Blood pact: The birth of a warlock, page 1

I was afflicted with some kind of corruption of my own last week, not sure if a warrior spell reflected it or what but it had me out of action either way. I don't know how much attention you pay to spell icons but it took me a little while to realize just how nasty the icon for Corruption really is -- nasty enough for China to censor it, in fact. It speaks well of how I was feeling, but hopefully the articles on the PTR changes kept you topped off with warlock goodness in Blood Pact's absence.
This week we're looking at starting a new warlock. This could be for someone new to the game, or rolling an alt. Either way, now is a great time to start leveling as a lot of the world you'll be passing through will be changing with the advent of Cataclysm. So if you've never played a warlock, or even if you have, then get onto that character selection screen and stare blankly at the screen for half an hour while you try to think of that perfect warlock name.
Filed under: Warlock, Analysis / Opinion, Features, Leveling, Guides, Classes, (Warlock) Blood Pact
Patch 3.3 PTR: More Warlock changes

The balancing of the different trees continues with one change to each. I'll start with destruction as it's one that a lot of people were anxious about.
- Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target.
Filed under: Warlock, Patches, Analysis / Opinion
Patch 3.3 PTR: Fine threads and feisty pets for warlocks

Felhunter's have also had a buff but this one seems slightly odd. On paper it looks exactly the same as the the one for the imp -- Pandemic has been extended to include Shadow Bite in dealing 100% extra damage on a critical strike. The confusion lies in that Shadow Bite seems to be doing that on the live servers already. When tested on the PTR with Pandemic, however, its criticals are looking like they are doing 150% extra damage. It seems this change is going to need some further work, even if it is just to clarify the language. With this confusion, I'm less certain what impact the change will have on affliction DPS but expect it to be something like half of that for destruction. However it shakes out, this is a further buff for warlock damage. It's certainly nice to see some continued attention being applied to lock mechanics as we progress with the patch testing.
Filed under: Warlock, Patches, Analysis / Opinion
Patch 3.3 PTR: More DoTs

There are a couple new elements on the patch notes this week, as well as some reworking. Demonology was previously looking like it was going to be the top DPS spec, as well as the best utility build. The margin was slight, but as ever the number one slot has some prestige and we could have seen felguards cropping up a lot more in raids.
After the break we'll have a closer look at the warlock changes and what they mean.
Filed under: Warlock, Patches, Analysis / Opinion, Talents, Buffs, (Warlock) Blood Pact
Blood Pact: Warlock glyphs to use, ignore or to dream for

Glyphs are odd things. We're no strangers to bolting things onto other things to make them better. Gems for example -- you look about for the best one for your class and add them to your gear in the most beneficial way. Glyphs are much the same but instead of boosting the stats of your gear they modify your actual spells. This is something we locks have been thinking about recently what with the Soul Shard changes expected in Cataclysm -- boosting our spells and driving even more power out of them is going to be our thing. I can't wait.
In this article I'm going to take a journey through the glyphs available to us as we level up to 80 and then have a look at those we want to use while raiding. I must warn you that there is no mention of a glyph to make our fire green and I have refrained from any defamatory remarks concerning a certain Mr Belt. I hope this doesn't spoil this week's warlock moment too much for you.
Filed under: Warlock, Analysis / Opinion, Raiding, Leveling, Guides, (Warlock) Blood Pact, Inscription
Patch 3.3 PTR: Area-of-effect damage cap change

When you hit a single mob or player with a spell, or some kind of crude inertia-based impact utensil, the game will work out how much damage that target takes. This is based on the various offensive properties of you and the spell or utensil, as well as the defensive properties of your target. The same is true for area-of-effect (or AoE) abilities, though these tend to do less damage to a single target. Add in some more targets and, while it's still fun to do lots of damage to one of them (with the casting and the poking with sticks), you may have a chance to do damage to all of them at once. Let's say that you can do 2500 damage to a single target with one spell or stab, but can only do 1000 damage to a single target with your AoE ability. If you have five targets that you can hit with your AoE, then that will do a total of 5000 damage. Already we're having more fun than just beating on the one target.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Patches, Analysis / Opinion, Guides, Death Knight
Patch 3.3 PTR: Warlock pets bite back

Affliction
This is a spec that needs some love. It had some fun times early on in Wrath with some big numbers and a lot of people flocking to its door. Not all were successful however, this was a powerful build but one that took some mastering. Many decided it wasn't worth the effort and went a hybrid demo/destro route to simpler, but slightly lower DPS scores.
These days the complexity of affliction is still there, it's a fiddly build to get right -- this is both a draw for many and a turn off for others. However, the numbers just don't make it as raid viable as destruction; if you can do well with Haunt, you can probably do better with Chaos Bolt. Affliction used to be a utility build but no more, other classes and builds are either doing it better or easier. So yes, affliction needs some love and it's getting it -- puppy love.
Filed under: Warlock, Patches, Analysis / Opinion, Talents
Blood Pact: The hidden power of demonology

"Drawing deep on the power delivered by my demon slave, I hold it in until it fills me completely. I can feel the power wanting to sear my flesh to ash, fire like a thousand suns. More power than I could possibly wield alone, yet too sweet to let go. Before it consumes me I let it flow to those I fight with, torn as if it were my flesh. I know well it will push them further towards achieving my goals."As a pure DPS class we warlocks have one main measure of performance; the damage meter. If we can't perform well there then our place in a group comes into question. Sure, there are times when our big health pools and bigger incoming heals earn us the job of spell-catcher but those jobs are few and far between. Generally with each patch we're looking for the build that maximises our DPS. In Karazhan it was affliction. Somewhere in tier five it became destruction. Wrath made it all a lot more even but flipped it back to affliction and tier eight flopped it to destruction once more. Poor old demonology doesn't seem to get much of a look-in for PvE... or does it?
Filed under: Warlock, Analysis / Opinion, Raiding, Talents, Buffs, (Warlock) Blood Pact
Blood Pact: Warlock guide to surviving Trial of the Crusader, part 2

This week I'm rounding off the Trial of the Crusader guide with the last three bosses; Faction Champions, Twin Val'kir and Anub'arak. A more diverse trio of boss fights you will be hard pressed to find. As with last week I aim to bring you the flavor of the fights with some insight into how they look through a warlock's eyes. Again, I'll be linking only a selection of the loot from the overly complex table. This week the Horde drops for normal mode.
Faction Champions
This will be one of those fights you either love or hate. If you haven't done it before, and don't know what it's all about, then I suggest you have a look through a full strategy; such as those on WoWWiki or Wowhead. There's a huge amount of detail to the fight most of which is pretty irrelevant when you boil it down to your role. If you are leading the fight for the first time then be ready for a headache in assigning everyone their responsibility. If you're not leading then listen to what you need to do and go for it.
Filed under: Warlock, Bosses, Guides, (Warlock) Blood Pact