Blood Pact: Meet the minions part 5, the infernal and doomguard

This week, Blood Pact looks at the bad-boys of our demon companions. When you think through the various warlock minions it's common to consider their usefulness. This is especially true of non-warlocks and raid leaders. Everyone knows that imp for his ranged DPS, health bonus and constant grumbling, the felhunter for annoying casters, voidwalker for tanking, felguard for pure DPS and the succubus for, well, dying a lot in Black Temple. This week though we look at two minions that are best known for killing people and causing trouble in towns and villages: the infernal and the doomguard.
Anyone who has been playing the game for some time probably remembers at least one occasion where a bored warlock has decided that they have nothing better to do than annoy low-level members of their own faction by setting one of these guys loose. If not then you've almost certainly heard stories. It's these stories that, even though this chaos is no longer possible, make others look at locks with much suspicion and locks sigh for the old days.
Infernal
A favorite from the Warcraft RTS games, this guy is partly responsible for many players selecting their first warlock. He appeared on the original WoW cinematic looking all 'ard and then climbing a tower to eat a mage. Those who quest in Desolace in their 30s encounter them in a pleasantly demonic zone. We also find them causing much disruption when we first arrive in Shadowmoon Valley. Strangely though, many locks don't bother to do the quest to summon their own. I expect this is related to their general lack of utility, but it probably also has something to do with being available at the same time as the felguard talent.
Level 50 is a busy time for warlocks; you have your mind on changing talent build to get the felguard (as recommended by typical leveling guides), you have your Sunken Temple quest to think about (always worth doing at 50) and you have the infernal to learn to summon. Luckily for us the troll and infernal quests come from the same awesome little imp. Impsy can be found stood beside his less interesting 'master' (Niby the Almighty) in Felwood, just North of the Bloodvenom Falls. In case you were wondering, yes, Niby does make a return in Icecrown Citadel, where he will sell you your tier 10 gear.
The Infernal quest line starts with Niby but all he does is tell you to talk to his imp. Impsy will in turn send you off to gather three items that drop from demons in Felwood, Azshara and The Blasted Lands. He'll turn these into a Fel Fire with which you can reignite Kroshius, then you nip off to resurrect and subsequently kill Kroshius. This shouldn't be too tricky as he's no longer an elite, he used to be pretty hard to solo or would require a group to kill. Bring back his core, watch a funny skit involving a chicken and receive an off-hand item and the ability to cast Inferno. You can actually learn the spell from a book that drops in Blackrock Spire but the drop rate isn't great and why would you want to avoid visiting Impsy?

After one minute your infernal will simply crumble to rubble. Historically he was only enslaved and so when his time came he would break free and attack you or anyone else that annoyed him; this is where he got his bad name.
Doomguard
There is actually two ways to summon a Doomguard. One is to kill something with Curse of Doom, though it has to be something you would get experience for. The easiest things to do this on are elementals and demons as you can cast CoD then Banish them, followed by a rank one Banish; that should keep them busy until the CoD pops. A Doomguard summoned in this way is free and will attack you so make sure you are ready to Enslave it.
The other way to summon a Doomguard is through the Ritual of Doom. This also needs a reagent as well as four other people to click the portal. In days gone by the ritual would kill one of the people performing it (no durability loss) but for some reason this was seen to be a bad thing. Now one person only loses some health, so no fun there. Once summoned in this way he is automatically enslaved for 15 minutes with no chance of breaking free. After that time he just despawns.
The doomguard is a pretty powerful demon and as such has been used a fair bit by affliction locks. The reason only afflocks have used him is simply because until recently (patch 3.3) they don't get any real benefit from their minion. Demonology locks will lose way too much DPS without their felguard and the same is true of destruction and their imps. Now that felpuppies buff affliction locks nicely the Doomguard has no place in raids once again.
The ritual of Doom spell can also be learned from a book but the drop rate is still not too good, I would recommend the quest chain that will also teach it. You need to go and see Daio the Decrepit in the North of the Tainted Scar (SW Blasted Lands), and pick up the quests The Prison's Casing and The Prison's Bindings. The first will require killing mobs in the southern part of Winterspring; this will be easy at 80 but at 60 (when the quest is available) I strongly recommend you take a friend or two. The second quest requires a trip to Dire Maul, again, at 80 this is easy enough but at 60 you will want a group. The easiest (quickest) way to the mobs you need in DiM is through the back door in the pavilion with the sad elf. Once you have done these quests you can do Suppression which again is a group thing at 60. These quests are steeped in warlock-juice and so great fun to do.

Both these guys are, to my mind, in dire need of a revamp for Cataclysm. It seems to me that they were introduced more from a role-play "wouldn't this be cool" angle than from any serious attempt to add something to the warlock class they would use. The Doomguard utility in early Wrath raiding was more a failure of any other minion to be worth using rather than any great strength of its own and the cooldown meant that you could only use him some of the time. The big problem they suffer from is not benefiting from any of the lock talents. In this respect they behave more like guardians than minions. This isn't a terrible thing in its own right but if they aren't going to behave like our minions then I don't think they should replace them.
I would like to see these guys used more like the shaman fire elementals. Those moments when you just want to get out a bit more burst, maybe you're looking at a 1% wipe or a group of adds has just broken loose (many whelps...). Your minion should still be doing their thing but for a short while you call in the big guns. Not something to use every fight, that would become a boring 'rotation' thing, but just a little something extra now and then. Failing that, you should certainly have your minion returned to you when they despawn and not have to resummon them again. That way the infernal and doomguard could be used mid-fight.
As I've said before, I would love to see warlock minions become more diversely used; a minion for a job, not for a talent build. We have learned to reach through into the nether and pull forth diverse demons to do our bidding, demons that are specialists in different situations; it's such a shame to only use one for every job.

Filed under: Warlock, Analysis / Opinion, Quests, Guides, NPCs, (Warlock) Blood Pact
Reader Comments (Page 1 of 3)
Zdouse Jan 4th 2010 6:03PM
Hurray, for annoying quest chains!
Sylargrey Jan 4th 2010 6:11PM
How could you not, in good conscience, as a warlock (muah huah huah) want to learn to summon EVERY evil creature you could from the depths?! I know I was trying to get my hands on my DG and Infernal as soon as I could. I even usd the old elite trick in hellfire for "soloing" the felreaver lol. ahhh the good old 70's days. Anyway I love them both! Can't believe some locks don't even have them.
Shaktiri Jan 4th 2010 6:21PM
Thanks for the awesome article! I didn't bother getting these two, now I'm definitely thinking about going back and doing the quest chains!
And yeah, it really bites you can't release the infernal to go all crazy in Goldshire anymore!
ROB13 Jan 4th 2010 6:23PM
Personally, I think the Warlock has a good setup of minions. There is only one that I really want. In Trial of the Crusader, we see Wilfred Fizzlebang pull off some cool summoning ritual. When are we going to get "Summon Eredar" in our spell books?! That or Infernal Volcano...it would make Infernals better and funner to use!
Terethall Jan 4th 2010 7:44PM
Summon Eredar
10 sec cast
80% of base mana 30 yd range
Reagents: Gnome Warlock
Begins a ritual that sacrifices a Gnome Warlock to summon an Eredar Demon-Lord from the Twisting Nether. The summoned demon will be hostile and cannot be enslaved. By anyone.
omenator Jan 4th 2010 6:26PM
I remember the only time CoD ever procced a Doomguard for me. We were running heroic BM back in the day when it took a full minute to kill one of the portal spawns. Tank would grab spawn, I'd DoT and shadow bolt the hell outta it, while the other 2 DPS took care of all the adds. Sometime after the second boss the portal guy is about to die and the tank takes off to look for the next portal. CoD lands the killing blow and next thing I know I have this huge winged demon wailing on me. I was at half health before I realized what it was and enslaved it. We used it to tank the next two portals before we had to kill him since his enslave timer was getting short.
Other than a fun story, the thing was useless.
WarlordJibbly Jan 4th 2010 6:28PM
I hate to be the guy who get's way too technical, but the Doomguard has four abilities. You forgot Dispel, which I personally thought was kinda useful.
duffry Jan 4th 2010 6:39PM
you're not wrong, they do indeed have Dispel Magic (removes a buff from enemy or debuff from a friend). Even though I popped a couple when writing the piece I completely missed it and seemingly, so did Wowhead:
http://www.wowhead.com/?npc=11859
Thanks for the spot.
lolcrackers Jan 4th 2010 9:48PM
Someone likes wowhead too much:
http://www.wowwiki.com/Doomguard_%28warlock_minion%29
heath Jan 5th 2010 8:52AM
not that i use it more than like once a year, but i put Dispel in the same macros as Devour Magic.
when HToC was new, the doomguard was great for his warstomp on the ghouls.
warstomp has a 20sec cooldown, but if you wanted to toss inferno right after a warstomp, that would give you two consecutive AoE stuns...3 AoE stuns if you include shadowfury.
and if you're demo, you'd have 2 AoE stuns and 2 single-target stuns (pop a felguard and meta) all within about 10 secs....not that you could do anything else, but hey.
Henry Jan 4th 2010 6:32PM
I do like your idea of the Infernal and the Doomguard being cooldown-type pets for the warlock. Given the new system coming up in Cataclysm, perhaps burning a soul shard would let you summon them instantly for that boost. They'd be around for a few minutes on a long cooldown.
Plus, it's nice for all of a classes abilities to have SOME use.
longtoothwolfs Jan 5th 2010 10:27AM
Great idea! Though I would think it would cost two shards or something more expensive to make up for the increase in power they'd bring. Still, it would be really nice.
Henry Jan 5th 2010 12:40PM
I don't know about two shards. If I remember correctly from Blizzcon, they are planning on a standard Warlock having 3 Soul Shards that regenerate when out of combat. Who knows though?
Also, I should have said "class' " instead of classes. Yesterday was a bad grammar day.
Tori Jan 4th 2010 6:47PM
When I first started a warlock I remember being tremendously excited at the idea of having an Infernal at my beck and call. I had no idea that (at the time) they were a limited being who would break free and then try to kill you, and not a minion that you constantly had at your side. Even now it saddens me that they're a short-lived creature without any sort of permanence, same with the Doomguard.
I'd be ecstatic to see some changes in the future to make them more viable and less of a novelty that hardly anyone sees anymore.
Zeplar Jan 4th 2010 6:48PM
Ooh I think our warlock writer is getting more experienced, that was almost up to par with Christian Belt =D
"which can be quite nice in the right situation (should you find yourself surrounded by lots of little guys casting fire spells for example)." I lol'd
Sarcastic humor vs. Belt's over-the-top excitement and joy of mages. Fitting for a 'lock
travis Jan 4th 2010 11:09PM
Almost... but not quite...
;)
vexis58 Jan 4th 2010 6:49PM
I have to wonder how it would have been if instead of giving demonology warlocks an entirely new pet, they had instead made the Infernal or Doomguard into their permanent pet, similar to how Unholy DKs and (now) Frost Mages can change their temporary pets into permanent ones.
I personally would love to have a permanent Infernal following me around.
Suzaku Jan 5th 2010 1:44AM
I personally think it would be a pain in the ass. They're too big, constantly get in the way.
I'd much rather see the existing pets get upgraded into fancier forms. Imp->Fiend (the Outland imps with the huge horns and earrings), Void Walker->Void Lord (with the shoulder armor and blackhole effect), Succubus->Shivarra, Felguard->Wrathguard, etc..
Neyssa Jan 5th 2010 7:21AM
@Suzaku: yes please, in Aion the 'warlock' and its elementals improve. I would love that. New druid forms for my druid wish was fulfilled, now please this. I would really like them to kinda improve, like at lvl20 you get a succubus, which transforms at lvl60 to Shivarra.
Dominic: I love you. You made me want to log back to my lock and leave my little treehugger aside. Demonic powers are so much exciting than nature and stuff.
berrylava Jan 4th 2010 6:50PM
If my pet dies during a fight I will sometimes summon my Infernal. It's a quick cast, and as he dramatically stomps to my target I can exclaim "Infernal!" in vent.
I haven't crunched the numbers but I think it makes up for dps loss. Does anyone know if the Infernal does aoe damage? Think I read it did somewhere but not sure....
Thanks Dominic for the link to Tim Minchin last week, hilarious! Storm was quite nice too :^)