we should celebrate rather than bicker about :)
There is, however, no bickering about a blatant spelling mistake. "Than" and "then" have different meanings, unfortunately! Surely there comes a point where we have to put aside our stylistic differences and expect a professional writer to write... professionally?
duffry Nov 10th 2009 6:26AM
Unfortunately I am a very poor typist and my fingers regularly follow frequently used word patterns, even to the exclusion of the word I want to type. For example, I commonly mistype "thing" as "think". Whether this is a brain or finger failure (or both) it certainly isn't me mentally forming the wrong word in the sentence; as such I would call this a typo. Thanks for calling it out, it has now been corrected.
I stand by the use of "Blizzard" as a collective noun, however. While it may have come down to one person's decision to implement a change, I doubt they were a lone voice in a sea of employees/devs who were happy without a voidwalker nerf. They are a collection of people who collectively made a change.
Anyone want to comment of the subject of the article or maybe some random mage-hate?
danglewood Nov 10th 2009 9:43AM
And that's exactly why it' should be used in the singular, and not the plural. Once again, no one is saying it's not a collective noun. You could substitute in company, firm, corporation, or any other noun. However, whether it's plural or not is based on context. Because the author was talking about the company as a single entity, it's used in the singular. Had the author been talking about individual people or departments within Blizzard, then the plural would have been appropriate.
duffry Nov 10th 2009 11:40AM
Except I wasn't talking about the company as a single entity. If I was talking about a company's share price or logo then I would use the singular. In this case I was talking about an opinion held by the collective staff working for the company (or at least those with power to influence design decisions) as referenced by the company's name.
So anyway, voidwalkers, threat mechanics...
danglewood Nov 10th 2009 2:56PM
Ah, you are correct. Thanks for the lesson. ;)
Know Nov 10th 2009 9:02PM
WTB a debate on Warlocks or how much Mages suck IN THE COMMENTS OF THE WARLOCK COLUMN, rather than crapping on about the finer points of English.
Leave being a teacher at your institution of learning or go debate in the 'Boring Tweed Coat' English Teacher column.
Oh that's right, my bad, I forgot there isn't a 'Boring Tweed Coat' column on this site as it's a blog about World of Warcraft.
Ratskinmahoney Nov 11th 2009 11:03AM
Not sure if I agree with you r assessment of the 'color' versus 'colour' situation. The latter suggests a fuller, more rounded pronunciation of the second syllable, which will sound ridiculous when exaggerated, but is indicative of the correct pronunciation of the word. One of the things I love about the apparently arbitrary correct spellings in English (perhaps more so in UK-English than US) is the incredible subtlety of indication. The silent 'g' or 'k' in 'gnome' or 'know' are of course virtually inaudible, but indicate something like the pre-formation of the word. (I doubt that's a meaningful term, but I mean the soundless 'shape' that the vocal organs form before delivering the word itself - try it, if you're as sad as me you might find it makes you smile.)
I'm with the US on 'center' though. We anglicised the pronunciation, why not the spelling as well? 'Gotten', also, is an 'Americanism' I like. It's much more elegant a past participle than 'got'.
Hëx Nov 10th 2009 12:08AM
Demonology is the best leveling build, but isn't competitive in the end game. The tank/lock combo will blast you though level after level. This will leave you at 80 without knowing the intimate details of Destro or Afflict, so spend some time in dungeons learning how to handle yourself and gearing up before jumping into raids.
Celess Jan 26th 2010 4:30AM
Learning to play your class in this day and age!? O_O
Whut? I thought we just, like, raced to 80 ignoring all quest text besides the "Kill this many of these" part and then jumped straight into Tier9 gear and raided.
I agree here completely, if I'm honest. I levelled as Demonology despite everyone around me screaming at me (well, okay, whispering) that Affliction was far superior for levelling *pinkie in the mouth*
To be fair, this was early TBC, and Affliction was much better for levelling, but I was playing for fun, and I really enjoyed the idea of my character being a Demonologist, an Academic who studies demons.
In fact, I personally even wrote an essay on demons (written as if my character had written it) after spending a good month or two running around Outland, Felwood, Ashenvale, Desolace... *yada yada yada* and learning all the abilities and names of the different types.
Good times.
Nevwyn Nov 10th 2009 12:24AM
I agree with everyone else with regards to the voidwalker's character he always was my favorite minion and it irked me that he always felt like he was left behind.
My biggest complaint about the VW stems from the treatment hunter tenacity pets received this past expansion, when all tenacity pets got the option for thunderstomp then our blue fiend should have gotten a revamp to suffering namely the cool down should have been lowered to the point of being a valid tanking skill rather then a emergency button. Unlike hunter pets who will regen focus during the fight our voidwalker will eventually run out of mana over a long fight so suffering still would only get enough casts to hold a mob on the voidwalker so long as the player is managing his dps wisely.
vazhkatsi Nov 10th 2009 12:30AM
i soloed the ring of blood at 80 using the voidwalker. i know someone's gonna try saying that would be easy, but its really really not. i had to go super slow, using only siphon life and agony most of the time and using health funnel. oh and soulshattering when i got aggro from healing
Betherian Nov 10th 2009 12:42AM
I like leveling as affliction, at later levels you can just dot up 3 or 4 mobs and then move along to some more because a the full duration of your 3 dots will usualy kill any non elite, non healer mob.
I never use VW btw, always mana battery imp or fel hunter.
lawaryeneth Nov 10th 2009 3:09AM
For the record, Voidwalkers are female. Or at the very least, mine is.
I discovered this a few days ago when I was helping my girlfriend with some quests in the Wetlands. Some of you may remember the haunted ship just up the coast from Menethil Harbor. The ghosts there will curse you, turning you into an undead. Like with most model alterations, it maintains your gender. My character stayed male. My girlfriend's character stayed female.... and so did my Voidwalker every time it picked up the curse.
Granted, it could just have been mine that was female, but since the other demons seem to have singular gender possibilities (all Succubi are female, all Felguards are male, etc.) I'm assuming the same applies to the voidwalkers. Whether or not they're all the same, it's an interesting thought about something that we tend to take for granted.
duffry Nov 10th 2009 6:40AM
I like this, though that voice is certainly off-putting for a female. Maybe a blueberry lozenge is called for.
Ametrine Nov 10th 2009 7:43AM
As I recall, the "default" gender for mobs is female if their code does not specifically state them as male - hunter pets also turn female using the "ghost check", as I've heard it called.
Smoe Nov 10th 2009 3:16AM
In before Hogge-oh. Well, all I have to say to this is.
--- ___ ---
/ /* * \ \ I
/ /\ \^^^/ /\ \ AM
\ \ \ / / / VOID
((( \ / ))) WHERE
\ / PROHIBITED!
\ /
This will probably come out wrong in the blog, but it works in game! :D
Silly Blueberry, everyone knows you don't try and block someone's Lock ... exceot the Rogues ... they have some learning to do.
Smoe Nov 10th 2009 4:45AM
Yeah ... that definately failed.