Blizzard on raid design evolution

For many, these were the glory days of raiding and World of Warcraft alike, well, if you believe the forums at least. Watcher talks about the developers' aims to make raiding more accessible, and to improve the gameplay of groups by reducing them in size -- one healer in a group of fifteen healers can't have as big an impact as one healer in a group of five or two. He also discusses the introduction of varying difficulties in raiding, and looks back over all the patches of some of the game's greatest raids.
Hit the break for the full post.
Filed under: Raiding, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria