Blood Pact: Meet the minions, part 4 - the felhunter and mage-hate
Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "Ah, of course. Our latest prodigy. The real thing can't live up to the legend, I'm afraid. No matter, you've come here to learn, not to hear me make jokes to myself. ~ Strahad Farsan
When Wrath first came along I wrote a piece about how warlock utility in 25 man raids had all but disappeared. I had many dissenters to that statement, using examples such as Soul Stones and the like. One that came up a few times was the Felhound and how useful he is. I have to agree, he's a regular bag of tricks, but when it comes to 25 man raiding he's been (rightly) left in the kennel for quite some time. This is about to change.
"But Dominic, you seething pot of demonic mage-hating bile..." I hear you cry "...where is all the mage-hate?" Well, yes, I can imagine the title did lead you to expect an article so vitriolic and anti-arcane as to leave nothing more in its wake than quivering lumps of nerdy arcanists, armpit-deep in tears; and maybe a lost looking sheep. I'm not sure I can do that though, as I don't really hate mages -- that point is really going to need clarifying.
The thing is, hating mages (or anything) takes effort, and frankly I can't be bothered to muster that much effort to spend on mages. Disdain, derision and contempt are all free, and I feel I have more than enough of that to spare. You see, while mages may be nasty and irritating like cockroaches or sand in your swimsuit, they have their place. You don't necessarily want them around you or making their presence felt, but you have to accept that sand and bugs have their uses. Mage players
are also pretty special, though I refer to the great Ben "Yahtzee" Croshaw for his definition of 'special':
Anyway, all that aside, lets talk about the Felhunter. As with the Succubus quests, there is an awful lot of running about required to get these quests complete, so be very thankful you can now ride about the place. The chains are almost exactly the same for Horde and Alliance. First you go speak to someone in the Barrens who sends you to Undercity or Ironforge (respectively). Then you head out to grab a book and a piece of paper (see map).
Once you have those it's off to the Wetlands to fetch a few sticks (how appropriate) and back to Strahad Farsan in the Barrens for the hand-in. You also receive a soul bag but as I mentioned in a previous article, these aren't overly handy while questing. It might be worth keeping, but probably not.
If you get all through that and summon your Felhunter at level 30 then he'll only know the one trick, that's Devour Magic. This is a cool little trick that will either remove a magic debuff from a friendly character or a buff from an enemy. When soloing a nice macro to target the ability is:
The only time I have actively used this ability in a raid situation was in Karazhan (Maiden of Virtue), mostly having the ability on auto-cast is sufficient.
At level 32 your Felhunter will learn Fel Intelligence. This is where a lot of the 'lock utility' that was mentioned in the first paragraph was coming from. It's true, this is a nice party buff if your party doesn't include a priest or a mage, but does include several other casters. I don't find myself in that situation very often and to be honest this buff is just a little extra love from the puppy when you have him out for some other reason.
Level 36 sees him learn Spell Lock. This is a hugely valuable ability in PvP (so I'm told) and in PvE it's kinda nice too. When you're fighting a caster you can use this to shut them up completely. Often this means that they come up to you and hit you with laughably puny mage-fists. All the while you are tearing their body and soul asunder with shadow and flame. Nice.
Again though, in a raid this ability is pretty useless. I have only had it manually cast once, again back in Kara on Aran. Since then I've used the puppy on Faction Champions where he's great for pestering the healers (especially the one-school paladin), but that was just a case of using auto-cast once more.
The Felhunter's final ability to learn comes in at level 42. This is Shadow Bite, a nice little direct damage ability. The puppy does have a melee attack as well so he's not just been humping your opponent's leg between snacks until now, but the ability can double the damage this little 'goggie' can do. Remember that it increases in damage for each DoT you have on the target.
The Felhunter is (seemingly) intended to be the minion associated with the affliction talent tree. As far as end-game raiding was concerned, this hasn't really been the case so far; the Succubus and Imp have had the job. Now that patch 3.3 has landed there's been a change. Mostly due to the buffs that Shadow Bite has received, more damage can be gained from the Felhunter. Affliction is pulling the biggest raid numbers on paper but we're yet to see if there's going to be much of a conversion from Destruction and a flood of puppies in raids.
Before I end this article I did want to congratulate Archmage Pants on something. That might be a bit of a surprise but you see it appears he's also not one to put too much effort into his hate. You are probably aware of the IHATEWARLOCKS book-club he founded. I had a quick look back to the naming of this group and found that the acronym apparently stands for "Interracial Humanitarian Association of Tauren and Everyone in WoW Against Race Limits On Choosing Kinship with Sorcerers,"...
What? Oh, so it was all about getting cows to become casters. I see.
Well, after a few minutes thought I offer this alternative: "Insipid Half-baked Arcanists Throwing Emo-fits at Warlocks Although Really Lamenting their Own Character's Known Sadness" Maybe it will catch on or perhaps you have your own version.
When Wrath first came along I wrote a piece about how warlock utility in 25 man raids had all but disappeared. I had many dissenters to that statement, using examples such as Soul Stones and the like. One that came up a few times was the Felhound and how useful he is. I have to agree, he's a regular bag of tricks, but when it comes to 25 man raiding he's been (rightly) left in the kennel for quite some time. This is about to change.
"But Dominic, you seething pot of demonic mage-hating bile..." I hear you cry "...where is all the mage-hate?" Well, yes, I can imagine the title did lead you to expect an article so vitriolic and anti-arcane as to leave nothing more in its wake than quivering lumps of nerdy arcanists, armpit-deep in tears; and maybe a lost looking sheep. I'm not sure I can do that though, as I don't really hate mages -- that point is really going to need clarifying.
The thing is, hating mages (or anything) takes effort, and frankly I can't be bothered to muster that much effort to spend on mages. Disdain, derision and contempt are all free, and I feel I have more than enough of that to spare. You see, while mages may be nasty and irritating like cockroaches or sand in your swimsuit, they have their place. You don't necessarily want them around you or making their presence felt, but you have to accept that sand and bugs have their uses. Mage players

That said, I'm not opposed to having the odd dig at mages, and in particular one extra-special mage, whom I'm very pleased to see is even referred to as Archmage Pants by his own commenters and the WoW.com staff. I've also noted that a certain former WoW.com columnist has launched a 'war' on warlocks. It seems that hunters have declared an open season for locks, even going so far as to have a particular talent build for the task. It tickles me greatly that so many hunters are investing so much time effort into trying to annoy warlocks. I found it especially amusing to imagine the hunter that, despite making it his goal to hunt locks, was having such a hard time of it he put together (and paid gold to get) a talent build to give him a better chance."I'm sorry my son ate your shoes, he's a little bit special."
Anyway, all that aside, lets talk about the Felhunter. As with the Succubus quests, there is an awful lot of running about required to get these quests complete, so be very thankful you can now ride about the place. The chains are almost exactly the same for Horde and Alliance. First you go speak to someone in the Barrens who sends you to Undercity or Ironforge (respectively). Then you head out to grab a book and a piece of paper (see map).

Once you have those it's off to the Wetlands to fetch a few sticks (how appropriate) and back to Strahad Farsan in the Barrens for the hand-in. You also receive a soul bag but as I mentioned in a previous article, these aren't overly handy while questing. It might be worth keeping, but probably not.
If you get all through that and summon your Felhunter at level 30 then he'll only know the one trick, that's Devour Magic. This is a cool little trick that will either remove a magic debuff from a friendly character or a buff from an enemy. When soloing a nice macro to target the ability is:
This will try and take a debuff from you, failing that from himself, failing that it'll try and take a buff from your target. As an extra bonus, every magic effect he devours will heal him up a bit. This can come in pretty handy when questing alone and you come up against a caster./use [target=player][target=pet][]Devour Magic
The only time I have actively used this ability in a raid situation was in Karazhan (Maiden of Virtue), mostly having the ability on auto-cast is sufficient.
At level 32 your Felhunter will learn Fel Intelligence. This is where a lot of the 'lock utility' that was mentioned in the first paragraph was coming from. It's true, this is a nice party buff if your party doesn't include a priest or a mage, but does include several other casters. I don't find myself in that situation very often and to be honest this buff is just a little extra love from the puppy when you have him out for some other reason.
Level 36 sees him learn Spell Lock. This is a hugely valuable ability in PvP (so I'm told) and in PvE it's kinda nice too. When you're fighting a caster you can use this to shut them up completely. Often this means that they come up to you and hit you with laughably puny mage-fists. All the while you are tearing their body and soul asunder with shadow and flame. Nice.
Again though, in a raid this ability is pretty useless. I have only had it manually cast once, again back in Kara on Aran. Since then I've used the puppy on Faction Champions where he's great for pestering the healers (especially the one-school paladin), but that was just a case of using auto-cast once more.

The Felhunter's final ability to learn comes in at level 42. This is Shadow Bite, a nice little direct damage ability. The puppy does have a melee attack as well so he's not just been humping your opponent's leg between snacks until now, but the ability can double the damage this little 'goggie' can do. Remember that it increases in damage for each DoT you have on the target.
The Felhunter is (seemingly) intended to be the minion associated with the affliction talent tree. As far as end-game raiding was concerned, this hasn't really been the case so far; the Succubus and Imp have had the job. Now that patch 3.3 has landed there's been a change. Mostly due to the buffs that Shadow Bite has received, more damage can be gained from the Felhunter. Affliction is pulling the biggest raid numbers on paper but we're yet to see if there's going to be much of a conversion from Destruction and a flood of puppies in raids.
Before I end this article I did want to congratulate Archmage Pants on something. That might be a bit of a surprise but you see it appears he's also not one to put too much effort into his hate. You are probably aware of the IHATEWARLOCKS book-club he founded. I had a quick look back to the naming of this group and found that the acronym apparently stands for "Interracial Humanitarian Association of Tauren and Everyone in WoW Against Race Limits On Choosing Kinship with Sorcerers,"...
What? Oh, so it was all about getting cows to become casters. I see.
Well, after a few minutes thought I offer this alternative: "Insipid Half-baked Arcanists Throwing Emo-fits at Warlocks Although Really Lamenting their Own Character's Known Sadness" Maybe it will catch on or perhaps you have your own version.
Filed under: Warlock, Analysis / Opinion, How-tos, Guilds, Quests, (Warlock) Blood Pact
Reader Comments (Page 3 of 4)
MusedMoose Dec 14th 2009 7:34PM
I just have to say that I love the fact that this site has two quality writers in a friendly rivalry with each other. It's like getting a big meatball sandwich of advice and tactics and other useful info and finding out there's a giant snark-chip cookie along with it. ^_^
...clearly, I need to eat dinner *before* posting.
Fnord Dec 14th 2009 8:05PM
BRA : TOILET PAPER
BALD GUY : TOUPEE
D-BAG : SPRAY TAN
WARLOCK : WARLOCK PET
Because not everyone's magic powers need [ahem] "extensions"...
Go natural. Go mage.
This message has been brought to you by the mages of Azeroth:
"The guys the Kirin Tor allow to use the FRONT door"
Anathemys Dec 14th 2009 9:54PM
Didn't mages just get a perma-water balloon pet or something?
zan Dec 14th 2009 9:57PM
"BRA : TOILET PAPER
BALD GUY : TOUPEE
D-BAG : SPRAY TAN
WARLOCK : WARLOCK PET
Because not everyone's magic powers need [ahem] "extensions"...
Go natural. Go mage."
Water elementals? ;D
Fnord Dec 15th 2009 2:26AM
> Water elementals? ;D
THIS ONE NOT COUNT. READ DIFFERENT COMMENT TO FNORD.
killercactiii Dec 14th 2009 8:44PM
Either way, your acronym still says IHATEWARLOCKS
Jack Dec 14th 2009 10:35PM
He needs the int buff
DreamOfTheRood Dec 14th 2009 8:54PM
All RP aside, Everlasting Affliction now reapplies the duration of Corruption from Shadowbolts in addition to Haunt. This was hotfixed on the servers tonight.
baldcore Dec 14th 2009 8:58PM
Ahh The usual class wars begin once again. Tanks with brains like turtles. They have heavy armor but some times on issues they be really slow. Rival dps hunters that seem to have the same intelligence as their pets. Let us not forget the twinky classes. They are soft, sweet, and always satisfying to chew up. Sadly in the end their often just yellow mush with very little substance but still its always nice to deep fry a twinky. Then again we locks can't complain. We have now become the true paris hiltons of wow. Our STDs opps I mean dots offer shocking results. Maybe wow better invent better protection for other classes now that locks have a little more burning love to share.
As for the felhunter, I have always looked at it as the pet best left for groups and raids since its rarely adviseable to use it while soloing. When they give it a growl ability to attract more threat I may use it more often but till then its best to use as mana battery and removal tool.
Clydtsdk-Rivendare Dec 14th 2009 9:12PM
Man, this is a whole new definition of "class warfare"...
lolikitty Dec 14th 2009 9:44PM
I've heard locks have to scoop their fel puppy's feces every 10 minutes. No wonder they smell funny :s
Also, Matthew Rossi is just jealous because we get to dress pretty while he has to wear an assortment of recycled rims and metal scraps.
lemur Dec 14th 2009 10:27PM
We don't clean it up- we just hurl it at the nearest mage
Camreth Dec 15th 2009 1:20AM
Then we blink out of the line of fire and hurl arcane magic back.
You just got yourself a dead warlock with his face in what's left of the felpuppy crap and really smelly hands, lovely!
lenafoens Dec 14th 2009 11:18PM
I gotta say, I love this blog. Never a dull moment spent at this site and most of the time spent laughing :)
CowontheRoof Dec 15th 2009 1:50AM
I met a felhunter once. It was delicious. I got my buffs back. :p
sundar Dec 15th 2009 4:35AM
A friend asked me the difference between a mage and a warlock while she was creating a new character. I thought about it a while, and explained about mages turning to demonic energies etc, as well as I could.
She instantly replied: "So warlocks are sorta the rent-a-cops of Wow? The dropouts who couldn't pass the admission test ?
I laughed my butt off, while she made a mage.
nonentity Dec 15th 2009 5:02AM
As a mage with a 80 warlock alt, I spend most of my ingame time of at the moment, I'm not too enthused about this article. While Christian Belt flings plenty of poo at warlocks, he does so in a more tasteful way imo. His insults at warlocks, not the warlock players, are so thouroughly placed in the game they can't be taken seriously, or as insults to the warlock players.
The mage-hate in this article was more... down to earth, it came of as somewhat petty imo.
I'm all for poking hateful fun at each others class, I don't mind mages being made fun of, if it's done well, but I did not like the way it was done this time. Mr Hobbs actually attributed the "special" comments to mage players, not mages, the ingame personas.
I don't think Mr Belt ever actually "insulted" the warlock players instead of warlocks, the ingame/lore class, at least not that I can remember.
bunnyeater Dec 15th 2009 8:05AM
WHO DOESNT HATE MAGES?!
HMMM Dec 15th 2009 9:55AM
You know, if you ever were to somehow Spell Lock a Counter Spell, can the mage assplode?
That would be some seriously cool lore.
On the other hand, if you counter spelled a spell lock, an infernal should drop on the mage's head.
Food for thought.
Torgall Dec 15th 2009 10:10AM
Thank you Mr. Hobbs (and those that have left comments as well) for one of the most entertaining articles I have ever read on this site. Although I've have no witty retorts to toss to our less esteemed colleagues, I do have to say I fall on the side of Warlocks on this one. I've got no mages, but I do have a li'l 27 Warlock, who has accepted but not started her Succubus quest. But that's mainly because she's leveled from 20-27 this past year pretty much just logging on during the holidays and doing the various holiday quests. I must say, I've been lucky with my minion names so far... the Imp's is pronounced Jacob, and my VW's is pronounced TankThat. :)