Blood Pact: Mistakes other people make
Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "So this is hell. I'd never have believed it. You remember all we were told about the torture-chambers, the fire and brimstone, the "burning marl." Old wives' tales! There's no need for red-hot pokers. Hell is--other people" ~ Jean-Paul Sartre
While I try not to read Arcane Brilliance if I can help it, I did notice that the one on January 16th had a lot of comments and an intriguing title. While I didn't expect Mr. Pants to actually start flaming mages I did hold out some hope for all those comments. Anyway, the piece inspired me to write a similar article. Not so much because there are a lot of warlocks that need improvement but rather they need a place to point others, so they may learn how to play with a lock.
So here's a short list of things I see in groups and raids that could be improved and make the whole experience a lot smoother.
Resource management
As locks we are masters of managing our health and mana. While we have limited ability to fill up the green one, this should be no issue when we have a healer around. The problem is that so often the healer doesn't realize that his healing you after Life Tap is a direct link to his being able to get his gear (...emblems or whatever). You are there to kill the stuff for him, he is there to let you do that faster and with less dying. It gets so bad that sometimes we have to actually ask the healer to heal us! This sorry state of affairs has gone on so long that there are even locks that extol the virtues of self healing abilities and Dark Pact simply because they make it easier on the healer.
Healers, please listen. We locks want to kill all the nasty things between you and the goal, be they bosses, trash or that creepy looking spider that startled you earlier on. We will happily do this and never shirk on the dealing of the damage. Please remember us in your healing and think about how we want to use the health bar for our mana. We get through mana so much faster than you (seriously locks, if you have never played a healer you wouldn't believe how long they can go without drinking and they have no Life tap at all!), and while you regenerate it passively all the time we have to tap. Throw us a HoT after every pull and we'll just tap for the duration, or be ready to throw a heal before each pull as we tap between fights.
After all that though, there are some things that us locks can do to make things easier on our more healing-shy healers.
Pet inclusion
Pets are part of the team. Pretty much every pet or minion has some synergy with their master and as such the better one performs, the better both perform. When a minion or pet dies a significant portion of what that character has invested in, has been removed from the fight. Healers, for the love of God, have pets on your healing bars and show them a modicum of care. I'm not suggesting that any pet gets heals in favour of a player (well, maybe a mage) and especially the tank, but to disregard them completely is crazy. Minions these days are pretty damn hard to kill (probably because Blizz knows they are important and can't persuade healers to care) but that doesn't mean they are invulnerable. On the other hand, they are very easy to heal, with all that mitigation something as simple as a disc bubble lasts them for ages and a small heal will normally fill up any health bar.
And buffs. Dear lord how many times have I entered an instance after a wipe and every buffing class rattles through their buffs while I summon my minion. Yes it is good to get back into the fight faster but you wouldn't give the mage a lower rank spell than everyone else just because it saved you a few seconds, would you? That's what you do to pet classes by not buffing their pets. Demonology locks make great use of minion buffs with talents like Demonic Knowledge. So to all buffing classes, don't forget the pets.
Again, there are things we locks can do to help here:
Target selection
Ok, this is a tough one for the PUGs that many of us are doing these days but it is one of the easiest ways to reduce the "WTF factor". Let the tank mark up, if that means he has to become the group leader then so be it. Tanks, mark the target you want us to make dead first. Tanks will often bemoan the difficulty of AoE tanking and blame the AoEing DPS for pulling aggro. This is all very well if you want the DPS to focus one target but if you don't tell them this, then you'll likely get the DPS doing whatever delivers the most damage per second, that's what they are there for. Slap a skull on any mob and most DPS will be itching to see how fast they can kill it, affording you a little time to throw in some AoE moves on the rest. Threat generation in Wrath is crazy and while AoE threat-gen may feel weak in comparison these abilities are tuned to be effective enough for burst damage classes to wail on even with every buff n the game.
What can we locks do to help here?
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
While I try not to read Arcane Brilliance if I can help it, I did notice that the one on January 16th had a lot of comments and an intriguing title. While I didn't expect Mr. Pants to actually start flaming mages I did hold out some hope for all those comments. Anyway, the piece inspired me to write a similar article. Not so much because there are a lot of warlocks that need improvement but rather they need a place to point others, so they may learn how to play with a lock.
So here's a short list of things I see in groups and raids that could be improved and make the whole experience a lot smoother.
Resource management
As locks we are masters of managing our health and mana. While we have limited ability to fill up the green one, this should be no issue when we have a healer around. The problem is that so often the healer doesn't realize that his healing you after Life Tap is a direct link to his being able to get his gear (...emblems or whatever). You are there to kill the stuff for him, he is there to let you do that faster and with less dying. It gets so bad that sometimes we have to actually ask the healer to heal us! This sorry state of affairs has gone on so long that there are even locks that extol the virtues of self healing abilities and Dark Pact simply because they make it easier on the healer.
Healers, please listen. We locks want to kill all the nasty things between you and the goal, be they bosses, trash or that creepy looking spider that startled you earlier on. We will happily do this and never shirk on the dealing of the damage. Please remember us in your healing and think about how we want to use the health bar for our mana. We get through mana so much faster than you (seriously locks, if you have never played a healer you wouldn't believe how long they can go without drinking and they have no Life tap at all!), and while you regenerate it passively all the time we have to tap. Throw us a HoT after every pull and we'll just tap for the duration, or be ready to throw a heal before each pull as we tap between fights.
After all that though, there are some things that us locks can do to make things easier on our more healing-shy healers.
- On long fights (bosses) tap little and often, this plays well with GaLT anyway but also means that you will probably either heal yourself up or pick up incidental heals from the likes of PoM, CoH, CH etc.
- Don't tap away half your life just before the next trash pull. Make sure you have what you need but if you go into the fight with a big deficit then you not only distract the healer from the tank (which may be nasty) but also force that healer into a big(ish) heal at a time when the tank may not have much threat on all the mobs (especially any ranged mobs).
- If you just want to proc GoLT then use a rank one Life Tap.
- Make sure you can see HoTs when they are on you, if you notice one then you can consider using it to top up your mana as well as your health.
- If you use addons such as PitBull you can set this to show any heals incoming. If it is going to have some overhealing to it then you might want to get a quick Life Tap in before it lands. The healer is only going to be frustrated by the lock that taps just after they topped them off.
Pet inclusion
Pets are part of the team. Pretty much every pet or minion has some synergy with their master and as such the better one performs, the better both perform. When a minion or pet dies a significant portion of what that character has invested in, has been removed from the fight. Healers, for the love of God, have pets on your healing bars and show them a modicum of care. I'm not suggesting that any pet gets heals in favour of a player (well, maybe a mage) and especially the tank, but to disregard them completely is crazy. Minions these days are pretty damn hard to kill (probably because Blizz knows they are important and can't persuade healers to care) but that doesn't mean they are invulnerable. On the other hand, they are very easy to heal, with all that mitigation something as simple as a disc bubble lasts them for ages and a small heal will normally fill up any health bar.
And buffs. Dear lord how many times have I entered an instance after a wipe and every buffing class rattles through their buffs while I summon my minion. Yes it is good to get back into the fight faster but you wouldn't give the mage a lower rank spell than everyone else just because it saved you a few seconds, would you? That's what you do to pet classes by not buffing their pets. Demonology locks make great use of minion buffs with talents like Demonic Knowledge. So to all buffing classes, don't forget the pets.
Again, there are things we locks can do to help here:
- If you have the chance to summon your pet before you get to the place where buffs are cast then do so. Even the most fastidious pet-buffer can easily forget how many pets there should be before he can start. No good in TotC, but most other places you can summon as soon as you step through the instance portal then move on for buffs.
- Tell your imp to stand away from you (and anyone else) if the fight includes targeted AoE attacks (such as Northrend Beasts and Professor Putricide) so they don't end up standing in nasty stuff for ages. Just not so far from healers that they can't reach them.
- Switch off Phase Shift. Seriously, it was standard form in TBC to have your imp act as a portable and immune mana-battery but these days he is (or should be) actively taking a part in combat. Having Phase Shift on auto-cast is just a waste of his mana and means he is safe when he is out of combat and is completely impervious to getting buffs. Switch it off.
Target selection
Ok, this is a tough one for the PUGs that many of us are doing these days but it is one of the easiest ways to reduce the "WTF factor". Let the tank mark up, if that means he has to become the group leader then so be it. Tanks, mark the target you want us to make dead first. Tanks will often bemoan the difficulty of AoE tanking and blame the AoEing DPS for pulling aggro. This is all very well if you want the DPS to focus one target but if you don't tell them this, then you'll likely get the DPS doing whatever delivers the most damage per second, that's what they are there for. Slap a skull on any mob and most DPS will be itching to see how fast they can kill it, affording you a little time to throw in some AoE moves on the rest. Threat generation in Wrath is crazy and while AoE threat-gen may feel weak in comparison these abilities are tuned to be effective enough for burst damage classes to wail on even with every buff n the game.
What can we locks do to help here?
- If the leader marks something to die then kill it first. The tank should be generating their threat hard and fast on that target so go for it. If you are asked to nuke skull then don't AoE simply because there are more than two mobs within 20 yards of each other.
- Get a feel for your tank's abilities. While it's the tank's fault if they're about as threatening as a sock puppet it's still the DPSers fault if they pull aggro. Use a threat meter and watch it. If you are constantly well behind the tank then you know you can open up with every can of whoop-ass in the larder.
- Know how to ramp up damage. This might be by starting with slow DoTs (CoA for example) or even waiting a little while. If your tank needs time to generate threat then give it to them; it's frustrating but better than paying repair costs.
- Be aware of threat ranges. In the Blood Pact about voidwalkers we talked about threat mechanics; remember that you can have more threat before taking aggro if you stay at range.
- Know when you have aggro. It may sound silly but many people don't even know if they pull aggro. Addons like PitBull again make this very easy with the banzai module but there are many, many ways to know and this is something not to be ignorant of.
- Run towards the tank. If you do get aggro, then running from the fight and leading the mob away from your tank like some Benny Hill sketch will probably result in the mob chasing you till he catches you and kills you. if you run towards the tank then they have a better chance of getting it off you.
- Shatter. I know it uses a shard and has a cooldown but don't be that guy that never uses his cooldowns in case one day he needs them. If you rise high on threat then dump it if you want to carry on blasting. If you get aggro then get rid of it.
- Don't always just assist the tank. This is kinda opposed to what Pants said but he made the assumption that the tank was not swapping targets much or at all. It is true that what the tank is looking at as he starts the fight is probably what he wants dead first, this isn't sure enough to work with. Having the focus frame and seeing their target is good but a decent tank will be tabbing away and making sure none of the mobs he is controlling runs off and splats their healer (yes, they care more about the healer than you). Get used to knowing which mob is next to die (assuming you aren't AoEing) and work on that. Often it's better to reduce the enemies number one at a time than keeping them all alive until the end, even if that makes the fight shorter. A mob on half health hurts just as much as one on full health (normally).
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
Filed under: Warlock, Raiding, (Warlock) Blood Pact
Reader Comments (Page 4 of 8)
Daniel Jan 25th 2010 5:28PM
It's bad because when the imp is phase shifted it cannot be buffed or healed. There's really no point to it being shifted since it would only be while out of combat which wouldn't save it from taking damage.
The only time phase shift is useful is for times such as in nexus when you jump down from one of the platforms near Anomalus, and your imp would take the long way around and aggro mobs.
Rob Jan 25th 2010 5:38PM
@Daniel:
With any other Warlock pet I would say you have a valid point. The imp however, even buffed, has very little HP. And uh... who heals Imps? Seriously. I may toss a Shield on an Imp if I'm feeling generous; but it's a throw-away pet.
Ozzard Jan 25th 2010 6:01PM
I heal imps. Dead imp = smaller health bar on the tank, and I like as much of a health buffer as possible between me and the boss ;-).
Stannislaus Jan 25th 2010 7:05PM
@Rob:
If the lock in question is using an imp, that means they are a destro lock. The destro lock's imp is actually a very important part of the warlock's dps because of a talent called Empowered Imp or something along those lines. This means that when the Imp gets a crit with Firebolt, the lock's next spell will be a crit. For my lock, that's the difference between a 6k chaos bolt and a 16k chaos bolt. Blood Pact also means more buffer room for LT'ing.
henro Jan 25th 2010 4:44PM
I don't know about 10/25's (Because I haven't started them yet) but in heroics I never have any issue keeping pets healed up as well as people. Renew is a cheap cast, don't be stingy.
bremic Jan 25th 2010 4:44PM
I have played a lock, but my main role is a healer.
Often between pulls healers might have to: drink, res, buff, heal people who wont eat, drink. There is a lot for us to do, though generally I will try to throw a HoT on a lock who needs mana.
Way too often Warlocks will lifetap to full mana and wait for a heal. What is wrong with Lifetapping until you are about 70% of both then eating? This gets you to 100% in both quite fast, without healer help.
During combat Warlocks seem to have a horrible raid awareness. They will Life Tap whenever. Tanks taking big spike damage, time to life tap. About to be, or just been large raid damage, time to life tap. Nothing much going on, keep dpsing because Life Tap would lower their dps when they can just stand there.
If Warlocks would do as suggest above. Think about when to use Life Tap, and keep an eye on incoming heals and HoTs, then I think that healers would hate the ability much less.
Personally I don't really focus much on Warlock pets, because half the time it is a phase shifted imp and they aren't a valid target.
vinettar Jan 25th 2010 4:47PM
Life tap during a fight is part of the class. It's either right as the tank pulls they lifetap till nearly dead or... while I"m sitting and drinking after an intense fight they lifetap to low health then sit and wait on me to mana up and just run in with low health.
Just rude. Now maybe when I'm 80 and have a huge mana pool this will look different but still seems awfully rude.
Oh and I appreciate those that use other means to get health back. My lock picks herbs so I have that heal to use. I never do more than one lifetap if I can help it and I always carry my health stone and bandages for when they're needed.
flint Jan 25th 2010 4:48PM
A thing about Life Tap. I dont mind healing you, but I do mind when 1) I just finished drinking and THEN you decide to Life Tap down to barely any health (yes, I know I could top you off with a heal or two, but in certain fights I like full mana, and if I was sitting down drinking, you could get off your ass and drink too instead of picking your nose and standing around) and 2) when you life tap during heavy raid damage. If Im trying to heal the raid, and you decide to Life Tap a few times during a Tympanic Tantrum or something, guess what? You're probably gonna die.
Cataca Jan 25th 2010 4:49PM
When I heal, if you see me drinking I expect the warlock to be drinking too. There is no sense in life tapping and awaiting a heal when you can save me a cast and drink with me.
If I finish drinking before you and we start the pull before your mana is full, by all means, life tap away. I'll be your mana battery so that you may turn the rest of the instance to ash in mere seconds.
It's from situations like these where most of the "the healer wouldn't heal meh!" stories come from.
Erzfiend Jan 25th 2010 8:24PM
I like you, lol.
Azizrael Jan 26th 2010 2:37AM
In a heroic, the chances are I have nothing to drink on me. But I rarely tap below about 66% health, and if I do it's because I'm about to eat stat food. Corruption and Haunt on the next trash mob will take care of the rest of the health anyway.
Yrmes Jan 25th 2010 4:49PM
I sometimes feel like a warlock in a mage body. If I'm not running with guild healers, I'm dying from getting no heals most the fight. It's gotten so bad that my guild jokes I'll die every fight in exchange for my loot. My guild's warlock and I work extremely well together however, and the bonus is we both can bitch at pug healers when they won't heal us due to the lock tapping and my being a magnet for ranged aoe.
I totally agree with the tank assist thing. I've been on the verge of bitching at my tank for some time now because he refuses to mark, and picks odd mobs to focus on for the fight. "What's that? You're dying because the ranged mob is alive? Well maybe you should focus on him so I can kill him, rather than focusing on the melee 15 yds away from him!" My focus assist macro is great, when the tank is focusing on one mob for most the time. Our other tank has her primary opening attack macroed with skull so me and the lock can always, always, be on her main target. The paladin? He hops around from target to target, won't mark, won't tell us his priority, sometimes switches targets when they're half dead in favor of a new one that no one was attacking, takes 3 seconds after the mob is dead to switch to a new target, and then wonders why the lock and I are constantly pulling aggro when we're trying to either keep up with him or keep the raid alive by taking out casters in ICC. It's gotten so bad that we're tab targetting again to look for high threat from a tank.
Our job may be to not pull aggro, but the tank's job is definitely to try and let his two highest dps have time to get their rotations going.
But, warlocks, I salute you. Finally someone I can rely on to help me kite blood beasts, or get people off bone spikes quickly (like me, since they're the one doing most the damage when I'm not able to cast). Hunters and Shamans just can't seem to keep up with an arcane mage. It's lovely knowing you can pingpong a blood beast without worrying about it getting close enough to hit you.
Blurgarian Jan 25th 2010 5:04PM
Ok, I play 3 healers, and I hate getting grouped with Warlocks for the reason of Life tap, seriously, Life Tapping down to almost no health in a matter of a few seconds is just stupid, and really, In those seconds, when we're sitting down, don't just life tap, sit your ass down and drink up too. Whenever a warlock lifetaps in a fight, Im fine with healing them, so long as they dont spam it. Smart warlocks shouldnt be spamming the button, just drink when we sit down.
On the reason of pets, we dont heal them cause that means that we have to watch other things as well, we have enough to watch, and go through mana fast enough already. We really couldn't care about your pet. I'll drop a renew, or something, but on my shaman, I couldn't care less, I'll chain heal, and if your pet gets healed, then great, otherwise, not my problem.
Again, Healers know their priorities, and pets are at the very bottom, with warlocks just above them. I came to read this article expecting things helping warlocks on what to do, but its more of a flame war against healers. I'm very disappointed WoW.com.
VSUReaper Jan 25th 2010 5:10PM
Fine, you want buffs? Take damn phase shift off of your imp then! I actually had some retard Lock whine at me that his pet needed buffs, and we told him that we couldnt buff the imp b.c of phase shift.
"Hes not phase shifted! I can see him!"
"But we cant cast the buff on him... not to mention we see the phase shift buff...."
"Quit being lazy and buff ma minion! Or else I"m leaving!"
.... (crickets chirp)
"Bye /wave"
-Warlock leaves the party
If you want the minions buffed, fine. I'm down with that, but you better have the damn thing ready to go when I start buffing, or asap. Dont whine to me about getting a 30 min buff, I will be more than happy to refresh the buff later on, but I'm not going to waste time, reagents, and mana on a single pet.
Speaking of mana, in between pulls, If I have to sit and drink, then you should to. I toss a single, small hot on Locks that insist on lifetapping down to nothing, and when they whine I tell them to start carrying more water or make a health stone. Dont be cheap. I'm more than happy to toss a flash heal or something similar if you just need a top off and its not a big deal, but if I have to pound a grtr heal/penance/more than one flash heal/more than a regrowth into you, then you life tapped to much, and its time to drain life or start drinking.
Rubella Jan 25th 2010 5:13PM
Wow here are some bitchy healers (and I play both a healer and warlock at level cap). Learn to read the text and not just the tone. EVERYTHING you are bitching about regarding warlocks and life-tap and expressly things the author recommends that NOT BE DONE.
Yes, losers of every class are annoying as hell. But when did healers get to be as bad as prima donna tanks?
kcihc Jan 25th 2010 5:22PM
when warlocks did.
if a warlock is good and life taps reasonably, then only a fuktard healer wont' heal them. (lifetapping down to 10 percent health is never reasonable, i don't care how much mana the healer has). If you are a fuktard warlock, you won't get very many healers who will heal you. bottm line, don't be a fuktard, whatever class you are playing.
Possum Jan 25th 2010 5:16PM
I don't mind warlocks lifetapping sensibly, depending on how my mana is going you'll either get a renew or a flash heal. Most Warlocks seem pretty sensible on this front.
But the warlock that repeatedly tapped to 10% then sat right on the tank and started spamming hellfire, pulled aggro and was instagibbed twice, then did the same during the boss fight and died while I was busy healing the tank.
After a rez he began bitching about how bad a healer I was, as in he 'couldn't believe how bad'. I told him, he shouldn't be taking damage like that. He said that taking damage is what warlocks are supposed to do. Nice.
Macruss Jan 25th 2010 5:21PM
I started a warlock once... got to 14 and deleted. I do now have a feel for what locks go through so whenever I'm on the good ole drood healer, the lock in my group has rejuv on him from the start to the finish. Crazy reckless locks, keep on shining you crazy bastards.
briker Jan 25th 2010 5:22PM
I've gone back and forth on this.
Yes - it is annoying to heal locks between fights when they tap. It's even more annoying to heal them during fights. It makes me look over and see if they have drawn aggro from anything, which distracts me. And believe me, sometimes they have. I need to know that in order to be prepared for emergency heals - NS, Riptide, Earth Shield, etc.
However, I want the group ( 5man pugs, especially) to go smoothly, and qq'ing about locks life-tapping doesn't help that goal. So, I deal with it, heal them when I can, and move on. Luckily, my mana regen is such these days that it's not a big deal to throw around extra heals.
Regarding pets - they are not on my heal bar - not that I'm opposed to healing them, but they naturally benefit from my earthliving, ancestral healing, and chain-healing that seems to be enough. Other than that, I expect the pet owners to manage their pets accordingly.
jhoover Jan 25th 2010 5:23PM
This isn't just a warlock thing, I've had other DPS after a boss not eat, expecting me to heal them back up. Those people usually get put last on the list and if they die, oh well. Most warlocks have been pretty good about tapping, but those that tap to half health as the tank pulls irritate me to no end. My main is a Warlock and I'll single tap right before a fight and right after unless the Healer has given me the go ahead to do more and I never have mana issues.