Blood Pact: Mistakes other people make
Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "So this is hell. I'd never have believed it. You remember all we were told about the torture-chambers, the fire and brimstone, the "burning marl." Old wives' tales! There's no need for red-hot pokers. Hell is--other people" ~ Jean-Paul Sartre
While I try not to read Arcane Brilliance if I can help it, I did notice that the one on January 16th had a lot of comments and an intriguing title. While I didn't expect Mr. Pants to actually start flaming mages I did hold out some hope for all those comments. Anyway, the piece inspired me to write a similar article. Not so much because there are a lot of warlocks that need improvement but rather they need a place to point others, so they may learn how to play with a lock.
So here's a short list of things I see in groups and raids that could be improved and make the whole experience a lot smoother.
Resource management
As locks we are masters of managing our health and mana. While we have limited ability to fill up the green one, this should be no issue when we have a healer around. The problem is that so often the healer doesn't realize that his healing you after Life Tap is a direct link to his being able to get his gear (...emblems or whatever). You are there to kill the stuff for him, he is there to let you do that faster and with less dying. It gets so bad that sometimes we have to actually ask the healer to heal us! This sorry state of affairs has gone on so long that there are even locks that extol the virtues of self healing abilities and Dark Pact simply because they make it easier on the healer.
Healers, please listen. We locks want to kill all the nasty things between you and the goal, be they bosses, trash or that creepy looking spider that startled you earlier on. We will happily do this and never shirk on the dealing of the damage. Please remember us in your healing and think about how we want to use the health bar for our mana. We get through mana so much faster than you (seriously locks, if you have never played a healer you wouldn't believe how long they can go without drinking and they have no Life tap at all!), and while you regenerate it passively all the time we have to tap. Throw us a HoT after every pull and we'll just tap for the duration, or be ready to throw a heal before each pull as we tap between fights.
After all that though, there are some things that us locks can do to make things easier on our more healing-shy healers.
Pet inclusion
Pets are part of the team. Pretty much every pet or minion has some synergy with their master and as such the better one performs, the better both perform. When a minion or pet dies a significant portion of what that character has invested in, has been removed from the fight. Healers, for the love of God, have pets on your healing bars and show them a modicum of care. I'm not suggesting that any pet gets heals in favour of a player (well, maybe a mage) and especially the tank, but to disregard them completely is crazy. Minions these days are pretty damn hard to kill (probably because Blizz knows they are important and can't persuade healers to care) but that doesn't mean they are invulnerable. On the other hand, they are very easy to heal, with all that mitigation something as simple as a disc bubble lasts them for ages and a small heal will normally fill up any health bar.
And buffs. Dear lord how many times have I entered an instance after a wipe and every buffing class rattles through their buffs while I summon my minion. Yes it is good to get back into the fight faster but you wouldn't give the mage a lower rank spell than everyone else just because it saved you a few seconds, would you? That's what you do to pet classes by not buffing their pets. Demonology locks make great use of minion buffs with talents like Demonic Knowledge. So to all buffing classes, don't forget the pets.
Again, there are things we locks can do to help here:
Target selection
Ok, this is a tough one for the PUGs that many of us are doing these days but it is one of the easiest ways to reduce the "WTF factor". Let the tank mark up, if that means he has to become the group leader then so be it. Tanks, mark the target you want us to make dead first. Tanks will often bemoan the difficulty of AoE tanking and blame the AoEing DPS for pulling aggro. This is all very well if you want the DPS to focus one target but if you don't tell them this, then you'll likely get the DPS doing whatever delivers the most damage per second, that's what they are there for. Slap a skull on any mob and most DPS will be itching to see how fast they can kill it, affording you a little time to throw in some AoE moves on the rest. Threat generation in Wrath is crazy and while AoE threat-gen may feel weak in comparison these abilities are tuned to be effective enough for burst damage classes to wail on even with every buff n the game.
What can we locks do to help here?
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
While I try not to read Arcane Brilliance if I can help it, I did notice that the one on January 16th had a lot of comments and an intriguing title. While I didn't expect Mr. Pants to actually start flaming mages I did hold out some hope for all those comments. Anyway, the piece inspired me to write a similar article. Not so much because there are a lot of warlocks that need improvement but rather they need a place to point others, so they may learn how to play with a lock.
So here's a short list of things I see in groups and raids that could be improved and make the whole experience a lot smoother.
Resource management
As locks we are masters of managing our health and mana. While we have limited ability to fill up the green one, this should be no issue when we have a healer around. The problem is that so often the healer doesn't realize that his healing you after Life Tap is a direct link to his being able to get his gear (...emblems or whatever). You are there to kill the stuff for him, he is there to let you do that faster and with less dying. It gets so bad that sometimes we have to actually ask the healer to heal us! This sorry state of affairs has gone on so long that there are even locks that extol the virtues of self healing abilities and Dark Pact simply because they make it easier on the healer.
Healers, please listen. We locks want to kill all the nasty things between you and the goal, be they bosses, trash or that creepy looking spider that startled you earlier on. We will happily do this and never shirk on the dealing of the damage. Please remember us in your healing and think about how we want to use the health bar for our mana. We get through mana so much faster than you (seriously locks, if you have never played a healer you wouldn't believe how long they can go without drinking and they have no Life tap at all!), and while you regenerate it passively all the time we have to tap. Throw us a HoT after every pull and we'll just tap for the duration, or be ready to throw a heal before each pull as we tap between fights.
After all that though, there are some things that us locks can do to make things easier on our more healing-shy healers.
- On long fights (bosses) tap little and often, this plays well with GaLT anyway but also means that you will probably either heal yourself up or pick up incidental heals from the likes of PoM, CoH, CH etc.
- Don't tap away half your life just before the next trash pull. Make sure you have what you need but if you go into the fight with a big deficit then you not only distract the healer from the tank (which may be nasty) but also force that healer into a big(ish) heal at a time when the tank may not have much threat on all the mobs (especially any ranged mobs).
- If you just want to proc GoLT then use a rank one Life Tap.
- Make sure you can see HoTs when they are on you, if you notice one then you can consider using it to top up your mana as well as your health.
- If you use addons such as PitBull you can set this to show any heals incoming. If it is going to have some overhealing to it then you might want to get a quick Life Tap in before it lands. The healer is only going to be frustrated by the lock that taps just after they topped them off.
Pet inclusion
Pets are part of the team. Pretty much every pet or minion has some synergy with their master and as such the better one performs, the better both perform. When a minion or pet dies a significant portion of what that character has invested in, has been removed from the fight. Healers, for the love of God, have pets on your healing bars and show them a modicum of care. I'm not suggesting that any pet gets heals in favour of a player (well, maybe a mage) and especially the tank, but to disregard them completely is crazy. Minions these days are pretty damn hard to kill (probably because Blizz knows they are important and can't persuade healers to care) but that doesn't mean they are invulnerable. On the other hand, they are very easy to heal, with all that mitigation something as simple as a disc bubble lasts them for ages and a small heal will normally fill up any health bar.
And buffs. Dear lord how many times have I entered an instance after a wipe and every buffing class rattles through their buffs while I summon my minion. Yes it is good to get back into the fight faster but you wouldn't give the mage a lower rank spell than everyone else just because it saved you a few seconds, would you? That's what you do to pet classes by not buffing their pets. Demonology locks make great use of minion buffs with talents like Demonic Knowledge. So to all buffing classes, don't forget the pets.
Again, there are things we locks can do to help here:
- If you have the chance to summon your pet before you get to the place where buffs are cast then do so. Even the most fastidious pet-buffer can easily forget how many pets there should be before he can start. No good in TotC, but most other places you can summon as soon as you step through the instance portal then move on for buffs.
- Tell your imp to stand away from you (and anyone else) if the fight includes targeted AoE attacks (such as Northrend Beasts and Professor Putricide) so they don't end up standing in nasty stuff for ages. Just not so far from healers that they can't reach them.
- Switch off Phase Shift. Seriously, it was standard form in TBC to have your imp act as a portable and immune mana-battery but these days he is (or should be) actively taking a part in combat. Having Phase Shift on auto-cast is just a waste of his mana and means he is safe when he is out of combat and is completely impervious to getting buffs. Switch it off.
Target selection
Ok, this is a tough one for the PUGs that many of us are doing these days but it is one of the easiest ways to reduce the "WTF factor". Let the tank mark up, if that means he has to become the group leader then so be it. Tanks, mark the target you want us to make dead first. Tanks will often bemoan the difficulty of AoE tanking and blame the AoEing DPS for pulling aggro. This is all very well if you want the DPS to focus one target but if you don't tell them this, then you'll likely get the DPS doing whatever delivers the most damage per second, that's what they are there for. Slap a skull on any mob and most DPS will be itching to see how fast they can kill it, affording you a little time to throw in some AoE moves on the rest. Threat generation in Wrath is crazy and while AoE threat-gen may feel weak in comparison these abilities are tuned to be effective enough for burst damage classes to wail on even with every buff n the game.
What can we locks do to help here?
- If the leader marks something to die then kill it first. The tank should be generating their threat hard and fast on that target so go for it. If you are asked to nuke skull then don't AoE simply because there are more than two mobs within 20 yards of each other.
- Get a feel for your tank's abilities. While it's the tank's fault if they're about as threatening as a sock puppet it's still the DPSers fault if they pull aggro. Use a threat meter and watch it. If you are constantly well behind the tank then you know you can open up with every can of whoop-ass in the larder.
- Know how to ramp up damage. This might be by starting with slow DoTs (CoA for example) or even waiting a little while. If your tank needs time to generate threat then give it to them; it's frustrating but better than paying repair costs.
- Be aware of threat ranges. In the Blood Pact about voidwalkers we talked about threat mechanics; remember that you can have more threat before taking aggro if you stay at range.
- Know when you have aggro. It may sound silly but many people don't even know if they pull aggro. Addons like PitBull again make this very easy with the banzai module but there are many, many ways to know and this is something not to be ignorant of.
- Run towards the tank. If you do get aggro, then running from the fight and leading the mob away from your tank like some Benny Hill sketch will probably result in the mob chasing you till he catches you and kills you. if you run towards the tank then they have a better chance of getting it off you.
- Shatter. I know it uses a shard and has a cooldown but don't be that guy that never uses his cooldowns in case one day he needs them. If you rise high on threat then dump it if you want to carry on blasting. If you get aggro then get rid of it.
- Don't always just assist the tank. This is kinda opposed to what Pants said but he made the assumption that the tank was not swapping targets much or at all. It is true that what the tank is looking at as he starts the fight is probably what he wants dead first, this isn't sure enough to work with. Having the focus frame and seeing their target is good but a decent tank will be tabbing away and making sure none of the mobs he is controlling runs off and splats their healer (yes, they care more about the healer than you). Get used to knowing which mob is next to die (assuming you aren't AoEing) and work on that. Often it's better to reduce the enemies number one at a time than keeping them all alive until the end, even if that makes the fight shorter. A mob on half health hurts just as much as one on full health (normally).
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
Filed under: Warlock, Raiding, (Warlock) Blood Pact
Reader Comments (Page 7 of 8)
James Jan 27th 2010 10:58AM
Being the healer that I am, I am glad to heal a lock post tap. But being the paladin that I am, I also heal the tank while doing so.
Rubitard Jan 25th 2010 11:41PM
My Affliction 'lock has LifeTap built into the rotation, so that by the time the fight's over, I've got fill health and mana, and the healer more often than not has had to do little to no healing on me, and I'm still posting good, consistent damage. I'm not out to top any meters, just get my job done and be - gasp, shock - a PART OF THE TEAM. Yes, you read that right: A 'LOCK BEING PART OF THE TEAM EFFORT. Doing my part means managing my business, and not using the healer as a crutch. Now, if the others in a group aren't interested in doing their part, then I don't have to stay. There are thousands of people out with whom I can run. For those 'locks who deems it unnecessary to manage their own health and mana pools, I have a message: You are part of the problem.
Twiztidvandal Jan 26th 2010 1:02AM
As a paladin tank, I personally watch every mana users mana pool after every pull and give them enough time to do whatever they need to do to get their mana back.
What I hate is when you hear,"go go go" or "pull faster" when healers/dps casters are low on health or mana. Yes I can pull this heroic in 15 minutes but at what cost?
is there really that much of a difference in a 15 minute run or a 20 minute run? not really
Then theres the issue of everyone aoeing everything to death Yes I can hold aggro on everything that doesn't mean pull for me, that doesnt mean over aggro 2 seconds after I pull.
Its not just one class that does this EVERYONE is doing it. If you want speed runs through heroics its quite simple, attack my 1st target, by the time were done killing it go nuts, I have more then enough aoe aggro on everything else...
What i see is everyone trying to show off their epeen and having 3 dps hitting 3 seperate targets just because they can. someone always pulls aggro on that 4th target cuz theyre impatient and dont really give me time to rotate through.
OMG I HIT 10kDPS on trash, who cares?
Possum Jan 26th 2010 4:16AM
If you want dps to hit one target first, try marking it, seriously it's the simplest way. People hitting their assist macros are not going to be doing so in unison so you'll have people selecting different targets unless you are on your first target for a solid 10 seconds without ever tabbing over to another one.
Tabbing over for one second to another target to make sure you've got aoe threat on it is enough time for a dps to accidently select it as your target when you actually want them attacking the caster.
If you actually are marking please forget all that I said.
Bel Jan 26th 2010 2:10AM
I've perused through some of the comments and I'm glad our readers have an understanding of the game. My pally is pulling out major dps but I'm dual-specced for holy and I'm tanking on my DK. Thanks to Whitcombe for all his great articles! I have learned from this site a few rules that help me in all groups and roles:
1. Tank's job is to hold aggro and he controls the pace of the run. If you don't like that, "You spank it, you tank it".
2. DPS needs to not only shoot his way up the damage meter, he also needs to keep an eye on his aggro so he'll stay alive.
3. Thanks to a commenter in a previous article for this, "the healer decides who lives or dies".
4. Shout out to Robin, "if the healer dies it's the tank's fault, if the tank dies it's the healer's fault, if the DPS dies, it's his own fault".
I usually enjoy class-specific articles because they teach us different ways to play our class, but this article wasn't one of them. It sounded more like healer bashing and I should have known from the title. Maybe you should read some of your colleagues' posts to find out what it is that you're missing (lacking). I'm not trolling and I hope that the warlock articles do get better. This, however, was NOT a good article.
Bel Jan 26th 2010 2:14AM
I wish there was an edit button after comments posted.
If I'm healing, my priority list is Tank, Healer, DPS, pets. If your pet dies, sorry, he's the lowest on the list.
Desmentia Jan 26th 2010 2:41AM
Back in the day, when "Hard Like Heroic" did not mean "Easymode Faceroll", I simply couldn't spare my mana for a warlock. Now I couldn't run oom if you asked me to. (Ok, I could, but it'd look like a strip-tease at the beginning.)
Life tapping annoys undergeared healers, if you have a good, but undergeared, healer, then do what you can to conserve. If not, tap away. Also, ALL healers love it if you tap right before incoming overheal.
uncaringbear Jan 26th 2010 3:18AM
To all the Warlocks calling the healers Divas, here's what it's typically like healing a random heroic Pug:
- the tank is undergeared and decides he wants to pull every mob in the instance
- the other DPS are going ape shit hitting whatever they feel like while standing still in the fire
- the healer never gets a chance to drink or loot the mobs because the idiot tank is already running 5 miles ahead
Now throw in a warlock who has no clue at all about when to life tap. Good times.
When I see a lock life tap to 10% health just as the tank pulls, that lock is suddenly at the top of my healing priority list. I know it shouldn't be the case, but it's healing reflex to immediately attend to a person who is suddenly low on health. In all honesty, healing most heroics is a cake walk, but all players regardless of class should strive to play smartly.
Arkhell Jan 26th 2010 3:32AM
i'm a druid healer, i'm your personal mana battary 1 HoT will cost me no mana at all i'm on 100% always anyway and it's your entire mana bar... duh i will hot a warlock in my heal rotation any chance i get and you guys love me for it:)
pets though.... when i got time and i see it getting low oke i will heal it but otherwise thats your problem
Skadja Jan 26th 2010 5:48AM
I pay close attention in raids to 2 classes in particular (aside from the tanks, naturally): Rogues and Warlocks. Rogues, because the poor guys are at melee range and rather squishy for it, they wear construction paper armor. Warlocks, because I know that in a long fight they're going to have mana issues if they don't tap, and when they tap they're at more danger from fight mechanics. I can see your mana bar as well as your health bar, I'll throw Hymn of Hope if the raid needs it and other healers can cover - and I'll definitely help a Lock gain his mana back by tossing a renew, Gift of the Naaru, or a flash heal, too.
I do expect a Lock to tap intelligently. Please don't wait until the boss is announcing his gigantic raid wide damage ability to tap yourself to oblivion.
I also don't want to see a lock sitting at 10% mana pre-pull when I have hots (and a shield, to alert them to the fact that I see them - since it otherwise does nothing for them) rolling on them only to see them finally tap after the tank has pulled *sigh*
Fizzlle Jan 26th 2010 8:30AM
As my main is a Warlock I have always heard the horror stories. Fortunatly for me I only raid with my guild and the only dungeons I step foot in are for the daily badges. Once in a while it's a pug and I have never had a healer ignore me or refuse to HoT me. Quite the contrary, almost without exception every pug I have been in has the healer whispering or telling me in party to "tap away". I can't believe this is really an arguement. Warlocks, learn to manage your mana pool as if you didn't have a healer. Healers, learn to throw a HoT on your lock. And to every good healer (which is most of them) I have ever run with on my lock I say thank you!
yiNXs Jan 26th 2010 8:56AM
I have a warlock and a healer. My warlock is affliction, so usually I heal myself up fine, but still, I will never just tap my mana full while the healer is drinking. I tap till my life and mana are about equal, and then I eat/drink like the rest. If the healer doesn't mind hotting me up, I'll be glad to take it (and thank him!) of course, but I'm not expecting it.
I've got a few rules when healing. Anyone who asks for a heal, or a ress, can be sure to end last on my priority list, or gets removed the list altogether. When I see a warlock that can't manage his mana well and taps his whole lifebar away, during a fight, or worse: at the start, also just bought himself a spot on my shitlist. Of course, all of this after a one time warning.
But any warlock that manages his mana well will always get a hot from me, no problem at all.
The main reason I do this is to teach people (the tough way) how to play well. People who show this bad behavior are still solo oriented players who see the rest of the group as a mere tool to reach a goal. Understanding your role in a group goes beyond just being tank/dps/healer. Good players will try to make the others' job as easy as possible, bad players usually only watch recount, if anything.
If you have to watch something in recount, watch the activity screen, this tells a whole lot more. A healthy activity list will show the tanks on the top (because he got a sec to build aggro), and the healers on the bottom (no damage taken, is less healing required).
P.S. What's up with people asking for a ress anyway? That must be the stupidest thing to ask, ever! Like anyone is going to let you just lie there (well unless you're the only one not running back after a wipe). I think it's also downright rude, like the healer doesn't know he has a resurrection spell. I know this is offtopic, but it just annoys the crap out of me.
Cor Jan 26th 2010 4:06PM
As with most disagreements, both sides (locks and healers) make good points.
When a healer has HoTs and lots of mana regen it's best to heal the tapping locks.
If the healer is always drinking to keep mana up or doesn't have extra HoTs (Resto Shamans) it is up to the warlock.
There is no one way that will work for all situations. From this I think it's on the lock's shoulders to check their healer and tap based on what they find.
But if you do have a healer that meets or exceeds the first criteria and they aren't healing you please keep in mind a request for heals should be phrased very carefully and nicely because "heal plz" is like nails on a chalk board to most healers =)
Sheya Jan 26th 2010 1:44PM
Admittedly, some healers are divas. I'd like to think I'm not one of them. Most of the time I have no trouble healing the warlock, (now that I'm 80 and have some gear). But even now, I don't always have time to heal a warlock. I've had tanks run through 3 or 4 packs of mobs before stopping. Then pull the first boss when I'm at 20% mana, and I've already had to blow all my mana regen cool downs to keep the group alive. In those cases I need every single GCD to keep the group alive. Even if the tank is being an idiot, keeping them alive has to be my first priority or the group wipes. If you can tell that your healer is stressed, please sit down and drink.
Also, please don't life tap to oblivion right before the boss does major aoe damage, die, then blame the healer for your death.
Londrina Jan 26th 2010 3:43PM
Here's an easy question for you smart people:
Which minion do you use in 5-man groups?
I usually bring in my imp, but lately they are asking for the felhunter.
What do you think?
Thank you in advance for any helpful advice...
Dominic Hobbs Jan 26th 2010 4:44PM
Warlock minions in endgame are pretty much tied to the spec you play.
Affliction = Felhunter
- Improved Felhunter - http://www.wowhead.com/?spell=54037
Demonology = Felguard
- Summon Felguard - http://www.wowhead.com/?spell=30146
Destruction = Imp
- Empowered Imp - http://www.wowhead.com/?spell=47220
Before endgame this still bears true in many situations (assuming those talents have been taken) but it's more fluid and depends on the group or boss needs. If you don't have a mage or priest in the group then a felhunter gives some nice caster buffs.
You might gain more inspiration by reading the 'meet the minions' series of Blood Pacts:
Blood Pact Meet the minions part 1
Blood Pact Meet the minions part 2 Of voidwalkers and threat
Blood Pact Meet the minions part 3 The succubus and crowd control
Blood Pact Meet the minions part 4 The felhunter and mage hate
Blood Pact Meet the minions part 5 The infernal and doomguard
Onijitsu Jan 30th 2010 12:30AM
I have a 79 (60% to 80!) Warlock, and am starting a Healer class. (Since I have no desire to tank) I'm not really expecting my viewpoints to change, since I have frequent discussions with healer types. (And, I find they are either awesomely nice people or, much more rarely, awfully cranky, heh. Tanks are far more often jerks than healers are.)
I actually thought the author of this article was being a little bit demanding in his approach. I don't need to be healed often... and I will usually tell a healer not to worry about me unless I drop below 50% health. I also try to not make myself a problem, because we DPS all ought to know that the Tank has got the be the healer's first priority.
At the same time? Life-tapping is a necessary part of being a warlock. Telling us not to life-tap is like telling a healer to not use some of their buffs which will improve their own healing and/or help regen their own mana. Our Fel Shield helps us to regen HP at a decent rate anyway. And, I have worked up my First Aid nearly to max, so that I can replace HP pretty quickly after a life-tapping session. It's redundant when a healer drops a heal on me in the middle of a bandaging session, so I work on trying to establish a rapport. Even, in a PUG.
Also, Afflictolocks are rarely all that low on HP or mana. Destruction, a bit more often, but a proper spec can help to keep us topped off on our own. But, those Destruction talents regen HP FIRST, and so life-tapping is the only way to take advantage of those. Those talents are also our version of Replenishment, and so you healers are getting the benefit of this when we have talent-specced for that. Do remember that?
I also keep a constant soulstone on the primary healer, so that we have better options for a raid wipe. And, I make myself the healer's bodyguard, since so few players are willing to think about that. If a mob breaks loose and starts beating on the healer, I'll quickly act to gain aggro and/or kill the thing as fast as possible. (Most especially, because healers are staring at other peoples' HP bars, and not watching what's happening to themselves as often) I prolly have more HP than the healer does, and the raid can stand me going down much better than the healer. Consequently, healers who play frequently with me are also very happy to toss me a HOT from time to time, and buff my pet. It's all about playing to our respective strengths and weaknesses, so we can be a better raiding team.
Lastly? Warlocks are the caster class which has the least downtime. It doesn't happen often, but having the ability to buy the team a few seconds by blasting away in an unplanned encounter (because I have full Mana & HP bars) means that that Warlock can be your guardian in a bad situation.
sandlwalters Jan 30th 2010 11:21AM
I am very understanding with healers and run with a lot who are great and in hard instances I don't expect my felguard to get healed during battle. I also lifetap only at the end of fight and keep it under control.
BUT..... I was soo mad the other day the healer who was actually a guildie (the rest a pug) REFUSED to heal my pet in between battles. He said it wasn't on his heal bot so he couldn't do it. Then the tank added I can heal it myself. Well I then informed them they would have to wait while I ate, etc after healing my pet in each fight. ( Of course they wanted to hurry through it) They totally blew me off and went ahead every fight while I waited for health and mana eating. I was sooo mad. I was very surprised they didn't wipe in the process considering I was high dps by far doing 3K+. Anyhow before this group I had about 30 shards at the end I was left with 8 so I was not willing to use shard to ss the healer (who had died about 3 times) r give out cookies.
Mainly to some up I don't expect much from my healer in hard instances but you got to give us some love if you want love back.
bj Feb 1st 2010 1:01PM
I guess I am one of those rare breads of 'locks. I try *not* to LT too much in a run. In my opinion the healer's #1 priority is the tank. If for some reason i pull aggro or get close to it I shatter, and/ or hold back a bit and pray that when I start back up I will not pull again. If I do, and the tank can not pull it off of me for some reason then I expect to die. Now don't get me wrong, if the healer can spare some heals I will be more than thankful for them, but I try to drink as often as I can to get my mana back. Funny thing is that i have been in pugs where after a fight I say something like "hang on a sec, oom", and I will get a response like "just LT". In cases like that where they don't mind if I do then I will. I will LT in a fight, but I won't spam it like I have seen others do. I will do enough to fill what I am working on, and then do it again later if it wasn't enough. So far I have not had anyone yell at me for taking to many heals, and I am still able to pump out enough damage. But that's me I guess.
Immlee Feb 15th 2010 6:26PM
I'm only a level 60 lock, but he way I see it is if the healer won't heal me after I LT then they don't value me as a substaintial part of the team. And why hasn't anyone mentioned how often lock's save the healer when the tank and damage dealers did''t see that one slip by or up from behind? We're the first one's to assist you when your'e in trouble, because we're usually right next to you.