Blood Pact: 2009 through the Eye of Kilrogg

Hmmm... a look back at changes for warlocks in 2009. Well there was... no, wait, that was 2008. Well what about... nah, that's planned for Cataclysm. Wow, this is harder than I thought. Nothing particularly outstanding has happened in the warlock area this year; but so much has happened and, well things have changed. It's like waking up each morning and something is subtly different. Your blue toothbrush is now red... The sofa is now against this wall, not that one... each change is pretty unremarkable in it's own right but by the end of the year you are a stuntman living in LA married to a small, blond Portuguese skier who when she's not training does abstract painting, practices yoga and brews her own beer.
As we surfaced, bleary-eyed into January our memories of sacrificing succubus and SL/SL were fading faster than those of December 31st. Those heady days of power that also led to FotM wannabes flooding our ranks. Skill and complexity had been leaking out of the class for a while and Naxx wasn't really providing any of us with much of a worthwhile proving ground. Affliction spell rotations were causing carpal-tunnel injuries on those who were determined to take the cold-turkey approach to dropping their addiction to Shadow Bolt spam. Fans of demonology were taking felguards like some sort of methadone for simplistic raiding, meanwhile retaining the use of their fingers.
Towards the end of January we stopped the quick summoning of one person, and instead summoned a strange demonic wardrobe-like object and let everyone else summon whomever from wherever (often that guy who just fell off the pipe). Shortly after this we remembered that one of our minions came in a box labeled 'tank' and used him as one. It turned out that this invalidated some kind of warranty, and there was a global recall of tanking voidwalkers. I think we got a big, blue vanity-pet as compensation but I can't be sure as I haven't seen one since.

Anyway, by now Ulduar had opened up and the move towards destruction began. I don't personally believe that the destruction talent build makes us like mages but it's true that those who like piling on DoTs, running with demons or being raid-useful were starting to feel a little disenfranchised about now. Not all bad though, a change was made to ease our soul-shard problems (a problem acknowledged by Ghostcrawler himself). Drain Soul might give a shard on each tick and we were now no longer able to carry more than 32 shards.
*silence*
I did say at the start that there wasn't anything outstanding. To be fair this did mean we no longer had to head out and find things to kill for our fragments of soul. Instead we find a load of locks lining up by the practice dummies before and after raids, presumably gathering wooden practice souls.
Well, Ulduar was fun and destruction fairly interesting, the tiered items pretty nice (if a little weird); things were ok and moving along. Then the Argent guys finished their arena and... well, not much changed really. If you weren't raiding but leveling then you could summon your mounts sooner and just by speaking to the trainer. Also Banish could be removed by yourself or some other warlock with a sense of humor. For those that were raiding, demonology (or more specifically Demonic Pact) was making a name for itself and felguards making a raiding return.
Now we're seeing Arthas' homestead invaded and the pull between affliction and destruction hotting-up as they are both up to fighting weight -- with demo looking on in amusement throwing spell power to them both. It certainly feels a different world that we woke up in 12 months ago and there sure seem to be less locks kicking about these days (where did all those death knights and paladins come from?).
Looking forward to the next year seems a little odd since there's high hopes that it will contain the release of Cataclysm -- the expansion set to shake up the warlock class as much as Deathwing shakes Azeroth. Certainly I hope for a shard system that feels more like a benefit than a burden. I quite like the sound of the new system as it has been communicated so far, but I do have some reservations that it's just going to be another set of numbers to watch. This is the burning of a soul -- the very essence of a being -- to unleash its power for our own aims. It should be something emotive and worthy of the sacrifice made, not a simple resource like a rune or a candle.
I'm also going to kick the termite mound that is 'green fire'. This debate has gone back and forth for so long I'm wary of getting anywhere near it but... If I have any voice at all I add it to those calling for a minor glyph to make warlock spell-fire become fel-fire. I don't say this because I dislike our spells as they are, or because I feel like a mage when casting them. I just think that many people play a warlock because of the 'RP' nature of them. Sure, most people don't role play in the least,

Ghostcrawler has stated that demonology locks should be included in raids for their own damage, not just for an awesome buff. I do hope there are plans afoot to deliver on this statement. Demonology should be able to offer so much to a raid but is almost always left out in the cold. Beastmaster hunters have been raid viable before so we know the theory can work though wouldn't it also be nice to have to consider demon selection for each fight? While I approve of the measures made to get formerly ignored minions summoned once again (welcome back felpuppies) it would be great to have all of them powerful, if situational. Unlike hunters, we can summon any of our pets (minions) at any time but we don't. We are pretty much tied into one minion when we select our talent spec. Only when soloing (or the very occasional boss fight) do we summon something else. Let's see more of the minions next year.
Well, that's it from Blood Pact for this week and 2009. While I've only been writing it for these last few months I hope you'll accept my thanks to all the loyal Blood Pact readers this year (even the mages in IAPEWARLOCKS). I hope that while you are reading this, you and yours are happy and well. A very merry Christmas and joyous new year to you all from myself and Blood Pact!

Filed under: Warlock, Analysis / Opinion, Classes, (Warlock) Blood Pact, Cataclysm
Reader Comments (Page 1 of 2)
ben Dec 28th 2009 9:29AM
Interracial haters of annoying tier eight warlocks and real lives otherwise known as scrubs-
IHATEWARLOCKS
Otherwise, decent article
dave mclean Dec 28th 2009 10:44AM
Your acronym is wrong as there's no "C." Perhaps you forgot your INT buff.
splodesondeath Dec 28th 2009 3:29PM
I like Belt's acronym better.
vocenoctum Dec 28th 2009 10:00AM
Thanks for the link and the article. :)
I didn't like the demonology tree, ever, so I have avoided it. I grew up with affliction and love it, but the simplified affliction irked me so. The fact that destruction is so easy and dps so good, well, make affliction a little better but more complicated imo. If I never have to cast shadowbolt, I"ll be fine.
I redid my affliction build as a mobile platform, where I think it still shines. Running around on Hodir dotting as I go was great fun. Something deep inside me loves running throw mobs with Shadowflame, probably the same part that agro's half the room on my druid with starfall, or requires my arms warrior to bladestorm after a charge, long before the tank has threat built up... but on the warlock it doesn't really hurt! (okay, distance vs melee threat threshold, but hasn't hurt yet!)
I like the idea of fel-fire, but I think part of that is that I think it's such a simple change, a small cosmetic palette swap away. For all I know it's encoded so deeply that it might destroy IF by accidentally turning their brazier flames green. WoW is like that sometimes, you don't know where they coded stuff!
Still, the only mage jealousy I feel is in their selection of Sheep Alts. We need a cosmetic thing. (And druids getting minor glyphs to change bear into boar or something would be cool too!)
We also got a new Warlock writer this year, and I think we all like him so far. :)
Lunitari Dec 28th 2009 10:01AM
I hear rumor of a new raid/party buff coming very soon:
Endangered Class Buff:
30% Damage Increase by all raid members that can name 5 lvl 80 warlocks...aaa better make that 3 instead of 5 and an extra 20% if none of those are undead
All Mobs within 200 yards are stunned for 20 sec every 1 min from seeing a warlock
10% Health Increase Raid Wide in any month that GC says warlocks are fine and they are working as intended
Oh and nice write up. Not really many or much about warlocks any more to be found. But hey why would anyone want to spend that time on a class that's dwindling more and more every "patch".
Dreadskull Dec 28th 2009 12:22PM
I think the Lich King would be sh*tting bricks if he encountered my Warlock then, since I know a handful of level 80 'locks from my guild/past guilds.
duffry Dec 28th 2009 1:01PM
Our guild has raided with 6 locks at once (in Wrath) before now. Pro.
;o)
Finnicks Dec 28th 2009 4:34PM
+100% damage bonus if none of those warlocks are blood elves.
Calv Porter Dec 28th 2009 10:07AM
This year's subtle changes have definitely added up to some really HUGE changes. I too want demonology to be able to make a comeback in raid dps output. I love going demonology and being able to practically hit 'Follow' and go afk and not ge booted because i am helping the raid alot more than just dpsing. But I want to be able to get some more self buffage through the demonology tree so that im not just helping others but myself as well.
Thank you Domonic Hobbs for taking over Blood Pact column. Here is to many more in 2010.
Locky Dec 28th 2009 10:27AM
Good write-up and it just about sums up my feelings. I can't say I miss spamming Shadow Bolt, but it would be nice if there was some sort of explanation of what was wrong with that build while I see Arcane Blast, Arcane Blast, Arcane Blast, Arcane Blast.............
Lunitari Dec 28th 2009 11:15AM
sorry it's:
table-buff-buff-buff (focus magic on another mage) then arcane blast-arcane blast-arcane blast-arcane blast-qq about the OP warlocks
;)
duffry Dec 28th 2009 1:07PM
Boring answer would be that the scaling was terrible on all the other options so that was all that was left to us.
I'm not sure what the big problem with Demonic Sacrifice was though. I think it got muddied in with the whole "kill pet and spam SB" bashing which is wrong IMO. The one button rotation was pretty weak-sauce but buffing your abilities by sacrificing a demon was awesome (sauce). I would like to see that come back as something like a 50% execute for demo spec - that way you have to decide when is best based on the fight (not till late on Deathwhisper but maybe all the time on Saurfang (adds)). However it's done, the Sacrifice of the minion was 'evil' and great.
niko Dec 28th 2009 10:45AM
I would just like to suggest to the author of this column to change the spelling of his name from Dominic Hobbs to:
***Demonic Hobbs*** (I mean, we're only talking two letters here) :)
I think this would fairly reflect the quality of the opinions expressed in this column and add a certain degree of legitimacy and gravity to the content. Any real warlock column deserves it. :)
Make it so! ;)
artifex Dec 28th 2009 12:14PM
Only if he changes his avatar to be Calvin's sidekick, too.
Celess Dec 28th 2009 2:08PM
This is Win. Pure, unadolterated, "My Fire Is Green" win.
duffry Dec 28th 2009 1:09PM
@niko, My opinions are evil? /grin
@artifex, Actually, my gf uses that as her avatar but for different reasons. No 'e' in my name either.
Jacobus Dec 28th 2009 10:45AM
Yay for tim minchin
rambaldi Dec 28th 2009 10:55AM
Yay for Tim Minchin indeed - he is an awesome musician and really nice, genuine bloke.
Phil Dec 28th 2009 10:56AM
:: Reading article, sees picture of gnome in skimpy outfit ::
MY EYES MAKE THE BURNING STOP!!
Nagi Dec 28th 2009 11:06AM
Moreso than green fire, I hope 2010 and Cataclysm bring about the appearance of class-specific flying mounts. Both for us and our paladin, er, 'friends.' By that point, ground mounts will be nothing more than an old relic, and it'd be nice to keep our uniqueness with flying demonic beasties.
And here's extra hoping they aren't as utterly hideous as the death knight flying mounts.