Blood Pact: Shattering souls
Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "I sense that you have the potential to become one of the most powerful warlocks of this era." -- Strahad Farsan
Before Wrath of the Lich King, one of the biggest DPS-boosting buffs around was Blessing of Salvation. This buff made you less interesting to mobs and essentially allowed you to do up to 30 percent more damage. It didn't help you do the damage, but it stopped you being so limited by the threat generated by the tank. Warlocks who didn't have a paladin to grant this buff were wise to be very cautious with their Shadow Bolts of massive critability.
These days, the tanks innately generate more threat. As such, the fear of having your damage capped by their threat generation abilities is much reduced. However, it is still possible to be threat-capped and if this happens, then anything that reduces your threat is suddenly your best ally. At level 66, you can learn Soulshatter, an unassuming little ability that sits quietly in your spell book until you really need it.
What does it do?
So what exactly does shattering this soul do for you? The tooltip says:
There are various methods of measuring threat. You could use the in-game threat display that gives you a percentage value until you take aggro (at 100%, the mob turns to you). Alternatively you might choose to use an addon such as Omen or Skada to track absolute threat values. I prefer to use Skada so I can see the threat of all the group and then, once combat ends, it tells me how much damage we did (or healing, etc.). These addons show your threat level as a percentage of the person with aggro; this value can go to 130% before you actually take the aggro from them (110% if you are within melee range).
You gain threat on a mob by doing damage. There are various things that affect how much threat you do with each damaging ability, but if you consider every point of damage as a point of threat, you won't be far wrong. Soulshatter halves the amount of threat points a mob remembers you have generated with it. This means that the more threat points you have generated (the more damage you have already done to the mob), the more effective Soulshatter will be.
This is important when deciding when best to use Soulshatter.
When to use it
With a three-minute cooldown, Soulshatter isn't an ability you can work into your rotation. You need to pick your moment. This isn't as obvious as you may think. It would be easy to just say, "Use it just before you pull aggro." That's pretty good advice, but there is more to it than that. If you start nuking on a mob and get a crazy run of crits right away, you might very well find yourself pushing the tank's threat levels. However, using Soulshatter within the opening moments of a fight won't dump very much threat overall (as you haven't done much damage yet). You would be better off either easing off on your DPS for a few seconds (reposition, Life Tap, /dance) to let the tank establish a decent lead.
Waiting until the last moment might also mean that you are forced to use Soulshatter just when you need to maximize your damage. Soulshatter activates the global cooldown (GCD) so is actually a damage loss to cast; this can be important when you enter a burn phase or the like. If you are going to become threat-capped (having to stop damage because otherwise you would pull aggro), then it may be better to pop Soulshatter a little earlier and be able to fully open up when needed. Times you want to try and avoid having to shatter could be:
Similarly, don't cast Soulshatter just after taking the aggro. Yes, this will probably mean that the target will most likely go after someone else, but there's a good chance that won't be the tank. So unless there is a mage next on the threat table, always shatter before you break the 130% threat barrier.
You also want to be aware of any environmental impacts on people's threat. Several boss encounters include a mechanism that either reduces the threat a tank has or resets all threat back to zero. Using Soulshatter before the tank's threat is reduced may be vital, but using it just before a reset is pointless.
So when is the best time to Soulshatter? Nobody can tell you. It will depend on your DPS, your tank, the fight you are in and many other factors. This spell is a massive DPS boost when you need it, none at all when you don't. As with "when to pop Metamorphosis," I'm not about to say that it's an art form, but it can be very complicated. Making the most of Soulshatter can be the difference between being good and being great.
Blood Pact is a weekly column detailing DoTs, demons and all the dastardly deeds done by warlocks. If you're curious about what's new with 'locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
Before Wrath of the Lich King, one of the biggest DPS-boosting buffs around was Blessing of Salvation. This buff made you less interesting to mobs and essentially allowed you to do up to 30 percent more damage. It didn't help you do the damage, but it stopped you being so limited by the threat generated by the tank. Warlocks who didn't have a paladin to grant this buff were wise to be very cautious with their Shadow Bolts of massive critability.
These days, the tanks innately generate more threat. As such, the fear of having your damage capped by their threat generation abilities is much reduced. However, it is still possible to be threat-capped and if this happens, then anything that reduces your threat is suddenly your best ally. At level 66, you can learn Soulshatter, an unassuming little ability that sits quietly in your spell book until you really need it.
What does it do?
So what exactly does shattering this soul do for you? The tooltip says:
This is wholly correct but assumes you know how threat works. I did cover the basics back in November when Blood Pact was talking about voidwalkers, but here's a boiled-down version. Threat is the amount a mob wants to hit you. Mobs focus on only one player at a time; this player is said to have aggro from that mob. If your threat level exceeds that of the player with aggro by enough, then the mob will target you -- you will gain its aggro."Reduces threat by 50% for all enemies within 50 yards."
There are various methods of measuring threat. You could use the in-game threat display that gives you a percentage value until you take aggro (at 100%, the mob turns to you). Alternatively you might choose to use an addon such as Omen or Skada to track absolute threat values. I prefer to use Skada so I can see the threat of all the group and then, once combat ends, it tells me how much damage we did (or healing, etc.). These addons show your threat level as a percentage of the person with aggro; this value can go to 130% before you actually take the aggro from them (110% if you are within melee range).
You gain threat on a mob by doing damage. There are various things that affect how much threat you do with each damaging ability, but if you consider every point of damage as a point of threat, you won't be far wrong. Soulshatter halves the amount of threat points a mob remembers you have generated with it. This means that the more threat points you have generated (the more damage you have already done to the mob), the more effective Soulshatter will be.
This is important when deciding when best to use Soulshatter.
When to use it
With a three-minute cooldown, Soulshatter isn't an ability you can work into your rotation. You need to pick your moment. This isn't as obvious as you may think. It would be easy to just say, "Use it just before you pull aggro." That's pretty good advice, but there is more to it than that. If you start nuking on a mob and get a crazy run of crits right away, you might very well find yourself pushing the tank's threat levels. However, using Soulshatter within the opening moments of a fight won't dump very much threat overall (as you haven't done much damage yet). You would be better off either easing off on your DPS for a few seconds (reposition, Life Tap, /dance) to let the tank establish a decent lead.
Waiting until the last moment might also mean that you are forced to use Soulshatter just when you need to maximize your damage. Soulshatter activates the global cooldown (GCD) so is actually a damage loss to cast; this can be important when you enter a burn phase or the like. If you are going to become threat-capped (having to stop damage because otherwise you would pull aggro), then it may be better to pop Soulshatter a little earlier and be able to fully open up when needed. Times you want to try and avoid having to shatter could be:
- boss burn phase (such as the last 30% of Saurfang)
- execute phases such as when you can use Decimation or Drain Soul
- during Bloodlust or Heroism
- during trinket procs or just after taking a potion
Similarly, don't cast Soulshatter just after taking the aggro. Yes, this will probably mean that the target will most likely go after someone else, but there's a good chance that won't be the tank. So unless there is a mage next on the threat table, always shatter before you break the 130% threat barrier.
You also want to be aware of any environmental impacts on people's threat. Several boss encounters include a mechanism that either reduces the threat a tank has or resets all threat back to zero. Using Soulshatter before the tank's threat is reduced may be vital, but using it just before a reset is pointless.
So when is the best time to Soulshatter? Nobody can tell you. It will depend on your DPS, your tank, the fight you are in and many other factors. This spell is a massive DPS boost when you need it, none at all when you don't. As with "when to pop Metamorphosis," I'm not about to say that it's an art form, but it can be very complicated. Making the most of Soulshatter can be the difference between being good and being great.
Blood Pact is a weekly column detailing DoTs, demons and all the dastardly deeds done by warlocks. If you're curious about what's new with 'locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
Filed under: Warlock, (Warlock) Blood Pact
Reader Comments (Page 3 of 3)
Dominic Hobbs May 24th 2010 5:04PM
This article would have been more relevant back when the CD was 5 minutes and threat was more of a problem but it should never have been resisted as it was based of your hit rating. You always had that capped though, right?
Dominic Hobbs May 24th 2010 5:09PM
Curse you crschmidt, commenting at the same time as I am!
Yes, Soulshatter used to be resistible but here's Ghostcrawler confirming that being removed in Wrath:
http://forums.worldofwarcraft.com/thread.html?topicId=21035173936&pageNo=9#164
*blows a raspberry to the mages that say I don't research this stuff*
crschmidt May 24th 2010 5:16PM
Well, I let you have "Summon Felguard" while I was writing this one, so consider us even. Though when we started in ICC, I had the same problem as hehealme; despite raiding as a BM hunter, I would still pull off of our tanks, despite my pet doing 35% of my damage and using misdirect correctly. Since then, I've switched to a guild with better tanks, and don't have the same problem. :)
Basmothel May 25th 2010 1:00AM
Even though it "cannot be resisted" nowadays (and I am at hit cap), I still have Soulshatter do absolutely nothing several times. I hit it and the boss still turns to come chasing after me a moment later. "Half" threat reduction on a 3 minute cooldown is so pitiful compared to every other pure DPS class. Warlocks need a real threat reduction ability. You think they could have buffed Soulshatter to 100% (or even 75%) instead of buffing our threat reduction talents (that are split between two trees...), but no...
Shakerag May 24th 2010 5:33PM
I was usually never a contender for one of the very top spots on the DPS list in our guild, so I didn't have to worry about threat all that much myself outside of any threat-manipulating mechanics in specific fights (or really, really lucky strings of big crits when I used to spec destro). So when I decided to make a permanent switch to rDPS demo (if I can't DPS with the best of them, why not make the best of them DPS better, right?) I disabled Omen because I just didn't need it anymore. The built-in threat meter works well enough to give me a general idea of where I sit for threat now, and only ever turns red if an add happens to be attracted to me for some reason (soul fire crits come to mind).
Matthew May 24th 2010 6:31PM
I am proud to play a boomkin and have no need for threat reduction.
:(
sad when you realize that huh.
(ok ok unless I starfall / trees, then cyclone and do mean things that are stupid to mobs whose attention I don't want)
Noodlenose May 24th 2010 7:03PM
Anyone else find that Skada is broken right now? For me, the bottom half of the menu is greyed out and I cant select fight segments. A few people on Curse.com have same problem, but no fixes that I could find, so I uninstalled it and went back to recount. There is a threat module for recount now (which you install separately) so it has the same functionality as Skada.
feniks9174 May 24th 2010 8:12PM
I ocassionally have problems with Skada, every once in a while it just decides not to track any numbers at all. It always seems to fix itself in a day or two though .. . no idea why.
Sean May 24th 2010 11:19PM
Just a note, and something that's gotten me killed once or twice before, is that abilities like Curse of Elements and Curse of Doom do have a very small amount of threat associated with them. CoE for instance comes up as 124 threat in Omen and if you happen to cast it on a target that the tank essentially face pulled, well... the mages will be spreading you on their mana biscuits.
Bubonis May 25th 2010 12:00PM
In TBC (when threat was more of an issue) I used to time my usage of Soulshatter based on the anticipated length of the fight.
eg: in a 10 minute fight I would pop Soulshatter after 2 mins then again just before the final burndown of the boss
This basically meant I only really had to watch my threat for the first couple of minutes then I could let rip with reckless abandon for the next 3-4 minutes (as I had roughly 50% of the threat the tank has spent the last 2 minutes building). Usually I'd have caught up by the time we reached the stage where I'd be popping all cooldowns to finish off the boss at which point I could Soulshatter again and go all out.