Blood Pact: Warlock guide to surviving Trial of the Crusader, part 1

In the far and frozen north of Icecrown, Highlord Tirion Fordring has had an arena built in order to test the skill of heroes. He is looking to take on the might of Arthas, and what better way to prepare his army than to shut them into a room with some pretty nasty creatures and see if they survive? Well, I guess that's the kind of thinking you get when you put a Paladin in charge.
Trial of the Crusader is the latest 10 and 25 man raid instance -- just the place for your modern Warlock to flex his spell book and bag some shiny new loot. With both a Normal and Heroic mode for each size of raid, this instance has a lot of variety despite only having five bosses. I'm going to focus on the Normal mode for now as this is where most of the fights are being held but I'll try and throw in some insight for the Heroic fights as I go along.
Just to make things more interesting (read "complicated") the loot lists within ToC have some curious characteristics. First off, items within the Normal version have a 'twin' item in Heroic, with exactly the same name but improved stats. This is not because anyone was running short on names as every item has another 'twin' with exactly the same stats but a slightly different name, you get one or the other depending on whether you are Horde or Alliance.
Confused yet? Here's an example, the Blade of Tarasque drops for alliance in the 25 man Normal raid, while the higher iLevel Blade of Tarasque drops in Herioc. The Horde equivalent is the Barb of Tarasque from Normal and Barb of Tarasque in Heroic. In this article I'll only refer to the Normal mode Alliance versions as a guide to the sorts of items each boss drops.
Northrend Beasts
Gormok the Impaler
The Impaler (no relation to our friend Vlad) is a pretty stand-up fight where all that is expected of us Warlocks is to bring the pain; and lots of it. Unlike Patchwerk though, there are a few things that can get in the way of doing that. The first one to avoid is Staggering Stomp, simply stay more than 15 yards away from the boss and you'll be fine.

Besides hitching a ride and flailing about, the little rats also throw Fire Bombs. These hurt, so don't stand in them. As a ranged class you can find yourself a good place to stand early on -- be ready for it before it arrives. If you have space around you then you won't be hit when others are targeted, and having space in front of you means you can move out more quickly. On Heroic mode these fire patches hit really hard and also place a DoT on you. The healers can handle the DoT, you have to deal with moving out of the fire quickly. Being ready not only keeps you alive but also keeps those DPS numbers nice and high.
Acidmaw & Dreadscale
These are two jormungars (big worms) that you fight together. Be aware of their debuffs -- Paralytic Toxin and Burning Bile will be dropping around the raid and need to be managed. The worm moving around the arena will only debuff their target but the one poking out of the ground will spray it at a target hitting anyone within 10 yards of them. So it's a good idea to keep aloof of those other raiders. Paralytic Toxin is pretty horrid stuff that increasingly hurts, like CoA, and slowly grinds you to a halt like wading into ever deeper treacle. It's removed by standing close to someone with Burning Bile, this can mean wading up to Dreadscale's tank or waiting for someone to run around to free you up. Check with your raid leader to see which you should be doing. When Dreadscale is planted in place and decides to gob Burning Bile over people then there's all the more reason to spread out, as being close to others really hurts; you can't remove it but you can stop it hurting too much.
Generally that's about it -- wrack unbearable pain onto whatever target your raid leader points you at, manage your debuffs and stay out of anything nasty on the floor. Though there is always the chance you might be asked to tank. Sure, I know, that's what we bring the muscle-heads for but caster tanking is a long standing tradition and one I really enjoy. This is particularly suited to Locks with some Demonology prowess because of Soul Link but anyone can throw up Demon Armor, push out some Searing Pain and cover any slacking healers with Drain Life. If you do find yourself in this role then your worm will be the one planted in the ground. Keep more than 15 yards away from it to avoid the Sweep and make sure you generate enough threat to keep agro. Warlock tanking is typically used if a tank dies or if you want two on the other worm for Burning Bile rotation. Since threat can be an issue it's generally worth having all the DPS on the mobile worm -- something that really helps with attaining Not One, But Two Jormungars.
Icehowl will saunter into the room once the worms have been squished (or after about six minutes on Heroic). His only real trick is to knock everyone against the wall and then charge at someone. Simply get out of the way if that is you or someone close to you. As far as maximising your DPS, it's a good idea to keep an eye on where he's charging and making the most of your sprint (Normal mode only) to get back onto the spell-throwing while he's still dazed. You might want to make use of your Circle for that as well but be careful not to get trampled. Other than that, stay more than 15 yards away, deal damage and get ready for loot.
Northrend Beasts loot
- 10 man - Rod of Imprisoned Souls, Icehowl Cinch
- 25 man - Shawl of the Refreshing Winds, Cord of the Tenebrous Mist, Flowing Vestments of Ascent, Blade of Tarasque
Lord Jaraxxus
Jaraxxus, Eredar lord of the Burning Legion and accidental subject of Grand Warlock Wilfred Fizzlebang's summoning. It's entirely possible that this boss was added to the game simply to annoy Warlocks. Not only is his entry into the arena heralded by a pompous, moustachioed incompetent claiming to be a powerful Warlock but he then spends most of the fight hurling Fel Fire around the room -- which is, of course, green.

Most of the other abilities that Jaraxxus has are managed by the other classes -- largely the healers. One that you do have to watch out for is Legion Flame. This will hurt you but that's the healer's problem, it will however also spawn a patch of flame at your feet every second. How you deal with this is often dictated by your raid leader but you can either run away from the boss and spread them in a line or drop them in a tighter area leaving a patch of flames. They're not very big so either strategy works, but if you do run out make sure you don't get too far away from a healer.
Lord Jaraxxus loot
- 10 man - Leggings of the Demonic Messenger, Firestorm Ring, Felspark Bindings
- 25 man - Leggings of the Soothing Touch, Symbol of Transgression
More next week
That's it for this week's Blood Pact, next week I'll be delving further into this instance and seeing what the other bosses have to offer us Warlocks. Until then keep your eye's peeled for fire-wielding rodents, oversized annelids, concussed yeti and hirsute gnomes. You are now prepared!

Filed under: Warlock, Analysis / Opinion, Raiding, Bosses, (Warlock) Blood Pact
Reader Comments (Page 2 of 3)
syakel Sep 22nd 2009 5:23AM
This article is trash.
It's hardly exclusive to warlocks. It should be just renamed "General facts that everyone already knows about TOC10/25".
Warlock tanking? WHAT??!?!?!?!?! The writer clearly has no clue, as no warlock, even with SL and Meta would even be able to tank any raid boss without being gibbed in less than 3 seconds.
This article also fails to provide any useful warlock exclusive tips, such as putting a demonic circle, on the bottom right of the arena where the fire worm is being tanked, so you don't have to drag your slow ass across to the tank to get Paralytic Poison dispelled.
This article is rubbish and filled with bullshit.
ratbuddy Sep 22nd 2009 5:35AM
It reads like someone went to Wowwiki and read a basic strat for TOC then got overly clever with a thesaurus. I think they selected the columnist for their writing 'skill' rather than their knowledge of the class.
Anyway, cya in the toilet after all the fanboys downrank us.
syakel Sep 22nd 2009 7:20AM
Love being rated down for having the only useful hint in the whole article.
The rest is bullshit like, tanking Acidmaw and Dreadscale with a demo lock.
Give that a try and see how it goes.
dima Sep 22nd 2009 7:28AM
locks used to tank (cant remeber what phase) on illdan when it was an epic encounter?! get your facts straight before the QQing
jealouspirate Sep 22nd 2009 7:40AM
At least one guild on my server (Maelstrom) has successfully used a lock to tank the stationary worm. That way, two tanks can kite the other one around and if one gets the acid thing then they can run to the center and the other tank and still be kiting it around.
It's happened, it works, stop being such a dick.
syakel Sep 22nd 2009 8:16AM
"locks ***used*** to tank (cant remeber what phase) on illdan when it was an epic encounter?! get your facts straight before the QQing"
Back in classic and BC where lock gear was itemized to have more stamina. Now locks have no more HP than rogues. And often times in PvE gear, have less.
The last case of warlock tanking was Sarth 3D, where the voidwalker, and not the warlock was actually tanking. Warlocks don't tank anymore.
"At least one guild on my server (Maelstrom) has successfully used a lock to tank the stationary worm. That way, two tanks can kite the other one around and if one gets the acid thing then they can run to the center and the other tank and still be kiting it around.
It's happened, it works, stop being such a dick. "
Right, a guild has used the most convoluted strategy ever to beat a boss on that is on par with Naxx difficultly. When everyone else uses the much simpler and proven strategy of traditional tanks and people with the poison running to the tank, or just use demonic teleport as I said. In the case of the stationary worm, there is nothing special about the locks. Locks are **not** tanky anymore. You could just replace it with a moonkin, both would last just as long.
The writer is clueless. He suggests using Demon Armor, when in this case it's not even physical damage. And "cover any slacking healers with Drain Life". Is this guy fucking serious? Drain Life which heals for 800 HPS. Demo locks can't even drain tank the first pull of heroic MGT, let alone a raid boss. Then he goes on to say "Warlock tanking is typically used if a tank dies or if you want two on the other worm for Burning Bile rotation". Firstly, lock tanking is not typical. If the tank dies, an offtank picks it up, not a warlock, which would be specced destro. And I have never heard of any one in all the runs, videos, strategy guilds, and forum discussion, require a burning bile rotation for this easy encounter.
And that's just the tanking part. Shit article. Completely useless.
patrick Sep 22nd 2009 10:31AM
You're retarded. I've been tanking mimiron's head for months, originally with a demo spec and later just with a destro spec with soul link and glyph of soul link for that encounter. It's also absolutely possible to range tank the stationary worm. You don't get with the melee damage from the stationary worm at range and the poison bolt or fire damage you tank at range is not that bad. A well rounded warlock might have some higher stamina items to help this out while not gimping his dps like the rings from wintergrasp or a relentless piece or two which still allow you to bring the pain while having a little more health and the damage reduction of soul link to boot. And it's not exactly hard to pick up the early stamina talents in the demo tree even in a chaos bolt build.
I tanked illidan in bc, I tank sarth with a voidwalker for a 2 drake kill for fun though we downed him without one for twilight vanquisher. Learn to play your class.
Dominika Sep 22nd 2009 11:36AM
This may shock you, but Demon Armor also causes you to take 20% more healing, which is the reason it's used for warlock tanking.
Terethall Sep 22nd 2009 11:43AM
"which would be specced destro."
HAHA DISREGARD THAT I LOVE MAGES.
Seriously? While affliction may not be the absolute best dps, lots of locks can get away with raiding with it. But that aside, Demo is a completely viable raid spec. Especially in the unfortunate case where you have a raid full of casters without an ele shaman, demo locks provide a serious boost to rDPS. Before you try to be an Elitist Jerk, you should probably find out what the Elitist Jerks have actually theorycrafted. Furthermore, Demo locks pack some serious caster survivability; they would certainly last longer than a boomkin versus the jormungar.
Bri Sep 22nd 2009 9:54AM
Actually I am my guild's tank for phase 3 and 4 of mimiron. And yes I am a lock. I am sure another ranged class could do it but none can generate the amount of threat a lock can. Lock tanking is still very much in the game.
syakel Sep 22nd 2009 10:01AM
Mages.
And this article is not about Ulduar.
Dracyr Sep 22nd 2009 10:09AM
They can not! No matter what i run im always second behind the tank(s) ni threat, by a large margin.
Also a tip on gormak, when/if you get snowbolled simply call back your pet (so its standing next to you) and tell it to attack the snowbold, and voila it only attacks the pet, so you can cast freely. This is also a great way to get a snowbolds attention of a healer.
patrick Sep 22nd 2009 10:35AM
I'll have to try the pulling the pet back trick. What I've been doing is casting a shadowbolt so he kicks it and locks the shadow school and then casting fire spells at will for a few seconds.
Toxiclogik Nov 13th 2009 12:56PM
My "other toon" is a tank....now however.....LOCKTANK FTW!....i can't wait to try this! ty for a good read.
Toxiclogik Sep 22nd 2009 11:30AM
My "main" is a tank and i have a habit of rushing out from time to time....it's nice to know i can "get my tank on" as a lock....LOCKTANK FTW!!!.....can't wait to try it.....thanks for the read....keep it comin
Toxiclogik Sep 22nd 2009 11:31AM
obviously a noob to site....sorry for double post
Dominika Sep 22nd 2009 11:36AM
Lots of haters not knowing what they're talking about here, it's adorable.
While warlock tanking in Twin Jormungars is not feasible in the heroic version (and here I mean the hard modes, in case anyone is still confused about it), it's very doable on normal, and in fact was directly responsible for our first kill. Park the warlock on the stationary worm - who only casts, and as such, does not crit - and make sure your healers are awake. Any warlock with Soul Link and Demon Armor up can tank 'em. Just ask the messy, messy first kill we had where not only did a warlock offtank the twin jormungars, but was the only DPS alive on Icehowl.
Thirteen-minute kills FTL.
Terethall Sep 22nd 2009 11:35AM
Completely unfounded and unsupported insult ftw? You could at least give some reasons or a constructive critique.
Ostentaneous Sep 22nd 2009 11:45AM
I just started playing WoW and currently have my Warlock up to lvl 62. I'm currently using demonology with my Fel Guard for soloing, but does anyone have suggestions for what I should be working toward in a high DPS build?
Tiarnach Sep 22nd 2009 12:57PM
Yeppers. Keep your Demo build til you ding 80. And then dump it for Destro for PvE (0/14/57 if you can hit hard hit cap, 3/14/54 if you can't). If you wanna be a PvP 'lock, also dump it for Destro (but 0/20/51).