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Arcane Brilliance: What the MoP beta means for arcane mages

Mage casting something very arcane-looking
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This column is usually brought to you by archmage and former Hogwarts headmaster Christian Belt, but rumor has it he's still stuck in an alternate dimension where playing World of Warcraft is state-mandated but only offers you 10 different classes of warlocks to play. Senior Understudy and Last Surviving Student Josh Myers is covering his class this week. Arm your spitballs.

Throughout Cataclysm, the arcane spec has been a strange beast. At the beginning of the expansion, it was solidly the worst mage spec due to the absurdly high cost of Arcane Blast. After some quick patch 4.1 fixes, it became our top-performing spec, especially if we had access to Shard of Woe. From that point on, arcane was a source of potent damage. While fire has become the vogue spec for Dragon Soul, arcane still is a very viable and desirable spec. Going forward into Mists of Pandaria, that all could change ... or the spec could be made even better.

Part of the source of arcane's potency this expansion has been due to how incredibly well the spec scales with intellect. While intellect provides the same spellpower to arcane mages that it does to every other caster, arcane mages' Mana Adept mastery makes the mana increase from intellect critical. Arcane Blast, the pivotal spell in arcane's rotation, has a static mana cost that is only based on mage base mana and not their mana after gear. Because of this, the more intellect you have means the more Arcane Blasts you can fit in at higher mana levels, meaning more damage through mastery.

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Filed under: Mage, Analysis / Opinion, Raiding, (Mage) Arcane Brilliance, Cataclysm, Mists of Pandaria

Mists of Pandaria Beta: New archaeology items

Players with the archaeology profession will get to experience some joy come Mists of Pandaria, according to a new post at MMO-Champion. All of the datamined items are directly related to Pandaria itself and allow us to start piecing together the history of the continent. Pandaria currently is such a new land to all of us that Matt Rossi and Anne Stickney have managed to condense all of the lore we currently know about it into a single post, which is truly an epic feat. The new items introduced through archaeology will help us paint more of a picture of what Pandaria's history was and who the major players were.

Items such as the Manacles of Rebellion, Cracked Mogu Runestone, and Petrified Bone Whip are relics of the depraved Mogu Empire, focusing on their love of torture and slavery. The Spear of Xuen and the Standard of Nuzao show us that the pandaren aren't the naive, comic race that some people are assuming; they've fought in and won their own wars. And in classic pandaren fashion, the Empty Keg of Bewmaster Xin Wo Yin and the Twin Steins of Brewfather Quan Tou Kuo highlight the race's love of beer.

As it's still beta; things are still subject to change. For one, I'm hoping Blizzard adds in more pandaren lore items. Beyond that, I'd like to see some new on-use vanity items like the Last Relic of Argus, as these datamined items all lack any on-use effects. Finally, I think Blizzard may want to revisit the rarity of some items; the Edicts of the Thunder King make very little sense as a common item when you realize they're essentially the same as finding the stone that holds Hammurabi's Code or the tablets of the Ten Commandments.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Archaeology, Mists of Pandaria

Warlocks may cast green fire spells in MoP

Warlock firing a Chaos Bolt at a ghost
Warlocks, think of the one thing you most want in the World of Warcraft. If you answered "the total destruction and removal of the mage class, and green fire," you're in luck -- there's a good chance that half of that statement will come true in Mists of Pandaria! Luckily for Christian Belt, it's the latter.

According to EU CM Wryxian, Blizzard developers are looking into hopefully adding a quest line that will allow warlocks to use green fire in Mists of Pandaria.

Wryxian
Green "fel" fire for warlocks, like they've been asking for since... forever?

It is our hope to introduce a quest which will allow warlocks to unlock the use of green fire. :)


Remember that the key word here is "hope." Even the slightest possibility of green fire in MoP should have most warlocks salivating. This is especially true since Chaos Bolt, which is one of only two green fire spells currently in the game, has been removed from MoP talent calculators. Given that green fire has been one of the most requested features of the class for years and that MoP is an expansion bringing to us loads of vanity choices in glyphs and challenge mode sets, this seems an obvious way to go.

Filed under: Warlock, News items, Mists of Pandaria

Totem Talk: Level 90 talents for enhancement shaman in MoP

Screenshot of MoP's new Ascendance ability
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once a lonely tauren shaman in a bad Scarlet Crusade-themed transmog set, Josh Myers is now a female dwarf shaman with pigtails who raids as all three specs on a regular basis. He kept the same transmog set, though.

It's here!

As I'm writing this, it's past midnight Thursday night on the east coast, which means I could be referring to two things. If you're a preteen or, like me, you have a very odd and indescribable man crush on Josh Hutcherson, I'm probably referring to the Hunger Games movie. More likely, though, I'm referring to the Mists of Pandaria beta, which was released in the middle of the night on Wednesday. Probably.

MoP beta brings with it a lot of things, and chief among them is our long-awaited level 90 tier of talents. If you remember correctly, the first incarnation of this tier was awful, and everyone hated them. Fortunately, Blizzard listened to feedback and scrapped those, but new talents weren't included in the updated talent calculator a month ago, and we've been living in a state of suspense since then.

These new talents are all game-changers. The cool thing about them is that every one of them is going to impact your rotation in a new and interesting way, and I can see uses for all three of them. Those are the sort of talent choices that have me jumping for joy, and I'm very excited to see how this all plays out.

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Mists of Pandaria

Arcane Brilliance: Mage glyphs in Mists of Pandaria

Female mages of various races dancing in front of talent panes
Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages -- unless, of course, Christian Belt is sucked into an timeway and is currently stuck fleeing from pterosaurs in the late Mesozoic era, allowing Josh Myers to claim his column. I won't say that's what happened this week, but don't rule it out.

The last time someone who wasn't the most Illustrious Archmage Christian Belt wrote an Arcane Brilliance, things didn't go over well. Part of that might be because it was written by that shady Tyler Caraway character, and part of it was because he secretly was a warlock disguised as a mage. I'm a DPS shaman posing as a mage, but I've got two things on my side: I raided progression as a mage through the latter half of tier 12 and the first half of tier 13, and I'm not a warlock. I'm not going to pretend I'm Archmage Pants, but I'm no squib either. Maybe Senior Understudy or Last Surviving Apprentice Josh Myers?

In totally exciting news, Mists of Pandaria's beta has opened up, much to the chagrin of my social life and my exercise routine. On Wednesday night, Boubouille from MMO-Champion set out to datamine as much information as he could glean from the install files, and thanks to his work, we were able to get our hands on a nice list of the updated glyphs currently in the beta. Spoiler alert: They're pretty awesome.

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Filed under: Mage, Analysis / Opinion, Raiding, (Mage) Arcane Brilliance, Mists of Pandaria

Beta Testing 101: What to, and what not to, expect from the MoP beta

Blizzcon cinematic announces pandaren
In the most exciting World of Warcraft news of 2012, the beta for Mists of Pandaria opened up this week. Like millions of other players, I was not one of the lucky few chosen for the first round of beta invites. However, there are a number of diligent players currently hard at work testing some of the changes coming in MoP, as well as datamining glyphs and leveling monks.

If you're one of the lucky players who got in this week or if you manage to get in in the next few weeks, there are some important facts you should know before you play the beta. For seasoned veterans of beta testing, these will be self evident. For the others for whom this will be the first beta ever, these are things you should read and consider. If you don't, you could turn into one of the disappointing trade chat trolls who rages about their warrior suddenly having a mana bar (and other fun beta mishaps).

Oh yes, there will be bugs

Above all else, the thing you can most expect from the beta of any video game ever is that there will be bugs. Bugs are one of the main reasons games go into beta; they're a way of allowing scores of players to scour every inch of the game world for bugs by doing everything possible that could possibly cause an issue. By doing this, Blizzard can isolate and treat bugs before they ever make it to live servers, allowing players on live a smooth playing experience.

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Filed under: Analysis / Opinion, Bugs, Mists of Pandaria

Totem Talk: Hit rating, expertise, and enhancement in Mists of Pandaria

Raid group takes on the Madness of Deathwing encounter
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once a lonely tauren shaman in a bad Scarlet Crusade-themed transmog set, Josh Myers is now a female dwarf shaman with pigtails who raids as all three specs on a regular basis. He kept the same transmog set, though.

A long time ago, in a Mulgore far, far away, I was a young tauren shaman who was attempting to gear up as enhancement after hitting level 70 for the first time. Enhancement shaman who have only started playing within the last two years won't remember the confusing beast that was enhancement gearing of yesteryear, but it was an adventure.

First off, we gemmed strength exclusively. Yes, strength. Despite sharing gear with hunters, we got more (read: any) attack power from strength than we did from agility. More importantly, and this is where Mists of Pandaria changes will come into play, the enhancement shaman of The Burning Crusade didn't try for hit rating on their gear. In fact, we avoided it like a bear tank gemming agility avoids sunders on Warmaster Blackhorn. We did like expertise, which made the few items it existed on like Shard of Contempt best in slot, but it was almost never included on items, and there were no expertise gems. As a result, the majority of enhancement shaman ran with nearly zero hit rating and zero expertise.

If you're reading this today, your jaw might have hit the floor. Never, you'll say, while pulling up your character sheet and crying over the whopping 2,284 secondary stat points we need to put into hit rating and expertise. Yes, you read that correctly. We spend 2,284 stat points simply making sure we can actually hit the boss.

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Filed under: Shaman, (Shaman) Totem Talk

Totem Talk: Enhancement buffs and debuffs in Mists of Pandaria

A crab holding a sword with a wizard's hat and flavor text.
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once a lonely tauren shaman in a bad Scarlet Crusade-themed transmog set, Josh Myers
is now a female dwarf shaman with pigtails who raids as all three specs on a regular basis. He kept the same transmog set, though.

I'm doing my best not to be excited for Mists of Pandaria yet. This is partly because we've not even seen a hint of the beta starting yet and thus have a few more months of patch 4.3 to play before MoP comes out. This is also partly due to the fact that my new guild just started heroic Spine of Deathwing attempts, and I'm not sure I'm ever going to look forward to anything ever again. Ever.

Even though I'll never be excited for anything ever again, Blizzard has released some juicy new MoP information over the past two weeks, and a good chunk of it pertains to enhancement shaman. If you still have the ability to be excited for things, this something you want to read. If you're also progressing on heroic Spine of Deathwing, you probably still want to read this ... if only to know that there is a light at the end of the tunnel.

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Mists of Pandaria

Totem Talk: Loot to maximize your elemental shaman's mastery

Elam, the recently-dwarvenized shaman.
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once just the expert on enhancement shaman, Josh Myers has spent most of Dragon Soul as elemental, and he's not quite sure how he got there. It seemed like a good idea at the time.

Mastery is my favorite stat in World of Warcraft because it's the only stat that actually changes function from class to class. Haste might speed up rune regeneration for death knights, or fire mages might view a huge critical strike chance more happily than an affliction warlock, but those stats do largely the same thing across classes. On the other hand, the mastery of an elemental shaman is incredibly different than a holy paladin, which is a big change from a protection warrior.

Lucky for me, this patch gave rise to mastery as elemental's key secondary stat after hitting the spell hit cap. It's been a good stat all expansion but sat solidly behind haste through all of Firelands and much of tier 11. With Dragon Soul out and most ele shaman who have been playing the past few months now wearing their tier 13 sets, it's mastery's turn to shine.

The reason for mastery's newfound glory is the Spiritwalker's Regalia four-piece bonus, which gives you 250 haste rating every time your Elemental Overload procs, stacking up to three times and lasting four seconds. At a full stack, this is effectively 750 free haste rating that you get just for gearing for mastery. However, this stack falls off quickly, and chances are you'll only get one or two spellcasts off before it drops. As a result, you want a lot of mastery, to give the two casts you do get a fair chance at keeping the buff up.

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Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Cataclysm

If WoW is social media, what function do guilds serve?

Wil Wheaton and the rest of the Axis of Anarchy from The Guild
In my time playing WoW, I've been in a lot of guilds. I've played in guilds that were fighting for the realm-first heroic progression spot and others that were content at realm 15th. I've been a part of the Reddit guild families, which are so large that they need a chat mod to link the multiple guilds for all their members. I've also been in guilds like my current one that have a grand total of 15 people as members.

The World of Warcraft guild experience is as wide and varied as the players who play this game. I'm an unabashed guild-hopper who wants very specific things from a guild and is willing to leave if they don't happen. Other players are loyalists, who find one guild and form lasting bonds that keep them playing with the same group of friends for their entire WoW experience.

Is WoW social media?

Cynwise at Cynwise's Battlefield Manual wrote a post last month about the fact that World of Warcraft is a form of social media. There's no denying that fact: The entire MMORPG genre is based on the idea that you are playing a game with other human beings, not just facing off against the computer as in the genre's predecessors. In fact, I'd go even further and suggest that in many ways, WoW has potential to be an ideal form of social media.

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Filed under: Analysis / Opinion, Guilds