Blood Pact: Shattering souls

Before Wrath of the Lich King, one of the biggest DPS-boosting buffs around was Blessing of Salvation. This buff made you less interesting to mobs and essentially allowed you to do up to 30 percent more damage. It didn't help you do the damage, but it stopped you being so limited by the threat generated by the tank. Warlocks who didn't have a paladin to grant this buff were wise to be very cautious with their Shadow Bolts of massive critability.
These days, the tanks innately generate more threat. As such, the fear of having your damage capped by their threat generation abilities is much reduced. However, it is still possible to be threat-capped and if this happens, then anything that reduces your threat is suddenly your best ally. At level 66, you can learn Soulshatter, an unassuming little ability that sits quietly in your spell book until you really need it.
What does it do?
So what exactly does shattering this soul do for you? The tooltip says:
This is wholly correct but assumes you know how threat works. I did cover the basics back in November when Blood Pact was talking about voidwalkers, but here's a boiled-down version. Threat is the amount a mob wants to hit you. Mobs focus on only one player at a time; this player is said to have aggro from that mob. If your threat level exceeds that of the player with aggro by enough, then the mob will target you -- you will gain its aggro."Reduces threat by 50% for all enemies within 50 yards."

You gain threat on a mob by doing damage. There are various things that affect how much threat you do with each damaging ability, but if you consider every point of damage as a point of threat, you won't be far wrong. Soulshatter halves the amount of threat points a mob remembers you have generated with it. This means that the more threat points you have generated (the more damage you have already done to the mob), the more effective Soulshatter will be.
This is important when deciding when best to use Soulshatter.
When to use it
With a three-minute cooldown, Soulshatter isn't an ability you can work into your rotation. You need to pick your moment. This isn't as obvious as you may think. It would be easy to just say, "Use it just before you pull aggro." That's pretty good advice, but there is more to it than that. If you start nuking on a mob and get a crazy run of crits right away, you might very well find yourself pushing the tank's threat levels. However, using Soulshatter within the opening moments of a fight won't dump very much threat overall (as you haven't done much damage yet). You would be better off either easing off on your DPS for a few seconds (reposition, Life Tap, /dance) to let the tank establish a decent lead.
Waiting until the last moment might also mean that you are forced to use Soulshatter just when you need to maximize your damage. Soulshatter activates the global cooldown (GCD) so is actually a damage loss to cast; this can be important when you enter a burn phase or the like. If you are going to become threat-capped (having to stop damage because otherwise you would pull aggro), then it may be better to pop Soulshatter a little earlier and be able to fully open up when needed. Times you want to try and avoid having to shatter could be:
- boss burn phase (such as the last 30% of Saurfang)
- execute phases such as when you can use Decimation or Drain Soul
- during Bloodlust or Heroism
- during trinket procs or just after taking a potion
Similarly, don't cast Soulshatter just after taking the aggro. Yes, this will probably mean that the target will most likely go after someone else, but there's a good chance that won't be the tank. So unless there is a mage next on the threat table, always shatter before you break the 130% threat barrier.
You also want to be aware of any environmental impacts on people's threat. Several boss encounters include a mechanism that either reduces the threat a tank has or resets all threat back to zero. Using Soulshatter before the tank's threat is reduced may be vital, but using it just before a reset is pointless.
So when is the best time to Soulshatter? Nobody can tell you. It will depend on your DPS, your tank, the fight you are in and many other factors. This spell is a massive DPS boost when you need it, none at all when you don't. As with "when to pop Metamorphosis," I'm not about to say that it's an art form, but it can be very complicated. Making the most of Soulshatter can be the difference between being good and being great.

Filed under: Warlock, (Warlock) Blood Pact
Reader Comments (Page 2 of 3)
Stirb May 24th 2010 3:39PM
Hey Hobbs, thanks for the guide on when to use Invisibility!
Dominic Hobbs May 24th 2010 5:28PM
No, no, I read back through and there's no mention of awkward social situations. You must be confused with Belt's "Arcane Angst: How to avoid embarrassment with the opposite sex" feature.
feniks9174 May 24th 2010 6:43PM
Feniks' Guide to Invis :
___________________
1) Is Invisibilty available? If yes, use it. Your ugly is distracting the warlocks and making babies cry. Be sure to let it run it's full duration.
2) If Invisibility isn't available, Ice Block. We'll still be able to see you, but it's better than getting the full dose.
3) If both Invis and Ice Block are on CD . . Just . . . Just go stand in the corner. Seriously, you're scaring the children.
caelwynn May 24th 2010 3:43PM
My primary raid group has a relatively new DK tank. He does a good job, but I definitely finding myself having to use Soul Shatter from time to time. I generally try to save it for when all of my procs hit during the same rotation and my DPS jumps from 7.5k to 12 or 13k. it's a great ability to have, but using at the wrong time means certain death for me.
My advice is not to use it at all if there is another way to drop your threat (swapping to an add, or another mob if you're on a trash pull.)
It can also be handy if something goes wrong with an AoE situation and you find yourself with aggro from lots of smaller mobs i.e. the zombies on Precious.
Reki May 24th 2010 3:43PM
Shadow Blots?
Dominic Hobbs May 24th 2010 4:58PM
Blasted imp!
Fixed with thanks.
Tom May 24th 2010 10:18PM
And here I thought it was a joke I didn't get.
MusedMoose May 24th 2010 3:52PM
First: I think a mage snuck into your editing, as you've misspelled "Shadow Bolts" as "Blots", as Reki also pointed out. It kinda sounds like how Mr. Belt would refer to the spell. ^_^
Second: I think more people, of any class, should incorporate the use of /dance as part of their threat reduction. It would really tell the tank something if suddenly all the DPS starts dancing at once.
Third: considering your last name, Mr. Hobbs, do you own a WoW character and/or a real life pet named Calvin?
Frida May 24th 2010 4:04PM
I don't know what the deal is. Maybe I'm starting too early. I have to shatter at least once on any fight without target switching (patchwork, festergut, fire guy in voa etc). Maybe our tanks aren't building aggro enough . . .
Didn't even know about Salvation, I'll have to start asking for that :)
Frida May 24th 2010 4:07PM
Crap . . .
Blessing of Salvation has been removed as of patch 3.0.2
Poor suicidal locks :'(
Scunosi May 24th 2010 4:19PM
Don't worry, it was replaced with Hand of Salvation. The only thing that really got removed was Aura of Salvation, an old aura that used to be group-wide in BC that you'd move all your high dpsers to. :o
Dominic Hobbs May 24th 2010 4:57PM
As said, Blessing of Salvation was removed. The concept used to be that tanks would generate more threat because they didn't have this buff, now they simply generate more threat by having an ability of their own switched on (Righteous Fury, Defensive Stance, Frost Presence, Bear form). So essentially everyone who isn't a tank has the benefits of the threat difference all the time, no matter whether you have a paladin around.
Hand of Salvation is a cooldown ability to lower someone's threat for a bit that a paladin can apply to someone. This can either be because they are a complete threat monkey or to manage a fight mechanic (such as the tank with nine stacks of Gastric Bloat on Festergut)
mesoforte May 25th 2010 11:58AM
@ above
You're thinking of tranquil air totem, not aura of salvation.
Ringo Flinthammer May 24th 2010 4:11PM
That's a great bit of Photoshopping, by the way. Great way to convey depth and help tell the story.
Dominic Hobbs May 24th 2010 5:00PM
Thank you.
Bonus internets if you can name the item set and I'll link a lolcat for the person that can name the belt ("same model" names don't count).
Shanks May 26th 2010 6:59AM
Dreadweave Battlegear ( http://www.wowhead.com/itemset=738 )
I can't make out the belt, but as long as it isn't Christian Belt, it's all good.
hehealme May 24th 2010 4:14PM
As a demo lock, I don't get the luxury of threat reduction talents. So, I've had to request our warrior tank Vigil me and Intervene on me when he can. Occasionally I'll also have to ask our Holy Pally for Hand of Salvation. In these situations, I'll rarely have to Soul Shatter.
Our MT has similar GS and without Rogues/Hunters misdirecting or having the above outside threat reduction assistance, threat is a real issue.
WTB threat reduction talents for Demo!
Also, in BC a mage and myself were always competing for top DPS spot. Once in a while when I did pull aggro, I'd wait for the boss to get close enough to the ranged group before Soul Shattering. The boss would then turn to mage and one shot him, then go back to the tank...
Good times.
Dominic Hobbs May 24th 2010 5:02PM
As a demo 'lock your threat reduction ability is Summon Felguard. Since you do comparable total damage to other specs but your minion is doing about 20% of it your personal threat generation is lower.
If you find yourself threat capped a lot then you might need to look to your tank.
Cyanea May 24th 2010 4:21PM
When I played my Warlock way back when, Soulshatter was the source of an incredible amount of hatred for me: It had a huge cooldown, can be resisted, can be REFLECTED, and after all of that, only cuts your threat in half versus other threat dropping movies. It's kind of ridiculous.
crschmidt May 24th 2010 5:03PM
I believe that the ability to have Soul Shatter resisted is one of the things they have fixed in the current expansion at some point. Though I could be wrong, I thought I saw that mentioned on the forums. (If not, it's considered an unfortunate behavior/bug that it can be resisted, at least.)