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Anne Stickney

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Patch 6.1: Rogues have a new use for Dingy Iron Coins

Rogues who are stealthy fans of pickpocketing in Warlords of Draenor have more to cheer about in the upcoming patch 6.1. Griftah, the fence of dubious motives who has been taking Dingy Iron Coins and turning them around, in a roundabout way, for gold, has now expanded his inventory. Along with the usual fencing duties and quests to turn in coins for gold, Griftah also sells a variety of leather masks in a variety of colors, all for the low low price of a thousands or so Dingy Iron Coins -- more, if the masks are fancier.

And if you're a toy collector to boot, Griftah's got a deal for you -- for 10,000 Dingy Iron Coins, you can be the proud owner of a Barrel of Bandanas. This toy summons a barrel of random bandanas for you and all your friends, so everyone can get in on the bandana-wearing fun. It's nice to see that Griftah hasn't forgotten his rogue pals -- and even nicer to see a steady supply of fashionable masks. Pickpocketing has never been this much fun. Check out the slideshow for screenshots of all available bandanas and their costs.




Filed under: Rogue, Warlords of Draenor

Warcraft Art, Fan Art, and Community Comic updates

A fresh round of updates have been added to the World of Warcraft Fan Art section of the official site, as well as new pieces for the Warlords of Draenor Art gallery, and a new World of Warcraft comic. The fan art in particular features some really stunning pieces highlighting the various Warlords of Draenor, as well as a creepy and perfectly suited idea for a warlock armor set. The full images are all available for download, and I might just be changing the wallpaper on my computer this time around.

The concept art takes a look at what appears to be some concept work of Gorgrond, and two shots of Shattrath City. It's the Shattrath pieces that are really interesting, because you get a view of the city with the dome in place, and removed -- and the removed version is far more similar to what we've got in Outland today. What's interesting though is that the dome in-game cannot be traveled through, which makes me wonder -- is A'dal's future home under there, or did the design elements change at some point? More importantly, are we going to get in there at some point in the future?

Head to the official post to check out all of the new goodies. And if you have a Warcraft fan comic or fan art of your own, don't forget that you can always submit them to Blizzard to be considered for future updates!

Filed under: Blizzard, Arts and Crafts

The Queue: I still miss Karazhan

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today!

I'm glad so many people liked the fill in job I did with Wednesday's Queue. Fun fact: I've actually given way more thought to the whole tie-in idea than absolutely necessary over the past couple of months. For those that thought the answer was interesting, it's what happens next in Karazhan that is really interesting.

Or would be. If it were, you know, real and not made up in my head.

I miss Karazhan.

adidast05 asked:

Did I read that follower upgrades will no longer drop from salvage ?

Follower armor set pieces will no longer drop from salvage crates -- the items that equip your follower with an ilvl 615/630 weapon or armor. Weapon Enhancements (the items that simply upgrade your weapon or armor ilvl by a certain number), are still dropping from Big Crates of Salvage as it stands on the PTR.

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Filed under: The Queue

The Queue: I see only darkness before me

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today!

The first time my raid guild killed Arthas and this cinematic popped up is also one of the few times in memory that everyone in the guild, including the raid leader, shushed anyone who dared speak up in vent. Someone tried to say something and was immediately silenced. It was pretty cool, actually, given that most of them weren't really anywhere near into the lore as myself. Arthas was just that iconic, I think. Speaking of Arthas, time to answer some questions!

Drindaar_Lightkeeper asked:

Q4tQ: Do you think Blizzard will ever return to the scourge and Lich King storyline? I know Arthas is dead, but there are still plenty of scourge out there and a new Lich King is sitting on the throne. I feel like there is still a major threat there.

We're done with that particular chapter of the story, for now. Bolvar's holding everything in check presumably -- he was the only one with the will to resist the Lich King, even in his deep-fried state. It takes a powerful kind of hero to do that successfully. If, at some point, Bolvar should falter, then we'd have a problem. But I don't think that's really going to be explored anytime soon, there are too many other directions to explore first.

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Filed under: The Queue

Know Your Lore: Breakers and Primals

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

What is Draenor, exactly? It's a world beset by war on many different levels -- there's the threat of the Iron Horde, of course, and battling clans among the orcs, fighting with the ogres, skirmishes between orc and draenei. But beyond that, there's another layer of conflict on the world, one that seems like a much larger struggle, one far more ancient and primal than anything the orcs, ogres, draenei, or even the arakkoa could conjure up.

In the wilds of Gorgrond, a struggle is taking place that almost seems to serve as a backdrop to the main Iron Horde-centered story we're concerned with. While we struggle with the Iron Horde and their plans, massive creatures both plant and rock are embroiled in a constant battle with each other, either unaware of our presence, or so intent on their purpose that we are simply being ignored. Or, to turn that around, we are so insignificant in the face of this conflict that to these giants of the world, we don't even register as being anything of importance at all.

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Filed under: Lore, Know your Lore

WoW Moviewatch: All About My Base

When Sharm came out with the garrison-themed musical parody All About My Base, I figured it would only be a matter of time before we saw a machinima created for it, and I was right. Music video master Khayllys has done it again, creating another musical machinima that perfectly accompanies Sharm's music. Khayllys' work is always solid -- the video uses the new model and scenery of Warlords to full effect here.

The only minor complaint I have is the choice of the camera-shaking effect in so many scenes. Used once or twice it's fine, but used in swift and repeated succession, it kind of gives me a headache. It's a minor complaint though, as I said, and the video itself is well worth the watch. If you like the machinima, be sure to hop over to Khayllys' Youtube channel for plenty more.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: Machinima, WoW Moviewatch

Patch 6.1 PTR: Customize your garrison music

A new customization option is on the way for garrisons in patch 6.1 -- you'll now be able to change what tunes are playing while you collect your work orders, mine, gather herbs, or just hang out. How? It all begins with a quest to build a boombox big enough to hear no matter where you're at in your garrison. This quest sends you across Draenor to gather the required parts for the jukebox of your dreams, but unfortunately, it doesn't seem to be fully implemented as of yet -- while I could collect the first piece on the list, a relatively easy to find drop from shredders on the Talador coast, further items weren't fully interactive.

However, from what we've seen so far via datamining on the PTR, your quest doesn't end when you create the boombox. You'll need tunes to fill the thing -- and there are a wide variety to choose from. Most city themes are included, as well as old favorites like Lament of the Highborne and the Karazhan Opera House music. Keep in mind that because all of the sounds are datamined material, there's no guarantee that these options will make it to live servers.

Given the sheer amount of music Blizzard has produced in conjunction with its games over the years, this is honestly a really nice way to bring all those great themes from the past back into relevance, and allow a little more customization as well. Future builds should fix any quest bugs and further reveal what we have to do to obtain all the tunes our hearts desire -- until then, I'm going to try and wrestle with the decision of what I want to hear while I'm hanging out with my followers and friends.


Filed under: News items, Warlords of Draenor

The Queue: Murmur of appreciation

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today!

Murmur is still one of my favorite bosses from any dungeon ever, solely for the fact that his sound files are so unique, so weird, and strangely satisfying. Plus, he's essentially an elemental lord of sound, which is a really strange concept -- in a land of demons and dragons and giants and other assorted things that can kill you, a creature that can do so with the sheer force of sound is just a really neat idea. The video above isn't exactly the best video of the fight, but you can hear the strange sounds he makes really clearly.

MartinLongpre asked:

What is the big lore question that we don't have an answer to yet that bugs you the most?

What are the naaru? Where exactly did they come from? But honestly if that question were ever answered, I think it would be revealing too much. The mystery is half the fun, after all -- and it does make for some interesting tinfoil-hat lore articles.

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Filed under: The Queue

Breakfast Topic: Have you caught your own mounts?

I decided to retire my War Mill over the weekend, largely because I'd gotten just about everything I could want from the building, and I had little need for the free seal. I'll probably construct it again later just because I like the look of the building, but for now, there are bigger and better things to do. Like catching my own mounts via the stables. It wasn't really a priority when I began leveling -- the War Mill, with its promise of quest upgrades, free seals, follower upgrades and transmog gear seemed like a much more appealing option.

Now that that's all taken care of, it's time for the fun stuff. So yesterday I went out and caught myself a clefthoof and a talbuk, with the promise of more creatures to capture and tame as the days go on. I think I'm going to like the stables. It's more quests to do, and it's eight mounts that are essentially free as long as I put in the time to complete all the associated quests and earn the appropriate achievements along the way. Who could really pass that up?

And that's got me wondering -- have you guys completed the stables quests and caught your own mounts yet? Are you planning to do so? If you've completed the quests, did you keep the building afterward? Is the 20% boost to mount speed in Draenor enough of a reason to keep the level 3 stables around? Or did you replace the stables with another building once you were all done catching your mounts? If the stables added more mounts in the future, what would you like to see?


Filed under: Breakfast Topics

WoW Moviewatch: 4 people you should NOT raid with

4 people you should NOT raid with is the latest video from Nora Sunstrider -- a compilation video with a helpful list of people you should probably try to avoid when running a raid. It's a fairly simple machinima from a technical standpoint, but the jokes and the voice acting are both on point and had me laughing. The last subject in particular reminded me of several people I've raided with over the years -- in a good way.

I have to say I really like how Nora puts her videos together. Her sense of timing is excellent, and her videos are just the right length to get the joke across without dragging out unnecessarily. She's definitely worth keeping an eye on -- if you liked this video, check out Nora's Youtube channel for plenty more.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: Machinima, WoW Moviewatch