Patch 3.3 PTR: More DoTs

There are a couple new elements on the patch notes this week, as well as some reworking. Demonology was previously looking like it was going to be the top DPS spec, as well as the best utility build. The margin was slight, but as ever the number one slot has some prestige and we could have seen felguards cropping up a lot more in raids.
After the break we'll have a closer look at the warlock changes and what they mean.
- Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas.
- Decimation: Redesigned. When Shadow Bolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards.
- Molten Core: Redesigned. Shadow spells and damage-over-time effects have a 12% chance to increase the damage done by Incinerate by 5/10/15% and Soul Fire by 4/7/10% for 12 seconds. In addition, Molten Core now has a new spell effect.

Currently, I understand 3 points in Molten Core to give an uptime of around 60 to 75%. This will depend on your casting rotation -- more shadow spells and DoTs equals more uptime. Specs that have only two points invested can still attain a 60% uptime however; this will be partly because of the rotation but also because when the buff is refreshed you essentially 'lose' the remaining time of the initial buff; this means that as you increase the proc chance the uptime increase reduces. I could be wrong here, but I think that this change is a very minor element of the reworking and I'm not expecting any builds changing because of it alone.
The second change Molten Core sees is that it no longer affects all fire spells but now only increases the damage to Incinerate and Soul Fire. While this excludes a number of fire spells, most are not generally cast under the effects of the Molten Core buff anyway (such as Chaos Bolt or Rain of Fire). The two spells for which this will be a nerf are Immolate, for all MC builds, and Conflagrate for the 0/40/31 build. For the most popular (currently) MC build (Demonic Pact) I work it out to be around a 0.3% DPS loss from Immolate alone. Not huge but not insignificant either.
Thirdly, while Soul Fire keeps its buff value, Incinerate's gets bigger. This will be a bonus to the hybrid builds (40/31 & 41/30) but since deep demonology builds use Shadow Bolt rather than Incinerate this has no impact. The buff itself seems far too small to change this rotation even from a pure damage point of view, let alone factoring in any buff from ISB. That said it seems mages have lost their cause to whine about ISB being better than Scorch now anyway.
It's not in the patch notes yet but the glyph we mentioned that applies haste to Corruption has been added to the PTR as well. Glyph of Quick Decay is working pretty much as we expected and adding a nice little buff to affliction damage values.
With affliction getting its glyph, and demonology being given a bit of a kick in the painful bits, the provisional leader-board of warlock DPS has changed once again. I'm still impressed with the balancing of affliction and destruction at the top of the table -- their values are simply too close to call. Demonology and the demo/destro builds are all sitting a little way behind but all giving similar numbers.
That pretty much leaves the hybrids out in the cold as they don't really offer anything more than DPS -- and don't seem to be able to keep up with the pure builds there. That said, they offer an execute phase that destro lacks, and if you can make the spec work, then I don't think they are dead and gone. Demonic Pact spec is once again doing it's best to keep up with the big-boys and the Decimation change is making that easier. I still doubt we'll be seeing more than one per raid but it looks to me like more guilds are going to make sure they have this in their arsenal, even if it's as an offspec.
Destruction hasn't had any major changes and is still right up there, but it's looking like affliction might be about to have another turn as the warlock's "favourite child". The Glyph of Quick Decay looks like it will work well and while it doesn't mean that affliction is way out in front, it does push it slightly to the fore. Affliction is a spec that is dear to many a warlock's heart -- for some is the whole reason they rolled a lock. It's good to see it /flexing once again.
Filed under: Warlock, Patches, Analysis / Opinion, Talents, Buffs, (Warlock) Blood Pact
Reader Comments (Page 3 of 3)
tulipblossom Oct 15th 2009 2:55PM
"Affliction is a spec that is dear to many a warlock's heart -- for some is the whole reason they rolled a lock. It's good to see it /flexing once again."
I appreciate this line so much. Affliction has and probably always will be my absolute favorite spec. It is the reason I rolled a warlock and even when it's having a rough patch, I can't bear to switch specs.
It's sort of like engineering. Engi has gotten a lot of love recently. But, back when it was going through it's rough patch and it seemed like engineers were jumping ship left and right, I just couldn't bear to drop it. It's my all-time favorite profession and I love it, even when it's not the most popular or getting the most attention. There's something about its awesome steampunk quality that just has me wrapped around its little finger.
So, just a big thanks for the awesome article and that line, in particular. Keep up the great work, you're doing Warlocks proud!
Vasco Oct 15th 2009 4:13PM
Thanks for the clear recap of the lock-related patch notes. I'm really enjoying this new representative @ wow.com
Dama Oct 15th 2009 6:42PM
I feel pretty sad to see destruction warlocks being nerfed again, even if there will be a dps increase for affliction warlocks. While a mage or a hunter can easily boost 5k dps on a raid with a 2400 gear rating, for a warlock the only chance to hit over 4k is destruction. So destruction being nerfed again, let's say in 10%, would mean that while other classes do well, a warlock would stand at 3.6k dps, but oh yeah, like a bad humour joke from Blizzard, now a warlock can choose to do a lower performance ticking different buttons.
IMO, there is a constant pressure over individual performance in raids. I play in the Bronzebeard realm, and I constantly see people being booted out from Onyxia and Vault of Archavon raids for low individual dps performance. No raid leader thinks or knows how nice is a demo lock little critical buff that might tick or not, and this is something that Blizzard should think about.
Sengir Oct 15th 2009 7:43PM
PuG raids, and guild raids as well, for that matter, all look at DPS, not total damage done. It's always been this way.
Hagen Oct 15th 2009 8:12PM
Ya know maybe it's just that I've never been in a really hardcore guild, but .3% really is insignificant. If you are doing 5k dps, that's only a 15dps difference. So over the course of a minute, a minute in which you normally do 300,000 damage, you instead do 299,100. I know there are probably guilds in the game that will bench someone over someone else for just that difference, but that is just stupid.
Yamster Nov 8th 2009 1:10PM
5000 / 100 = 50 (1% = 50DPS)
50 * 3 = 150DPS
150 extra dps in a 5 minute fight:
150 * (60*5) = 45K extra damage.
In my guild, 3% difference in damage output could mean the difference between top dee pee ess and just a slot filler.
Hagen Nov 8th 2009 3:45PM
Yes that is a lot. But he said 0.3% or .003. .003*5000=15DPS. 15*300=4500 extra damage.