Blood Pact: leveling a warlock, 10 to 40

So, you want to level a warlock, huh? Well, I'm not going to tell you how to do it. No sir! If you've come here thinking that Blood Pact is going to give you a step-by-step plan of what you should do to get your warlock from level 10 to 40 -- some kind of list of quests, zones, instances and mobs -- then you're deluded mister; we don't do that here. What you need is a generic leveling guide of the sort you can find all over the internet. Seriously, don't pay for one though; you can get plenty of decent guides for free. Personally I use Tour Guide and Carbonite. They work really well together and make the whole process much faster. There are other tools, but I know these are good.
What Blood Pact is going to do is talk about what warlocks going through these levels are all about. It's not going to be hugely detailed at any one level because, frankly, you won't be at any level for long. We'll look at the new spells you will gain and how you can apply them, we'll have a gander at these talent things you can now play with, and we'll talk about the gear you will be wearing and wielding on the way. So send the imp off to make a fresh brew and settle in for some lock leveling.
So, I'm assuming you have created your warlock and progressed through the starting zone. If not then you're reading the wrong guide, you want the birth of a warlock article we did last month. We ended that one with your shadow-caster bumbling about near their home city and probably getting told that it's about time they learned to summon a voidwalker. Again, I'm not going to talk too much about that as I have already covered it in articles for the control of minions and also voidwalkers and threat. If you didn't read these articles before then now is a good time to do so as you'll probably be using your blueberry for a while.
Talents
The stock answer for what talent tree to use when leveling a lock is "Affliction till 50 then demonology till 80". This is a fair guide and you'll not go far wrong with it. It's quite possibly the fastest and/or easiest way to go. The problem I have with it is that there is so much variety in the warlock talents that being this formulaic is missing out on a lot. Also, leveling through the early stages is so quick and easy these days that it's a perfect opportunity to experiment. So if you want to dump points into anything that takes your fancy then go for it, I say. You can always pay to change them later.
That said, some of you are sat there shouting "To hell with fun, I want my lock to be 80 NOW! Tell me the quick way." So I shall. Destruction can get some very quick kills but leaves you kinda drained after each one. Demonology gives some solid minions but doesn't pack that much of a punch. Affliction has decent damage output with excellent resource regeneration; this makes it highly efficient over the long haul.
You'll probably be using your voidwalker (certainly at the start) so while he tanks you want to DoT the mob up with CoA, Corruption and Immolate. Use CoA first as it lasts the longest and lets him build up some threat. The idea with the void is to let him take the pain, so slow and steady damage on the target keeps them on him. If you Life Tap before you engage (to full mana) and then place DoTs you can then recover the health with Drain Life. If you find that mobs are dying before all your DoTs have run their course, then consider not casting one of them or taking on two mobs at once. Mobs dying before DoTs run out is not the worst thing in the world but it is a waste of mana; this can slow you down.
Given that you'll be DoTting a load, Improved Corruption is a handy talent to pour points into and Improved Life Tap and Soul Siphon also works well with this strategy (Immolate is a destruction spell so doesn't count for Soul Siphon). Improved Drain Soul can help your voidwalker hold threat and also give you a nice mana boost if you time it right -- some people swear by this talent, but I'm less of a fan, it's not bad but if you don't need it then look elsewhere.

You can play about with many of the filler talents as you like and feel your play style dictates. I prefer Grim Reach to Improved Fear as I like to keep plenty of distance and it's all very well slowing a previously feared mob but the friends he ran into are coming at you at full pelt. ICoW is ok if you want to drop CoA (only one curse per target) and it will mean your tank can take more of a beating.
Once you get your succubus (you read about her last week, right?) you are in the realms of drain-tanking. Basically you are the one taking the damage so throw an Immolate at the target, then your instant DoTs and finally Drain Life till they die. It helps to run away from them while you cast those instant spells. The succubus can be either whipping them for extra damage or seducing their friend. This is a fun and fast way to play but not ideal for every situation, don't forget your voidwalker if this is proving tricky.
Spells
- Level 12 - Health Funnel - keep your pet alive while your DoTs kill the mob.
- Level 14 - Drain Life - Great for resource (health/mana) regeneration and drain tanking.
- Level 16 - Unending Breath - Used to be useful before everyone got lungs like pearl divers. The speed boost is quite nice if you have the glyph.
- Level 18 - Create Soulstone - Fantastic spell that I typically forget to keep active on myself.
- Level 18 - Searing Pain - Not particularly great spell for most situations.
- Level 20 - Demon Armor - Replacement for Demon Skin, don't forget to update your action bars.
- Level 20 - Rain of Fire - AoE fireballs from the sky. Nice.
- Level 20 - Ritual of Summoning - Is that a summoning stone in your pocket?
- Level 20 - Summon Succubus - Read all about it!
- Level 20 - Felsteed - Wheee! Giddy Up!
- Level 22 - Eye of Kilrogg - I once killed Illidan with only Eye of Kilrogg and Ritual of Souls; true story.
- Level 24 - Drain Mana - I have used this is AQ once and to solo the Tiger boss in ZG, that's it.
- Level 24 - Sense Demons - If the smell isn't enough...
- Level 24 - Curse of Tongues - Great spell for reducing the damage output of casters, in the same way CoW is for meat-heads.
- Level 26 - Detect Invisibility - By the time you realize you need this buff it's probably too late. Remember, it does not detect stealth.
- Level 28 - Create Firestone - Very nice boost to damage, keep it active all the time.
- Level 28 - Banish - Crowd control for demons.
- Level 30 - Enslave demon - More CC for demons, though I forgot it last week. Handy if somewhat troublesome.
- Level 30 - Hellfire - More AoE, unfortunately not as good as rain of Fire. I like this spell and wish it were worth using more.
- Level 30 - Summon Felhunter - Our own puppy and subject of the next 'Meet the minions'.
- Level 32 - Curse of Elements - This can be very handy if you are with other casters, though oom-chickens and unholy death knights can apply it easier.
- Level 32 - Shadow Ward - Actually very handy if you remember to use it when about to take shadow damage.
- Level 36 - Create Spellstone - If you're not leveling as destruction then swap to using this weapon buff.
- Level 40 - Howl of Terror - AoE fear; fun and danger in one spell.
- Level 40 - Dreadsteed - Epic mount, oooh yes! Fast and Furious
Gear
Historically any cloth gear with stamina and intellect was considered warlock loot. This is still true to some degree as we do get more out of stamina than other casters (bigger health pool means bigger mana pool). With the introduction of the Glyph of Life Tap and the changes to make Life Tap work off spirit, this is now also a stat worth having. More on warlock glyphs in this previous article.
Spell power is highly desirable as a green stat. Look out for those randomly enchanted items: ...of the Eagle, ...of Spell Power and even ...of Healing are all good (healing bonus was converted to spell power a while back). There are a few items that stand out during leveling but they are too many to mention here. I do remember the robe from the final boss in RFD being one I didn't replace for quite a while. It might be worth reading the comments for further suggestions.
Powerleveling
If you have a character at level 80 and want to shower your new lock with gifts, then the heirloom items are well worth going for. Primarily I would suggest the ones that give an experience boost (Tattered Dreadmist Mantle and Tattered Dreadmist Robe). After that the Dignified Headmaster's Charge is fabulous and very warlocky (I couldn't bring myself to ever throw away my original Headmaster's Charge). Finally the trinkets are fabulous, especially at low levels where you don't see them dropping from mobs. I would suggest the Discerning Eye of the Beast before the Swift Hand of Justice.
If you really want to get through the levels as fast as possible then you could try and persuade a level 80 character to boost you through Deadmines, Wailing Caverns or Shadowfang Keep till 20 then the various wings of Scarlet Monastery until 40. This is quick leveling but you'll learn nothing about playing a warlock that way. Warlocks are hugely fun to play at all levels with loads of options and variety, so get out there and bring terror to the populous.
Addendum
Somebody mentioned something about being able to gain experience in battlegrounds. I guess you could do that if you like that kind of thing.

Filed under: Warlock, Analysis / Opinion, Tips, How-tos, Quests, Guides, Alts, (Warlock) Blood Pact
Reader Comments (Page 2 of 3)
Jierda Dec 2nd 2009 5:36AM
I dont agree with this, what makes the Afflic lvling part easy is the aoe farm bit u said was a CON.
now, at lvling terms with affliction, its probably better than destro. why stand there casting 2-3 second cast when u can dot someone twice, run away and they die. i mean im 80 and i still do that and my 2 dots do 20k dmg together.
and mana for low lvls sucks as destro, u cant gain ur life back, so u dont life tap, u eat.
Mike Dec 1st 2009 12:40AM
"Mobs dying before DoTs run out is not the worst thing in the world but it is a waste of mana; this can slow you down."
Waste of mana, on an Affliction lock? Never heard of it.
Seriously only when I'm faced with 10 Mobs like the Converted Heroes, or bursty players do I even stand a chance of dying or running out of mana. My locks has stacks of Runic Mana Potions that now go to my mana hungry priest.
Very nice article!
Luckily my lock went from 75-80 in BG's, back when the XP from them was way OP. Now it's just not worth it. Especially with Horde losing regularly.
AudreyR Dec 1st 2009 9:56AM
I was going to say the same thing about mana as an affliction lock. Hello life tap/drain mana/drain life/healthstones. The only time you should be worrying about mana conservation is when things get very bad.
But then, in these lower leves, esp the ones before you get all these, a wand doesn't hurt. Afterwards, only use wands for stats.
JokerFace Dec 1st 2009 12:41AM
not to call all wow players nonathletic nerds...
but how the fuck is this even worth your time ad troll?
Fartmasterking Dec 1st 2009 1:07AM
your a warlock, the only time you should run out of mana is when your dead, and the only time your dead is when you dont have a soulstone up and ready to go....which is quite damn often if you ask me. Anyhow, i have to say i personaly leveled 1-80 going with a Demonology build, which is the only spec i like to play, personal choice and all.
something about the survivability added with a priest murdering felguard.....I liked it to much to change my spec.
I say, amazing article, Here's to hoping you cover the whole "Dreadsteed Quest" chain that has long been forgotten, hell its the most epic quest i have ever done in my life, and i have done many quests in my lifetime.
Artificial Dec 1st 2009 1:16AM
Affliction is like some massive accounting trick. You just keep moving numbers from column to column. Your mana to your spells. Your life to your mana. Their life to your life using said spells and mana. It's just shuffling resources around, but you wind up at the end with a full life bar and a full mana bar and a dead enemy. Warlock accounting FTW!
Jafari Dec 1st 2009 3:07PM
Completely agree.
To me the defining moment of playing a warlock was the first time I looked at the enemy's dwindling life bar mid-combat and thought, "I wish he had some more HP left, I only need one more tick to fill my health bar." That was when I decided to leave off curse of agony in my rotation, otherwise they just didn't have enough life to steal.
As a warlock, everything is at your fingertips. Probably the best designed class in the game. Stealing life from other people, sacrificing your own flesh in the pursuit of power, causing fear and terror at will...
Huh. maybe it's time to dust off my old lock alt. I had forgotten how much fun it is.
Zenith Dec 1st 2009 1:27AM
It's not the actual focus of the article and it's been some time since I partied up with one, but don't shadowpriests also have a CoElements type effect?
Colin Middleton Dec 1st 2009 4:26AM
I've not long taken my lock to 47 and I was concerned recently that when playing him I might have been missing something. It seems that having read the article I'm about bang on the money. Now for the last push to 60 and Outland. I'm sick of running everywhere.
Othor_NL Dec 1st 2009 4:51AM
"Level 30 - Hellfire - More AoE, unfortunately not as good as rain of Fire. I like this spell and wish it were worth using more."
I use it all the time! one of my favorite spells for my level 38 Lock. I Macro-ed it to work with the sacrifice of my voidwalker, now that it only reduces a bit of its health instead of killing it.
Send in the Blueberry to gather up 4-5 mobs and bring em back to you +
Do some dots +
Hellfire/Bubble =
Easy Mob kill
Tekkub Dec 1st 2009 5:09AM
Woo TourGuide! I actually just started an orkenlock with a friend this weekend, doing the RAF bit too. So expect to see some improvements to the horde guides, warlock class quests added in, and a RAF mode soon.
Healarious Dec 1st 2009 5:29AM
Great guide! :)
A rule of loot while leveling affliction is to get 100 spell power around level 30ish and then double your spell power every 15 levels.
If you manage that (or around that, don't be 100% exact about that) you'll pretty much steamroll everything on your way to lvl 80.
I disagree a bit on the spec though. I'm leveling a warlock as fast as I possibly can at the moment and I found that lvl 1-29 I'd be better off speccing demonology. (Thanks to gherkin @ mmo-champion for providing the spec: mmo-champion http://www.wowhead.com/?talent#IZ0GfhkZV)
Basically your void is an extra dot NOT having the taunts on (if you need those, you use them yourself).
You then pull a couple of mobs once they reach you use sacrifice (once you get it ofc) and finish them off. At these levels I can recommend finding a high dps wand.
Once you get to lvl 29 loots from quests, mobs and instances will generally be better for affliction (as spell power starts to appear).
Thus I choose to respec to affliction from here and go by the double your spell power every 15 lvls rule.
Upon entering outlands i'd go demonology as mobs hit harder and have more hp but i'm sure you'll cover that in the next part of the guide. :)
Jeff (Not that one ^ ) Dec 1st 2009 8:17AM
When I hit 50, I respecced to Demonology to get the Fel Guard, just to see what it was like, you know?
Well, I have the Glyph of Corruption, and that, stacked with Nightfall, put me in Shadowtrance at least once a fight. I haven't had it once since I respecced. That's what I miss the most.
Kittens Dec 1st 2009 8:58AM
If you are horde, the inferno robe is also nice to get: http://www.wowhead.com/?item=2231
You will get it from a quest in Hillsbrad which is available at lvl 17(!) and it gives +19 spellpower. Pretty neat!!
Bedessa Dec 1st 2009 10:32AM
I tried demo at 50 and just didn't like it. Maybe it was becuz as aff, I just stacked sta and SP, so I was then able to literally constantly pull mobs, dot them up and keep walking. I remember I spent one whole day walking up and down the coast of feralas with Zarryhm my felpuppy just killing things, and then turning around and looting the large trail of bodies. With all my SP all I really had to do was cast Corruption and CoA let the felpuppy do the rest and throw out the occasional nightfall shadowbolt.
Healarious Dec 1st 2009 12:59PM
I wouldn't recommend speccing demonology before lvl 55 as your felguard scales poorly and thus has no hp at lvl 50 and dies all the time.
The felguard is awesome in outlands as you now face mobs that hit harder (soul link yay) and has more hp (which then leads to more life tap = less hp and mana = more downtime)
if you enter outlands with around 300-400 spell power then stay affliction and steamroll through outlands tbh :)
zorro869 Dec 1st 2009 7:04PM
I like to Pvp, and liked to Twink. Now that XP in bG's and xp off has ruined twinking, i find myself building new locks and leveling them up exclusively through BG.
I have made two locks, one is 28 one is 24, both started at 10 bg's and NEVER did a quest after. How long does it take to get to level 19 from 10? about 3 days. 10 to 29? about a week.
After, less than a week in a bracket, experience alone moves you out of the bracket. So what's the point of good gear? I spend some money for an enchant or a new piece of armor, and its useless in a handful of games in that bracket. What a waste. It's at the point where i don't even feel like playing anymore. Thanks Bliz.
BiscuitMonster Dec 1st 2009 4:27PM
I started to play my lvl 70 warlock again and its been quite fun I have to say. I play a hybrid aff/demon and it seems to work well in multi-mob situations and for trying to solo the 3 player group quests for the most part.
For the dungeons I switch to a full Affliction spec. That's taking some getting used to but near the end of the Nexus I think I was starting to get it... I know the rage is to be Destru but I don't want to play Destru in dungeons because I might as well just play a mage at that point :p
Jack Miles Dec 1st 2009 4:36PM
"Destruction can get some very quick kills but leaves you kinda drained after each one."
No longer true. Once you're high enough for Cataclysm, Soul Leech, Improved soul leech and Chaos bolt, it's easier to stay at 90+% health and mana indefinitely than it is in affliction. Given Destro's amazing burst capabilities, you can just burn through mobs at a ridiculous speed wihout having to stop. The only real disadvantage is it's ability to solo group quests, between aggro issues, casting times and pet health, Aff and Demo leave it in the dust for that.
Vogie Dec 1st 2009 6:23PM
First off, this is a 10-40 guide. Soul leech is available first at 40, and then only if you don't get the much-better conflagrate. Although Destro does indeed have great burst, you're still killing mobs basically one at a time - quickly, but one by one.
Secondly, although I personally haven't used imp soul leech since the change, as affliction I always ended fights at 100% health & mana... except when I tried to solo the sons of Gruul or had to survive a gank. This is especially true with the introduction of Wrath - Glyphing Siphon life or simply having haunt is exceptionally fantastic for leveling. A pre-death-of-mob life tap up to full is immediately followed by a ball of ghostly healing to the chest. It doesn't get much better than that.
There's a reason the first person in the world to make it to level 80 was an affliction lock... who didn't loot the mobs he killed.