Patch 3.3 PTR: More DoTs

There are a couple new elements on the patch notes this week, as well as some reworking. Demonology was previously looking like it was going to be the top DPS spec, as well as the best utility build. The margin was slight, but as ever the number one slot has some prestige and we could have seen felguards cropping up a lot more in raids.
After the break we'll have a closer look at the warlock changes and what they mean.
- Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
- Decimation: Redesigned. When Shadow Bolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
- Molten Core: Redesigned. Shadow spells and damage-over-time effects have a 12% chance to increase the damage done by Incinerate by 5/10/15% and Soul Fire by 4/7/10% for 12 seconds. In addition, Molten Core now has a new spell effect.

Currently, I understand 3 points in Molten Core to give an uptime of around 60 to 75%. This will depend on your casting rotation -- more shadow spells and DoTs equals more uptime. Specs that have only two points invested can still attain a 60% uptime however; this will be partly because of the rotation but also because when the buff is refreshed you essentially 'lose' the remaining time of the initial buff; this means that as you increase the proc chance the uptime increase reduces. I could be wrong here, but I think that this change is a very minor element of the reworking and I'm not expecting any builds changing because of it alone.
The second change Molten Core sees is that it no longer affects all fire spells but now only increases the damage to Incinerate and Soul Fire. While this excludes a number of fire spells, most are not generally cast under the effects of the Molten Core buff anyway (such as Chaos Bolt or Rain of Fire). The two spells for which this will be a nerf are Immolate, for all MC builds, and Conflagrate for the 0/40/31 build. For the most popular (currently) MC build (Demonic Pact) I work it out to be around a 0.3% DPS loss from Immolate alone. Not huge but not insignificant either.
Thirdly, while Soul Fire keeps its buff value, Incinerate's gets bigger. This will be a bonus to the hybrid builds (40/31 & 41/30) but since deep demonology builds use Shadow Bolt rather than Incinerate this has no impact. The buff itself seems far too small to change this rotation even from a pure damage point of view, let alone factoring in any buff from ISB. That said it seems mages have lost their cause to whine about ISB being better than Scorch now anyway.
It's not in the patch notes yet but the glyph we mentioned that applies haste to Corruption has been added to the PTR as well. Glyph of Quick Decay is working pretty much as we expected and adding a nice little buff to affliction damage values.
With affliction getting its glyph, and demonology being given a bit of a kick in the painful bits, the provisional leader-board of warlock DPS has changed once again. I'm still impressed with the balancing of affliction and destruction at the top of the table -- their values are simply too close to call. Demonology and the demo/destro builds are all sitting a little way behind but all giving similar numbers.
That pretty much leaves the hybrids out in the cold as they don't really offer anything more than DPS -- and don't seem to be able to keep up with the pure builds there. That said, they offer an execute phase that destro lacks, and if you can make the spec work, then I don't think they are dead and gone. Demonic Pact spec is once again doing it's best to keep up with the big-boys and the Decimation change is making that easier. I still doubt we'll be seeing more than one per raid but it looks to me like more guilds are going to make sure they have this in their arsenal, even if it's as an offspec.
Destruction hasn't had any major changes and is still right up there, but it's looking like affliction might be about to have another turn as the warlock's "favourite child". The Glyph of Quick Decay looks like it will work well and while it doesn't mean that affliction is way out in front, it does push it slightly to the fore. Affliction is a spec that is dear to many a warlock's heart -- for some is the whole reason they rolled a lock. It's good to see it /flexing once again.
Filed under: Warlock, Patches, Analysis / Opinion, Talents, Buffs, (Warlock) Blood Pact
Reader Comments (Page 2 of 3)
rhorle Oct 15th 2009 11:40AM
The changes to demonology were allowing decimation to increase a warlocks dps by way to much. It was something like 8k+ dps below 35%. You act like demonology exists in a vaccum and there is only one change which makes or breaks the tree.
It has to coexist with everything else, and be balanced with everything else. Changes happen to balance such a thing.
TheXenocide Oct 15th 2009 2:33PM
starting to sound like a mage...
Eri Oct 15th 2009 11:27AM
I'll be no doubt trying that glyph. When I was asked to change from affli to destro by my raid leader it was upsetting, but what was more upsetting was that I the first times I screw my rotation several times and still, destro managed to do more DPS than a perfectly executed affliction rotation with no clipping and almost 100% uptime.
Rhabella Oct 15th 2009 12:01PM
I like the glyph idea as well, but I was hoping that it would have been more universal like the spriests are getting. I had really hoped quick decay meant all dots.
When I saw the spreists haste interpretations first, I immediately thought about reworking eradication from “When you deal damage with Corruption, you have 6% chance to increase your spell casting speed by 20% for 10 sec” to something like “when you cast haunt, your haste reduces the time between periodic ticks of your damage over time spells.” Working on UA and CoA as well as Corruption might have been a bit op, but I can’t imagine spriests being so far behind from the rest of the DPS to warrant the buff to all dots. I’m not being a priest hater either, and only say this after talking to a ToC hard mode raiding spriest who thinks all the cries are really more from the spriests who need to L2P.
And @Dominic
“Affliction is a spec that is dear to many a warlock's heart -- for some is the whole reason they rolled a lock.”
You sir, no matter the content, have a special way of representing the views of countless locks. Thank you for that line; it made me smile and want to go home and dot up the PTR!
Freak Mojo Oct 15th 2009 11:30AM
So any guesstimations on patch delivery?
schmO Oct 15th 2009 11:41AM
Shouldn't this be a Blood Pact article? Or at least one that specifically states it's for warlocks?
I ended up reading the article thinking it was a summary of the PTR changes in general.
bluerobin427 Oct 15th 2009 12:01PM
Umm most of the first paragraph's devoted to saying it's about warlocks and it's by the warlock columnist. I'm not really sure how much more you want =/
schmO Oct 15th 2009 2:01PM
I don't think prompting for clarification is asking too much. But that's how comments go here: you make a constructive suggestion and get thumbed down for it.
Lots of classes have DOTs, not just warlocks. The title of any good article should state the main thesis.
Just sayin'.
jbodar Oct 16th 2009 6:09AM
In case you haven't noticed, every article that details 3.3 changes has "Patch 3.3 PTR" leading off the title. Just sayin.
Snowmist Oct 15th 2009 11:51AM
Dominic Hobbs, you obviously haven't done your research properly, you completely missed/ignored the massive nerf to conflag, numbers are showing its damage almost halved. For a class that's already way down the leaderboard in raid dps, (using the guild Star's meters for anub hc as an example), these changes are only going to kick locks in the teeth even more merely because of some pvp QQ'rs.
duffry Oct 15th 2009 8:06PM
http://www.wow.com/2009/10/08/patch-3-3-ptr-warlock-pets-bite-back/
Al in SoCal Oct 15th 2009 12:10PM
I see the honeymoon is over as the complainers are attacking. I personally loved that this is the second article for warlocks (yes even though it's not called Blood Pact) in one week! Thanks Dominic - some of us are STILL appreciative of the informative columns.
DE-Cay Oct 15th 2009 12:13PM
The glyph of quick decay is a big buff for Demo and may even be used for Destruction.
Demo locks with Master Conjurer will have 800-1000 Haste. This knocks nearly a second off each tick of corruption.
This is a damage boost. Yes, you cast more and burn more globals tapping, but the benefit will surpass the glyph of Metamorphosis for Demo.
The fact it's a glyph sucks for Affliction, but it's a massive boon to Demo and possibly destro because of more damage done by Corruption over shorter periods of time means more dps.
Last I saw on the PTR the glyph isn't up yet.....but that was 2 days ago.
darkwater Oct 15th 2009 12:19PM
dominic-- you have a spelling error in the title of this post. I'm pretty sure its "Moar" dots. Pretty sure.
Cakey Oct 15th 2009 12:25PM
Affliction viable?
Yeah sure...on a target dummy or Patchwork.
And you affliction locks who claim to be #1 in damage...you are playing with teribads.
agnoster Oct 15th 2009 1:18PM
Hmm... if we look at it probabilistically, let P(t(p)) be the Probability that player p is terribad. Now, for affliction locks topping the damage meters, you claim "Forall p != A, t(p)" (where A is the affliction lock topping the charts). In a 10-man raid, we therefore can calculate the probability of this being the case as P(t(p))^9 (all 9 other players are terribad), while for a 25-man it would be P(t(p))^24. At any rate, let us simply use N as the number of competitors and proceed more generally.
The probability that any player is terribad is P(t(p)), meaning the probability that an affliction lock is terribad (assuming skill follows a uniform distribution across class/spec combinations) is the same.
Suppose we're testing 2 hypotheses:
A) The affliction locks who top their DPS charts are playing with terribad.
B) The affliction locks complaining that their DPS is bad are themselves terribad.
If we are testing which hypothesis has a higher probability, we can compare A and B as P(t(p))^(N-1) and P(t(p)). As P is strictly less than one, but greater than zero (we know non-terribad players and terribad players both exist) we can simply divide by P(t(p)) as see that P(t(p))^(N-1) < 1, where N > 1. (This is useful, because we can in fact reduce N simply to DPSers, ignoring tanks and healers - however, any raid, or even 5-man, will have at least 2 competing DPS).
To make a long story short, the most likely explanation for the two divergent claims is that, in actuality, you are the one who is terribad.
YOU JUST GOT BAYES'D.
t0xic Oct 15th 2009 1:53PM
@agnoster
Man in Black: Truly, you have a dizzying intellect.
Vizzini: Wait til I get going! Now, where was I?
Man in Black: Australia.
=)
jbodar Oct 16th 2009 6:04AM
@t0xic
Never get involved with a mathematician when your e-peen is on the line!
Cerril Oct 15th 2009 12:38PM
I'm glad to see Aff and Demo making their way to the forefront. Destro has always stepped a little too heavily on the toes of mages, while the Demo and Aff builds are interesting and unique to Warlocks - with some skill and work, Demo and/or Aff really ought to be the best representations of the class.
The ISB/Scorch gap has closed significantly, but it still exists that a mage's top DPS rotation doesn't include Scorch while at least some bulids for 'locks do use it. At this point though the variation is minimal that no one really has cause to complain.
Mages and warlocks both though are very close to an ideal situation, but the balance may be shifted juuuust a bit out of whack. My feeling is that for the best use of the class you have a 'one warlock = demo, two warlocks = demo + [anything else]' and same for mages where 'one mage = fire or arcane, two mages = fire + arcane.'
In order for that to be the case there needs to be about a 5% dps difference between the spec providing the most important buff and the spec that provides the fewest buffs; with maybe the buffless spec also having the easiest method of maximizing its DPS.
Aurigo Oct 15th 2009 12:51PM
you mean, "MOAR DOTS"?