Blood Pact: Mistakes other people make
Blood Pact is your weekly warlock digest brought to you by Dominic Hobbs. "So this is hell. I'd never have believed it. You remember all we were told about the torture-chambers, the fire and brimstone, the "burning marl." Old wives' tales! There's no need for red-hot pokers. Hell is--other people" ~ Jean-Paul Sartre
While I try not to read Arcane Brilliance if I can help it, I did notice that the one on January 16th had a lot of comments and an intriguing title. While I didn't expect Mr. Pants to actually start flaming mages I did hold out some hope for all those comments. Anyway, the piece inspired me to write a similar article. Not so much because there are a lot of warlocks that need improvement but rather they need a place to point others, so they may learn how to play with a lock.
So here's a short list of things I see in groups and raids that could be improved and make the whole experience a lot smoother.
Resource management
As locks we are masters of managing our health and mana. While we have limited ability to fill up the green one, this should be no issue when we have a healer around. The problem is that so often the healer doesn't realize that his healing you after Life Tap is a direct link to his being able to get his gear (...emblems or whatever). You are there to kill the stuff for him, he is there to let you do that faster and with less dying. It gets so bad that sometimes we have to actually ask the healer to heal us! This sorry state of affairs has gone on so long that there are even locks that extol the virtues of self healing abilities and Dark Pact simply because they make it easier on the healer.
Healers, please listen. We locks want to kill all the nasty things between you and the goal, be they bosses, trash or that creepy looking spider that startled you earlier on. We will happily do this and never shirk on the dealing of the damage. Please remember us in your healing and think about how we want to use the health bar for our mana. We get through mana so much faster than you (seriously locks, if you have never played a healer you wouldn't believe how long they can go without drinking and they have no Life tap at all!), and while you regenerate it passively all the time we have to tap. Throw us a HoT after every pull and we'll just tap for the duration, or be ready to throw a heal before each pull as we tap between fights.
After all that though, there are some things that us locks can do to make things easier on our more healing-shy healers.
Pet inclusion
Pets are part of the team. Pretty much every pet or minion has some synergy with their master and as such the better one performs, the better both perform. When a minion or pet dies a significant portion of what that character has invested in, has been removed from the fight. Healers, for the love of God, have pets on your healing bars and show them a modicum of care. I'm not suggesting that any pet gets heals in favour of a player (well, maybe a mage) and especially the tank, but to disregard them completely is crazy. Minions these days are pretty damn hard to kill (probably because Blizz knows they are important and can't persuade healers to care) but that doesn't mean they are invulnerable. On the other hand, they are very easy to heal, with all that mitigation something as simple as a disc bubble lasts them for ages and a small heal will normally fill up any health bar.
And buffs. Dear lord how many times have I entered an instance after a wipe and every buffing class rattles through their buffs while I summon my minion. Yes it is good to get back into the fight faster but you wouldn't give the mage a lower rank spell than everyone else just because it saved you a few seconds, would you? That's what you do to pet classes by not buffing their pets. Demonology locks make great use of minion buffs with talents like Demonic Knowledge. So to all buffing classes, don't forget the pets.
Again, there are things we locks can do to help here:
Target selection
Ok, this is a tough one for the PUGs that many of us are doing these days but it is one of the easiest ways to reduce the "WTF factor". Let the tank mark up, if that means he has to become the group leader then so be it. Tanks, mark the target you want us to make dead first. Tanks will often bemoan the difficulty of AoE tanking and blame the AoEing DPS for pulling aggro. This is all very well if you want the DPS to focus one target but if you don't tell them this, then you'll likely get the DPS doing whatever delivers the most damage per second, that's what they are there for. Slap a skull on any mob and most DPS will be itching to see how fast they can kill it, affording you a little time to throw in some AoE moves on the rest. Threat generation in Wrath is crazy and while AoE threat-gen may feel weak in comparison these abilities are tuned to be effective enough for burst damage classes to wail on even with every buff n the game.
What can we locks do to help here?
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
While I try not to read Arcane Brilliance if I can help it, I did notice that the one on January 16th had a lot of comments and an intriguing title. While I didn't expect Mr. Pants to actually start flaming mages I did hold out some hope for all those comments. Anyway, the piece inspired me to write a similar article. Not so much because there are a lot of warlocks that need improvement but rather they need a place to point others, so they may learn how to play with a lock.
So here's a short list of things I see in groups and raids that could be improved and make the whole experience a lot smoother.
Resource management
As locks we are masters of managing our health and mana. While we have limited ability to fill up the green one, this should be no issue when we have a healer around. The problem is that so often the healer doesn't realize that his healing you after Life Tap is a direct link to his being able to get his gear (...emblems or whatever). You are there to kill the stuff for him, he is there to let you do that faster and with less dying. It gets so bad that sometimes we have to actually ask the healer to heal us! This sorry state of affairs has gone on so long that there are even locks that extol the virtues of self healing abilities and Dark Pact simply because they make it easier on the healer.
Healers, please listen. We locks want to kill all the nasty things between you and the goal, be they bosses, trash or that creepy looking spider that startled you earlier on. We will happily do this and never shirk on the dealing of the damage. Please remember us in your healing and think about how we want to use the health bar for our mana. We get through mana so much faster than you (seriously locks, if you have never played a healer you wouldn't believe how long they can go without drinking and they have no Life tap at all!), and while you regenerate it passively all the time we have to tap. Throw us a HoT after every pull and we'll just tap for the duration, or be ready to throw a heal before each pull as we tap between fights.
After all that though, there are some things that us locks can do to make things easier on our more healing-shy healers.
- On long fights (bosses) tap little and often, this plays well with GaLT anyway but also means that you will probably either heal yourself up or pick up incidental heals from the likes of PoM, CoH, CH etc.
- Don't tap away half your life just before the next trash pull. Make sure you have what you need but if you go into the fight with a big deficit then you not only distract the healer from the tank (which may be nasty) but also force that healer into a big(ish) heal at a time when the tank may not have much threat on all the mobs (especially any ranged mobs).
- If you just want to proc GoLT then use a rank one Life Tap.
- Make sure you can see HoTs when they are on you, if you notice one then you can consider using it to top up your mana as well as your health.
- If you use addons such as PitBull you can set this to show any heals incoming. If it is going to have some overhealing to it then you might want to get a quick Life Tap in before it lands. The healer is only going to be frustrated by the lock that taps just after they topped them off.
Pet inclusion
Pets are part of the team. Pretty much every pet or minion has some synergy with their master and as such the better one performs, the better both perform. When a minion or pet dies a significant portion of what that character has invested in, has been removed from the fight. Healers, for the love of God, have pets on your healing bars and show them a modicum of care. I'm not suggesting that any pet gets heals in favour of a player (well, maybe a mage) and especially the tank, but to disregard them completely is crazy. Minions these days are pretty damn hard to kill (probably because Blizz knows they are important and can't persuade healers to care) but that doesn't mean they are invulnerable. On the other hand, they are very easy to heal, with all that mitigation something as simple as a disc bubble lasts them for ages and a small heal will normally fill up any health bar.
And buffs. Dear lord how many times have I entered an instance after a wipe and every buffing class rattles through their buffs while I summon my minion. Yes it is good to get back into the fight faster but you wouldn't give the mage a lower rank spell than everyone else just because it saved you a few seconds, would you? That's what you do to pet classes by not buffing their pets. Demonology locks make great use of minion buffs with talents like Demonic Knowledge. So to all buffing classes, don't forget the pets.
Again, there are things we locks can do to help here:
- If you have the chance to summon your pet before you get to the place where buffs are cast then do so. Even the most fastidious pet-buffer can easily forget how many pets there should be before he can start. No good in TotC, but most other places you can summon as soon as you step through the instance portal then move on for buffs.
- Tell your imp to stand away from you (and anyone else) if the fight includes targeted AoE attacks (such as Northrend Beasts and Professor Putricide) so they don't end up standing in nasty stuff for ages. Just not so far from healers that they can't reach them.
- Switch off Phase Shift. Seriously, it was standard form in TBC to have your imp act as a portable and immune mana-battery but these days he is (or should be) actively taking a part in combat. Having Phase Shift on auto-cast is just a waste of his mana and means he is safe when he is out of combat and is completely impervious to getting buffs. Switch it off.
Target selection
Ok, this is a tough one for the PUGs that many of us are doing these days but it is one of the easiest ways to reduce the "WTF factor". Let the tank mark up, if that means he has to become the group leader then so be it. Tanks, mark the target you want us to make dead first. Tanks will often bemoan the difficulty of AoE tanking and blame the AoEing DPS for pulling aggro. This is all very well if you want the DPS to focus one target but if you don't tell them this, then you'll likely get the DPS doing whatever delivers the most damage per second, that's what they are there for. Slap a skull on any mob and most DPS will be itching to see how fast they can kill it, affording you a little time to throw in some AoE moves on the rest. Threat generation in Wrath is crazy and while AoE threat-gen may feel weak in comparison these abilities are tuned to be effective enough for burst damage classes to wail on even with every buff n the game.
What can we locks do to help here?
- If the leader marks something to die then kill it first. The tank should be generating their threat hard and fast on that target so go for it. If you are asked to nuke skull then don't AoE simply because there are more than two mobs within 20 yards of each other.
- Get a feel for your tank's abilities. While it's the tank's fault if they're about as threatening as a sock puppet it's still the DPSers fault if they pull aggro. Use a threat meter and watch it. If you are constantly well behind the tank then you know you can open up with every can of whoop-ass in the larder.
- Know how to ramp up damage. This might be by starting with slow DoTs (CoA for example) or even waiting a little while. If your tank needs time to generate threat then give it to them; it's frustrating but better than paying repair costs.
- Be aware of threat ranges. In the Blood Pact about voidwalkers we talked about threat mechanics; remember that you can have more threat before taking aggro if you stay at range.
- Know when you have aggro. It may sound silly but many people don't even know if they pull aggro. Addons like PitBull again make this very easy with the banzai module but there are many, many ways to know and this is something not to be ignorant of.
- Run towards the tank. If you do get aggro, then running from the fight and leading the mob away from your tank like some Benny Hill sketch will probably result in the mob chasing you till he catches you and kills you. if you run towards the tank then they have a better chance of getting it off you.
- Shatter. I know it uses a shard and has a cooldown but don't be that guy that never uses his cooldowns in case one day he needs them. If you rise high on threat then dump it if you want to carry on blasting. If you get aggro then get rid of it.
- Don't always just assist the tank. This is kinda opposed to what Pants said but he made the assumption that the tank was not swapping targets much or at all. It is true that what the tank is looking at as he starts the fight is probably what he wants dead first, this isn't sure enough to work with. Having the focus frame and seeing their target is good but a decent tank will be tabbing away and making sure none of the mobs he is controlling runs off and splats their healer (yes, they care more about the healer than you). Get used to knowing which mob is next to die (assuming you aren't AoEing) and work on that. Often it's better to reduce the enemies number one at a time than keeping them all alive until the end, even if that makes the fight shorter. A mob on half health hurts just as much as one on full health (normally).
Blood Pact is a weekly column detailing DoTs, demons, and all the dastardly deeds done by Warlocks. If you're curious about what's new with Locks since the last patch, check out WoW.com's guide to patch 3.3 or find out what's upcoming in Cataclysm from the BlizzCon 2009: Class Discussion Panel.
Filed under: Warlock, Raiding, (Warlock) Blood Pact
Reader Comments (Page 3 of 8)
Raaj Jan 25th 2010 4:35PM
Was about to post this exact thing. Ignore the HoTs ticking on you between pulls and Life Tap to near death during a boss fight with AoE components. We healers *really* love when you do this.
Fernurion Jan 25th 2010 5:53PM
I set up the mod Powa Auras to put a big wobbly symbol on my screen whenever I get a HoT (sans Riptide). It's my big freindly reminder that I can tap away without annoying the healer. Sometimes it can be easy not to notice when a HoT is active on you, especially during buffing sessions, so I highly reccomend locks get a reminder of some sort.
Thats said. If I need to tap more than once between fights, I'll tap away then use a bandage. If the healer isn't busy / not paying attention / acting like a Diva then you'll have wasted a bandage, but the healer will love you.
Slog Jan 25th 2010 4:22PM
As a healer I am always aware of warlock mana bars. It's the ones who bandage after a Life Tap that upset me, you know I'm right there and you know I'm going to heal you, but when you bandage it makes me think you believe I am not a good healer or not watching your green bar for some reason. Trust me, I am watching. I never have any problems giving you some of my mana.
Maybe its because I have a warlock and know better, but I try and be proactive with HoTs and heals knowing you are going to start cutting yourself at some point. I say cut away little lock, I will watch over you.
missemilyblack Jan 25th 2010 4:48PM
Scroll up and read the replies to the first comment. Looks to me like there's a lot of healers griping about lifetap up there. As a lock, I adore the healers that, you know, heal me, but I can't expect every healer to be awesome so I always carry around bandages. I don't want to offend you, I just want to avoid healer rage.
Slog Jan 25th 2010 4:54PM
I honestly didn't know so many healers are reluctant to perform their roles I guess. Personally when something takes damage, pet, lock, whomever, I heal because that is why I am there.
Now I understand the bandaging. My priest, hardly seems to OOM even with a lock in the group, and rarely do I need downtime to drink. I apologize and won't let that bother me any longer.
Jafari Jan 25th 2010 5:01PM
This is why, on my healer, I always whisper the lock (after a few good pulls that let me know I'm not gonig to struggle for mana) that I want them to feel free to life tap whenever they want.
I'll whisper reminders, like "why don't you go ahead and life tap, I've got it covered."
jorge_av Jan 25th 2010 5:11PM
See, I will life tap after a fight, I will pop lifeblood, then if I'm not at full health, I'll use a bandage. Because after three years of playing a lock, I get tired of vindictive healers not throwing a HoT on me. To return the favor I won't try to peel off a mob if the healer aggros one.
I also have a shadow & holy priest, so I do know both sides. On my lock I don't know which kind of healer I get so I just use a bandage and lifeblood. On my priest, if I see a lock life tapping, I will throw a renew on them. If the renew gets them back to full health great, if not, the lock needs to not tap more than once.
Felix_NZ Jan 25th 2010 5:43PM
As a holy pally main, I don't mind locks who regularly, but sparingly tap. I do mind locks who either just before or just after a big pull (or god forbid even during) spam Life tap in one big go, until they are down to about 10% health. Gives me a small heart attack seeing someones green bar that isn't the tank's drop so quickly.
TL;DR: Tap lightly and often, I'm more than happy to drop a Flash'o'light on ya. Tap hard and long (and at inappropriate times) and I'll leave you to die AoE death than leave the tank for a long cast+GCD.
Shionia Jan 25th 2010 6:27PM
I play all 4 healing classes. I also have 2 warlocks. And I PUG a ton, so I'm chipping in.
As a lock, I'm always proactive about SS and healthstones. I always have a bag full of shards, and will shatter or Drain Soul if the threat gets crazy. Out of combat, if I have to LT six or seven times to fill my bar back up I'll sit and eat the free mage food, or bandage. (And I'll tell the healer, "Nah, don't waste your mana if we're out of combat.") I don't Fear unless it's absolutely required. ~ I DO LT once when I see the tank getting ready to pull, to activate the glyph, but ONLY ONCE - at that point I don't expect a heal, though it's certainly appreciated. ~ I only "expect" heals on my pet if the pet is off-tanking. I have been known to bandage my minion out of combat.
As a healer - yes, I'll buff and heal pets. I'll risk heal aggro taking care of the aggro-stealing DPS (as long as the tank is in good shape), but I do have a limited ability to heal stupidity and recklessness. ~ If the lock LTs during combat I'll toss a HoT of the appropriate size and strength. ~ I appreciate locks that bandage and eat if they LT to fumes out of combat, because, especially in PUGs, I usually am too busy running after the tank (it's rare that I can both loot AND drink .. let alone blow a huge insta-heal cooldown (or 2 or 3 smaller spells) on a lock who is standing there with his finger up his nose.
Snuzzle Jan 26th 2010 6:28PM
I guess they just can't win, because I am more than happy to heal a lock up to full when I see him being proactive and bandaging or eating/HSing. :) But if he just sits there, or worse, starts nagging me for a heal, he has instantly rankled me and is on the bottom of my heal queue.
Zhiva Jan 25th 2010 4:27PM
# Let the tank mark up, if that means he has to become the group leader then so be it. #
- Any party member may mark targets (this does not apply to raid groups).
DxC Jan 25th 2010 4:31PM
in the picture why is the DK wearing mage gear?
Dominic Hobbs Jan 25th 2010 7:19PM
Because mages are all soulless and the camera never lies.
...or because the model viewer I used has an issue with eyes. Take your pick.
AudreyR Jan 25th 2010 8:16PM
If they're soulless, how do we get our shards?! *confused*
Dominic Hobbs Jan 25th 2010 8:18PM
Target dummies.
..no wait...
lemur Jan 25th 2010 9:43PM
Paladins.
Joey Jan 25th 2010 5:10PM
I just hate when a lock life taps his hp down to 1k on a boss fight, while i have a tank that does not handle damage well. so now i have to try and get the tank healed toss SOMETHING on the lock (who will MOST likely cast something while standing in fire, poison, void zones, ect) and hop back to the tank, and hope no one dies, or get called a fail healer because TWO seperate people cant play a toon well. im sorry, i will heal/hot a lock sure. but when your basicly commiting suicide for mana, Thats a bit over the edge, id say out of 100 locks, there was one good one that i healed/hotted, who knew how to tap right.
ManyHorns Jan 25th 2010 4:33PM
As a druid healer (main) one thing I do (especially in randoms) is spam in party chat just before the start to let locks know they can tap away between pulls. A couple of quick LB's and they can go from oom to full without ever seeing their health drop. And it does help with the overall speed of the run.
Also, on the subject of pets....please for the love of all that is holy un phase shift your imp!!! If i have to tell you more then once I won't waste time trying to buff your pet anymore.
Khanmora Jan 25th 2010 5:38PM
The phase shift a killer, I agree. This is particularly true on my pally although it is still slightly annoying for my priest and druid also.
Robert Jan 25th 2010 4:38PM
First; let me ask an important question.
If Phase Shift doesn't cost mana (and it doesn't) how is having it cast a waste of mana, as the Author of this column claims?
Now; as a Healer let me state my own opinion.
Warlocks- I am happy to heal you when you need to Life Tap. But if you are so incredibly ignorant that you tap to critical health just before a pull- you better hope the Shield and Renew I toss on you right away are enough to keep you up. There is a time and a place for every class ability; and the knowledge and wisdom of when and how to apply those abilities are what separate good players from bad.