Blood Pact: Mistakes other people make
Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "So this is hell. I'd never have believed it. You remember all we were told about the torture-chambers, the fire and brimstone, the "burning marl." Old wives' tales! There's no need for red-hot pokers. Hell is--other people" ~ Jean-Paul Sartre
While I try not to read Arcane Brilliance if I can help it, I did notice that the one on January 16th had a lot of comments and an intriguing title. While I didn't expect Mr. Pants to actually start flaming mages I did hold out some hope for all those comments. Anyway, the piece inspired me to write a similar article. Not so much because there are a lot of warlocks that need improvement but rather they need a place to point others, so they may learn how to play with a lock.
So here's a short list of things I see in groups and raids that could be improved and make the whole experience a lot smoother.
Resource management
As locks we are masters of managing our health and mana. While we have limited ability to fill up the green one, this should be no issue when we have a healer around. The problem is that so often the healer doesn't realize that his healing you after Life Tap is a direct link to his being able to get his gear (...emblems or whatever). You are there to kill the stuff for him, he is there to let you do that faster and with less dying. It gets so bad that sometimes we have to actually ask the healer to heal us! This sorry state of affairs has gone on so long that there are even locks that extol the virtues of self healing abilities and Dark Pact simply because they make it easier on the healer.
Healers, please listen. We locks want to kill all the nasty things between you and the goal, be they bosses, trash or that creepy looking spider that startled you earlier on. We will happily do this and never shirk on the dealing of the damage. Please remember us in your healing and think about how we want to use the health bar for our mana. We get through mana so much faster than you (seriously locks, if you have never played a healer you wouldn't believe how long they can go without drinking and they have no Life tap at all!), and while you regenerate it passively all the time we have to tap. Throw us a HoT after every pull and we'll just tap for the duration, or be ready to throw a heal before each pull as we tap between fights.
After all that though, there are some things that us locks can do to make things easier on our more healing-shy healers.
Pet inclusion
Pets are part of the team. Pretty much every pet or minion has some synergy with their master and as such the better one performs, the better both perform. When a minion or pet dies a significant portion of what that character has invested in, has been removed from the fight. Healers, for the love of God, have pets on your healing bars and show them a modicum of care. I'm not suggesting that any pet gets heals in favour of a player (well, maybe a mage) and especially the tank, but to disregard them completely is crazy. Minions these days are pretty damn hard to kill (probably because Blizz knows they are important and can't persuade healers to care) but that doesn't mean they are invulnerable. On the other hand, they are very easy to heal, with all that mitigation something as simple as a disc bubble lasts them for ages and a small heal will normally fill up any health bar.
And buffs. Dear lord how many times have I entered an instance after a wipe and every buffing class rattles through their buffs while I summon my minion. Yes it is good to get back into the fight faster but you wouldn't give the mage a lower rank spell than everyone else just because it saved you a few seconds, would you? That's what you do to pet classes by not buffing their pets. Demonology locks make great use of minion buffs with talents like Demonic Knowledge. So to all buffing classes, don't forget the pets.
Again, there are things we locks can do to help here:
Target selection
Ok, this is a tough one for the PUGs that many of us are doing these days but it is one of the easiest ways to reduce the "WTF factor". Let the tank mark up, if that means he has to become the group leader then so be it. Tanks, mark the target you want us to make dead first. Tanks will often bemoan the difficulty of AoE tanking and blame the AoEing DPS for pulling aggro. This is all very well if you want the DPS to focus one target but if you don't tell them this, then you'll likely get the DPS doing whatever delivers the most damage per second, that's what they are there for. Slap a skull on any mob and most DPS will be itching to see how fast they can kill it, affording you a little time to throw in some AoE moves on the rest. Threat generation in Wrath is crazy and while AoE threat-gen may feel weak in comparison these abilities are tuned to be effective enough for burst damage classes to wail on even with every buff n the game.
What can we locks do to help here?
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
While I try not to read Arcane Brilliance if I can help it, I did notice that the one on January 16th had a lot of comments and an intriguing title. While I didn't expect Mr. Pants to actually start flaming mages I did hold out some hope for all those comments. Anyway, the piece inspired me to write a similar article. Not so much because there are a lot of warlocks that need improvement but rather they need a place to point others, so they may learn how to play with a lock.
So here's a short list of things I see in groups and raids that could be improved and make the whole experience a lot smoother.
Resource management
As locks we are masters of managing our health and mana. While we have limited ability to fill up the green one, this should be no issue when we have a healer around. The problem is that so often the healer doesn't realize that his healing you after Life Tap is a direct link to his being able to get his gear (...emblems or whatever). You are there to kill the stuff for him, he is there to let you do that faster and with less dying. It gets so bad that sometimes we have to actually ask the healer to heal us! This sorry state of affairs has gone on so long that there are even locks that extol the virtues of self healing abilities and Dark Pact simply because they make it easier on the healer.
Healers, please listen. We locks want to kill all the nasty things between you and the goal, be they bosses, trash or that creepy looking spider that startled you earlier on. We will happily do this and never shirk on the dealing of the damage. Please remember us in your healing and think about how we want to use the health bar for our mana. We get through mana so much faster than you (seriously locks, if you have never played a healer you wouldn't believe how long they can go without drinking and they have no Life tap at all!), and while you regenerate it passively all the time we have to tap. Throw us a HoT after every pull and we'll just tap for the duration, or be ready to throw a heal before each pull as we tap between fights.
After all that though, there are some things that us locks can do to make things easier on our more healing-shy healers.
- On long fights (bosses) tap little and often, this plays well with GaLT anyway but also means that you will probably either heal yourself up or pick up incidental heals from the likes of PoM, CoH, CH etc.
- Don't tap away half your life just before the next trash pull. Make sure you have what you need but if you go into the fight with a big deficit then you not only distract the healer from the tank (which may be nasty) but also force that healer into a big(ish) heal at a time when the tank may not have much threat on all the mobs (especially any ranged mobs).
- If you just want to proc GoLT then use a rank one Life Tap.
- Make sure you can see HoTs when they are on you, if you notice one then you can consider using it to top up your mana as well as your health.
- If you use addons such as PitBull you can set this to show any heals incoming. If it is going to have some overhealing to it then you might want to get a quick Life Tap in before it lands. The healer is only going to be frustrated by the lock that taps just after they topped them off.
Pet inclusion
Pets are part of the team. Pretty much every pet or minion has some synergy with their master and as such the better one performs, the better both perform. When a minion or pet dies a significant portion of what that character has invested in, has been removed from the fight. Healers, for the love of God, have pets on your healing bars and show them a modicum of care. I'm not suggesting that any pet gets heals in favour of a player (well, maybe a mage) and especially the tank, but to disregard them completely is crazy. Minions these days are pretty damn hard to kill (probably because Blizz knows they are important and can't persuade healers to care) but that doesn't mean they are invulnerable. On the other hand, they are very easy to heal, with all that mitigation something as simple as a disc bubble lasts them for ages and a small heal will normally fill up any health bar.
And buffs. Dear lord how many times have I entered an instance after a wipe and every buffing class rattles through their buffs while I summon my minion. Yes it is good to get back into the fight faster but you wouldn't give the mage a lower rank spell than everyone else just because it saved you a few seconds, would you? That's what you do to pet classes by not buffing their pets. Demonology locks make great use of minion buffs with talents like Demonic Knowledge. So to all buffing classes, don't forget the pets.
Again, there are things we locks can do to help here:
- If you have the chance to summon your pet before you get to the place where buffs are cast then do so. Even the most fastidious pet-buffer can easily forget how many pets there should be before he can start. No good in TotC, but most other places you can summon as soon as you step through the instance portal then move on for buffs.
- Tell your imp to stand away from you (and anyone else) if the fight includes targeted AoE attacks (such as Northrend Beasts and Professor Putricide) so they don't end up standing in nasty stuff for ages. Just not so far from healers that they can't reach them.
- Switch off Phase Shift. Seriously, it was standard form in TBC to have your imp act as a portable and immune mana-battery but these days he is (or should be) actively taking a part in combat. Having Phase Shift on auto-cast is just a waste of his mana and means he is safe when he is out of combat and is completely impervious to getting buffs. Switch it off.
Target selection
Ok, this is a tough one for the PUGs that many of us are doing these days but it is one of the easiest ways to reduce the "WTF factor". Let the tank mark up, if that means he has to become the group leader then so be it. Tanks, mark the target you want us to make dead first. Tanks will often bemoan the difficulty of AoE tanking and blame the AoEing DPS for pulling aggro. This is all very well if you want the DPS to focus one target but if you don't tell them this, then you'll likely get the DPS doing whatever delivers the most damage per second, that's what they are there for. Slap a skull on any mob and most DPS will be itching to see how fast they can kill it, affording you a little time to throw in some AoE moves on the rest. Threat generation in Wrath is crazy and while AoE threat-gen may feel weak in comparison these abilities are tuned to be effective enough for burst damage classes to wail on even with every buff n the game.
What can we locks do to help here?
- If the leader marks something to die then kill it first. The tank should be generating their threat hard and fast on that target so go for it. If you are asked to nuke skull then don't AoE simply because there are more than two mobs within 20 yards of each other.
- Get a feel for your tank's abilities. While it's the tank's fault if they're about as threatening as a sock puppet it's still the DPSers fault if they pull aggro. Use a threat meter and watch it. If you are constantly well behind the tank then you know you can open up with every can of whoop-ass in the larder.
- Know how to ramp up damage. This might be by starting with slow DoTs (CoA for example) or even waiting a little while. If your tank needs time to generate threat then give it to them; it's frustrating but better than paying repair costs.
- Be aware of threat ranges. In the Blood Pact about voidwalkers we talked about threat mechanics; remember that you can have more threat before taking aggro if you stay at range.
- Know when you have aggro. It may sound silly but many people don't even know if they pull aggro. Addons like PitBull again make this very easy with the banzai module but there are many, many ways to know and this is something not to be ignorant of.
- Run towards the tank. If you do get aggro, then running from the fight and leading the mob away from your tank like some Benny Hill sketch will probably result in the mob chasing you till he catches you and kills you. if you run towards the tank then they have a better chance of getting it off you.
- Shatter. I know it uses a shard and has a cooldown but don't be that guy that never uses his cooldowns in case one day he needs them. If you rise high on threat then dump it if you want to carry on blasting. If you get aggro then get rid of it.
- Don't always just assist the tank. This is kinda opposed to what Pants said but he made the assumption that the tank was not swapping targets much or at all. It is true that what the tank is looking at as he starts the fight is probably what he wants dead first, this isn't sure enough to work with. Having the focus frame and seeing their target is good but a decent tank will be tabbing away and making sure none of the mobs he is controlling runs off and splats their healer (yes, they care more about the healer than you). Get used to knowing which mob is next to die (assuming you aren't AoEing) and work on that. Often it's better to reduce the enemies number one at a time than keeping them all alive until the end, even if that makes the fight shorter. A mob on half health hurts just as much as one on full health (normally).
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
Filed under: Warlock, Raiding, (Warlock) Blood Pact
Reader Comments (Page 2 of 8)
Gothia Jan 26th 2010 5:42AM
We are not Diva's, but it does make sense that if you have a pet you need to also provide for its care. In 25's we already have 5 columns of bars and adding a pet bar (sometimes 2 god help us) is a bit much to handle. In happy cases you will have 2 tank healers and 3 raid, but with dps intensive fights that have an enrage timer the Rl will cut us back to 4 (god help us sometimes 3) healers. Pet management is very important for not only your dps, but sometimes will be the difference between a kill and a wipe. When I raid heal pet bars are up - does Dps realize that player bars are pretty much covering our screen and that is why newer healers sometimes die in fires and other environmental effects because of the distraction that is healing?
Healers do heal the wounded, self inflicted or not, and don't assume that your healer knows why it appears that you are killing yourself. Tell them; "This is how I generate mana and spellpower, if anything even looks like it will come near you I will die before you do." I guarantee you will see a much better response from a person that has never played or understood your class.
Ricohardt Jan 26th 2010 8:03AM
I've actually asked healers not to heal me unless I'm being attacked. Haunt + Fel Shield + Siphon Life = leaving most trash pulls with full health and mana.
Xenn Jan 26th 2010 8:22AM
As a healer I do hate that behaviour too - coming from any DPS. If I don't heal you is because I'm healing something else, like the tank or myself if someone treats me to a loose mob on myself.
Saying that I do understand the use of life tap, and I always indicate at the beginning of a PuG that they can life tap at hearts content, as long as is in between pulls, not waiting to the pull been done. The amount of times locks life tap at beginning of fight make me pull my branches out of my head.
BubblePriest Jan 26th 2010 2:21PM
I'm surprised at all the people saying they've played warlocks and feel obliged to heal the warlock more because of it. I have the exact opposite impression.
I have an 80 affliction warlock alt. Life Tap is glyphed, so I life tap enough to have 100% uptime on the glyph. I have tested it on a target dummy and I can literally go forever without going out of mana and without receiving any heals. The trick is to life tap often, but never more than once at a time. Once Fel Armor has restored the lost armor (it doesn't take that long), life tap again.
Because of this, when a warlock life taps half their health away all at once, they will be the last person I heal. And it absolutely infuriates me when I'm sitting there drinking to restore my lost mana, and a warlock life taps all their health away and stands there waiting for me to heal all their health back. If I have to use my water, they can do the same.
You can call me elitist if you want, but I am simply not going to encourage avoidable health loss. It is a bad habit to get into and it will endanger raids at higher levels. Healing people who are life tapping huge amounts of health is to me the exact same as healing you standing in the fire. I could heal through it easily, but then you'd never learn a better way.
BubblePriest Jan 26th 2010 2:23PM
My previous comment should have said lost health. WTB an edit feature. >.
Dominic Hobbs Jan 26th 2010 4:00PM
@BubblePriest
I wouldn't call you elitist so much as inexperienced. Affliction health regen is crazy-good; the same is not true of the other specs, they will need healing. If the lock has GoLT then they should be popping LT every 40s to maintain the buff and aiming to space out any other LTs to ensure they just have enough mana for the whole fight (obviously talking about bosses here). Without the glyph then they should simply tap just enough to reach the end of the fight and do so when the rotation best affords the loss of a GCD.
The exception to this scenario is when you have down-time in the fight, then you can spend it topping up mana to reduce later taps. Examples of this would be phase 2 of Northrend Beasts. In p1 the lock should burn mana like crazy to end the phase fast. In transition they should recover some of that deficit and again during burrow phases. If they can enter P3 with all the mana they need to kill Icehowl they have done the right thing. however, this is going to need healers to know what they are doing and not assume the "stupid lock is emo cutting at the wrong time again".
Be clear, I have never advocated warlocks to tap recklessly. I remember well my first fight against Najentus, this was a close-to-the-bone fight for player health pools and you needed people topped off before you popped the bubble. A lock in the raid tapped on instinct (just once) just before the bubble was taken down and he died instantly. This is a matter of predicting incoming damage and making sure you can survive it. I have never heard any lock say that they will tap "as and when and how much they like irrespective of situation". Mistakes are made and fight knowledge can be lacking. All too often I hear of healers not healing locks when they tap a lot because they are somehow offended by this action. Most of the time it's for a good reason, even if your healer UI doesn't tell you what the reason is.
Snuzzle Jan 26th 2010 5:36PM
As a healer who cannot stand playing locks (sorry guys! I really tried! I leveled like, a bajillion locks never past level 11 >
Snuzzle Jan 26th 2010 5:44PM
Ack, stupid close-bracket emote cancelled my comment, here is the remainder:
I wanted to toss in my two cents.
I understand that the warlock playstyle is "cast, tap, heal." That's fine and dandy. I know you get yummy delicious buffs from tapping and I try to help you out when I can, really I do.
But sometimes, I get the feeling the lock is just being lazy. Here's when and why:
1) I've buffed you, and healed up your lifetaps, and I still don't have a SS on me. Worse yet, YOU have the SS. You will not be getting a single tap heal in the latter case, in the former I will quietly wait and if we wipe, a passive aggressive comment WILL be made ("It's okay guys, let me pop my SS." *pause* "Oh, sorry, I don't have one :(")
2) To the locks who tap down and bandage/eat/HS, you will get merrily healed to full for the rest of the run for making an attempt to make my life easier. I love your little demonic butts. To the locks who tap down to almost nothing and then wait....you will get a single Rejuv or Tidal Wave. If that is not enough to heal you to full, you tapped too much. In some cases I have gone so far as to bandage a lock nagging me "heal plz" after he tapped down to nothing. Yes, it's snarky. But sometimes it embarasses them just enough that they don't ask again.
3) Locks who nag me to buff their pet. Your pet gets the same buff as the warriors (on my pally) or everyone else if he was summoned at the time I buffed. If he was not, I am probably not going to buff him. Especially if, as above, I do not have a SS or HS. I don't expect them... they're courtesy. but at the same time, if you will not afford me basic courtesies offered from your class, do not expect the courtesies mine offers. Same goes for you hunter pets. I'm always pleasantly surprised when I notice my hunters' pets getting buffs or direct heals. It's a nice treat and I know it means the healer is happy with what I am doing.
4) If the lock SS me and we wipe, he gets the rez first and a "Whew! Thanks for SS!" If, on the other hand, the lock did not SS me and we wipe, and he SS himself or is waiting for a rez... that's pretty much a dealbreaker. And yes, I have had that happen, on more than one account! To be fair, one of the times I was on a lowbie and the lock simply did not know he could SS other people (he thought it behaved like a shaman anhk), Still, if I am running, so are you. Period.This goes for lazy dps of all classes.
Ohlaf Jan 29th 2010 9:20AM
@ Urkwow
Your such a narrow minded moron I don't even know where to start.
First all other classes have to sit and drink?! Maybe if you spend more attention watching them u'd releaise your wrong, mages have evocation, priests have hyme of hope, boomkins have inventerate. Locks don't any of those we have life tap something that increases our dps and gives us mana back. Now if you want me to stack mp5 I'll be more than happy to take your healing cloth of you in raids. L2P if your having to drink in the middle of a heroic or trash mob pull your a fail of a healer. Further more think I'm a lock that doesn't know about healers? Wrong my main is a holy pally. I have no mana issues in most raids let alone instances. I have no issue with lock's life tapping because i'm not an ignorant egotistical healer with no clue about other classes.
Finally your seriously advocating not healing a dps because of their class mechanic? Are you really that stupid? Tell me something when a warrior or druid uses blood rage (or w/e ability) to convert health into rage do you stop and ask them to eat before the boss pull? Or do you just not heal? Warlock's have NO I repeat NO mp5 while casting. There is no other way for us to get mana back other than mana drain or pots which are ineffective.
The only time I would ever say a lock is dumb for tapping is he taps out all his hp before a pull. You can easily tap sensibly and keep your mana up.
Seriously though if life tap is such an issue for you re-roll a dps because you suck as a healer.
henro Jan 25th 2010 4:13PM
"No Exit", awesome! Over 9000 internetz for you sir.
henro Jan 26th 2010 11:31AM
Down voted for knowing the play the Sartre quote is from? Read someting beside comments and wow lore people...
henro Jan 26th 2010 11:33AM
WTB Edit button.
Dominic Hobbs Jan 26th 2010 12:25PM
Well, I voted you up, have some internetz back.
:o)
Dinger Jan 25th 2010 4:19PM
As a healer, it frustrates me to do a random heroic with no mage, and have a 'Lock tap and then expect a heal. If I had free water from a mage, then I don't mind as much, but if not, I'll gladly fill your health back up during the fight as I heal the beacon'ed tank. If the healer has to drink, then you have to eat.
Jennifer Jan 25th 2010 4:26PM
THIS THIS THIS.
If a lock is life-tapping, it's because he/she is low on mana, no? If I'm doing just fine with mana, then I'll throw heals around between pulls to top people off. But if everyone's eating/drinking after an intensive fight, then I would expect the lock to do the same.
Jeremy Groom Jan 25th 2010 4:40PM
Most of the time, I will life tap up, and then eat in heroics. I do this simply because I never know when the tank is going to get itchy, and while I can be useful with a full mana bar and a little health, I can do nothing the other way around.
Reuben Jan 25th 2010 5:10PM
I'm a warlock, and I agree with you. The problem that I have, however, is the Tank. Many times through the LFG system calls of "mana!" and the like are ignored by an overactive tank.
L Jan 26th 2010 1:50AM
I'm a healer, and it's honestly never occurred to me to not heal a lock for life-tapping. I mean that is my job...I keep the green bars green, while the rest of you kill stuff. Mostly in heroics i cast a rejuv on everyone then a wild growth then I watch tv. It's not that hard.
Seamus Jan 25th 2010 4:19PM
A smart, well-written column. Well done. :-)
Cetha Jan 25th 2010 4:20PM
"Make sure you can see HoTs when they are on you, if you notice one then you can consider using it to top up your mana as well as your health."
yes, please. i hate when I throw up a HoT on a low-mana'd lock and they continue to just stand there not life-tapping, and then end up life-tapping at a much less convenient time.